Fighting games suck and are boring cause of all the mundane bullshit like combos you have to learn to even be at a beginners level to play the game
Fighting games suck and are boring cause of all the mundane bullshit like combos you have to learn to even be at a...
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GitGud
Have you tried not being shit?
Combos are the easiest and least important thing when it comes to learning fighting games. You can win with only 1 or 2 moves. The hard part is learning how to actually hit your opponent and get an opportunity to use a combo.
Just find someone who's as bad as you and then your issue with fighting games will disappear.
I can destroy you with only one button
That's the point. It's called working for something. Gladiators didn't hop into the arena and win every fight. They were trained, diligently. Put in the work, Mommy ain't handing you an Evo trophy unless its fake. The problem is not the game, but this cry baby ass generation that can't be bothered to put ONE SECOND of hard work/dedication into anything, cause mommy told us we are the best and always #1
>Gladiators didn't hop into the arena and win every fight
Well in their case tbey died if they didn't win.
How did such a garbage notation become popular?
Modern fighting games have been dumbed down to literal baby tier yet so many people still complain. I don't get it.
>Martial arts suck and are boring cause of all the mundane bullshit like stances you have to learn to even be at a beginners level to play the game
Your excuses disgust me. Git gud.
Play a game without combos then, or with short combos, although your a troll or a poser so it doesn't matter
is smash a fighting game or a party game
Just play smash if combos are too hard for you
Is Mario kart a racing game?
play tekken then, its easy to get into because of auto combos
But that is exactly what makes fighting games better than any other genre
It's a fighting game, just more accessible and casual like how Mario Kart is for racing games
>not realizing Yas Forums is full of trolls baiting out retards that actually think what OP posted for a laugh
Smash is too deep to be a labeled as just "a fighting game".
>Taking troll OPs seriously
I shiggy diggy your wiggy sniggy niggy
It's not the complexity that keeps people away. It's two major things. The lack information such as good learning tools, how to get proper execution, and how to think like a fg player. The second, and most important, is that you have to actively contend with and think around another human being. Most people can't handle that.
A big problem is that most fighting games have shitty online and it's most important here because everything comes down to frames and tight inputs. Not to mention that everything besides SFV, Tekken and DBFZ is pretty much dead.
>phonenigger takes obvious bait
No surprises there
smashfags hate actual fighting games, there is no crossover
*Melee
You ultimate babies don't get to ride on my coatails
Hold on, I have another one to post.
No, all smash games. If you feel like melee is the most complex out of them, whatever.
>everything besides SFV, Tekken and DBFZ is pretty much dead
goddamnit this is the worse part
Didn't everyone learn how to do inputs growing up in the arcade or on their sega mega drive?
I'm a high mid tier hakumen in bbcp and I don't do anything besides the occasional 5a 6a 6b 5c 632146c, which is way less complicated than it sounds.
Most of my wins are through pressure, mix-ups, and accurate timing for his counters.
>fighting games that don't have complex inputs or combos come out to appeal to casuals like OP
>they still get their asses destroyed
it's not the "archaic mechanics" that are holding you back, it's the fact you don't want to git good.
there are fighting games with few/no combos, you'd still suck at it. It's about loving the game so much you wanna dive deeper. Combos aren't a crutch, they are fun, if you don't think so, the genre isn't for you.
Where's dustloop on the chart?
It would be nice if devs put in mini videos of them doing motions on stick and pad. I've seen so many people go "ohhhh now I get it" once they someone actually do the dp motion.
I learned it from my mom kicking my ass on our NeoGeo back in the late 90s and early 00s alongside playing with friends in arcades
Suck. My. Dick.
Learning tools are overrated. 90% of the players don't give a shit about improving, they just wanna punch their friends. SF2 was a huge success back then, smash is still a huge success with the worst training mode compared to any fighting game from the last 2 decades. The genre just needs to focus on fun shit instead of balancing and tutorials.
If they/ them can do it, why can't you?
All gladiators fighting to bloody death is Hollywood pedophilia-infused garbage. It happened, but for most of the spectacle they were taken care of and were essentially crowd-pleasing pro-wrestlers.
Even fucking romans didnt invest effort and money training a man to just die shortly after.
The real sin is calling commands "combos".
>I don't get it.
They are games that take 10,000 hours to play good, with shitty single- and multi-player, and online that rarely works despite being a competitive genre, what's hard to get? Oh and you can't buy one without the company releasing a full priced update every year, so they cost upward of three times as much as normal games.
I could if you tell me where the doctors left it after your op.
Give me another two years
Is there something wrong with this image? UNIST was my first fighting game.
That Rising Thunder never gets old
youtu.be
Some people are just allergic to the idea of learning or adapting.
In your ass, you mind giving it back I want to wash it before fucking your mom
Cool. Does the cpu do that for the examples in combo trials?
Yeah, but it also displays under the moves when learning command normals. I'm pretty sure every arcsys game has it.
The point is that the game tells you how to do it. It even tells you the shortcuts that people figured out way back when.
the new smash has a really good training mode now but doesn't have a tutorial that teaches shit so you are still right
Is that on by default? I hate hand holding, but people are even lazy/stupid enough to not bother looking through options.
To be fair, bigger games like Tekken and SF have very little in the way of tutorials and are not very beginner friendly.
Yeah it's on by default.
youtu.be
Sometimes community resources are pretty great
>mundane bullshit like combos
did you mean to say "unintuitive button combinations to pull out a move"
SamSho is the game I feel is the most intuitive to me
There's quite a bit of stuff out there now. But people are unwilling to look stuff up or worse, read. It's the same reason why people quit learning guitar once they realize you have to actually put in effort.
I find it funny when it takes just as much reading/effort to get good at any given multiplayer game these days, ie CSGO, Rocket League, Assfaggots, etc.
I like fighters better since if I win or lose its all on my head
No one to blame but yourself. That's one of the reasons why it's so easy to run back and keep playing League for people. It's never their fault and the good games they have are when they got carried.
I like fighters cause I enjoy seeing characters beat the ever loving shit out of each other
That too