RPG porn games

What makes a good rpg porn game?

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you don't have to lose for the porn

Rance

Big tiddies

Pooper action

Make pp the big PP

making it an ecchi and cutting the sexshit

Translated Evenicle 2 when?

Bad game. No loli no buy.

Start with a good game, add porn.

Are there any good drpg you guys can recommand?

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Maybe. Getting distracted for wanks isn't good for gaming.

>Google it
>First result is a steam thread named “ F**k the r**e scenes are disturbing”
Is this game good? Is there any customization for party in term of gameplay?

>Is this game good?
Yes. If you enjoy slightly simple jrpgs.
> Is there any customization for party in term of gameplay?
You have choices of which passive skills to turn on for your characters but that's about it.

Enjoying pic related right now,fills my niche

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I beat all of VenusBlood Lagoon maybe half a year ago.

It's evil route actually the most Chaotic Evil type stuff I've ever seen in a video game, porn or otherwise. It's actually really good at pointing out how IRL degeneracy works. As for Steam threads, degenerates will whine about rapey stuff, but will be the first to play it.

Unrelenting and aggressive amounts of based from the MC

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good balance between the following elements:

- art you like (it doesn't matter if the artist is someone a lot of people rave about, because if you don't get hard to the art, then it's pointless)
- scenario, fetishes or sex play you like (game doesn't need to focus completely on your favorite, and even if it only has one scene with your fave fetish or sex play, but it's a great scene, that can make the whole game worth it)
- good amount of porn pictures during sex scenes (a sex scene should have at least 2 base pictures because only 1 with variations is not a good scene)
- gameplay segments aren't too long between sex scenes, but this is subjective to you
- gameplay system is complex and interesting enough to not be completely braindead but not too complex that you considerably spend more time on it at such a length that it feels like you're playing a non-porn game already
- voice-acting (you don't want the mature girl sounding like a grade schooler and vice versa)
- characters (same with the art, if there isn't at least one girl you're interested in, then just skip it)
- music (for obvious reasons)
- writing (not too short, not too long)

Now before, you tell me this list has too many elements, just think about each one and it'll make sense, and some elements you just don't notice while playing exactly because they're good, blending in with the rest, and don't stand out like sore thumb

I would argue the more complex the gameplay the better. It should be a game first. Porn just a bonus

are you OP?
it's a porn game, so the porn is core to the experience and has to come first and should always be prioritized before gameplay
if porn is just a bonus, then you're missing the whole point

No, that's dumb. If you want to wank, you can just wank.

not an argument, so you can go fuck off now
end of conversation

It absolutely is. A game is a game after all.

If you want visuals, there is near infinite porn. If you want scenarios (and probably female), there is also near infinite written porn.

You are low key limiting the genre to VNs alone. It's not quite true.

The other guy is right a PORN game must have porn just like a HORROR game must have horror elements if lacked the scary aspects of it's genre it wouldn't be a horror so if you're going to make a certain genre game porn or otherwise and not include it's defining aspect then why bother with it in the first place if you want gameplay, there is infinite choices if you want gameplay(and probably complex gameplay) there is also near infinite created amount of games. you are low key limiting the medium of videogames to gamplay alone it's not quite true

Rance.
Literally has a lot of lolis.

if Sseth reviews it

Evenicle is pretty bad as an rpg and the porn sections manage to be worse.

Are Eushully games good? I kind of want to get into Ikusa Megami.

is this a good game

Honestly simon was a better character in the early parts and he has been developing less and less in the later chapters despite the number of things changing around him.

It should be a good game first.
Say Evenicle has rather simple gameplay, but the characters and their interactions are enjoyable. So even mostly boring porn don't drag it down.

Kamidori and Rhapsody are really good

Only companies I know who are good at this are Alicesoft and Eushully, everyone else is shit

Not OP but with that mentality we never get good porn games.
VNs are garbage. There should be proper gameplay loop.
My ideal game would be something close to Fallout 2 or JA2 with porn on top.

Are they translated? Don't want to read moon runes

Stop being a fucking subhuman.

Kamidori is translated, Rhapsody is translated but not certain UIs and menus, they are still working on implementing that

>gameplay loop
fucking kill yourself

To be fair, it's a colossal waste of time for a hobby if it's not related to your profession. If you're a generally useless asshole, it might be a good way to learn that everything in life takes a lot of effort...

You seem butthurt, but I don't know why. Oh well.

What's wrong with the term? Serious question

Yes, effort I already spent. Now I live in Japan and get to play any porn game I want. And to live in Japan.

Based

Good for you. I have a job at local DC and studying networking stuff. Don't have time for studying a different language.

>waste of time for a hobby

It's a fucking retarded term with no meaning armchair developers on youtube started spouting recently to sound less retarded than they actually are. Just call it gameplay like every other decent human being did for the past 30 fucking years you dumb nigger

DC?

And have you tried? It mostly takes persistence.

If it's less than ten years and you don't routinely need a dictionary, I don't believe you. Porn VNs, unless it's moege, don't skimp on word variety.

Alright. You got a point. I'll drop the retarded term

Datacenter.
I tried learning other language, French. Realized I'm really bad at learning them. I'm originally Russian, parents immigrated to Canada and had to learn English.

It's been six years since I started studying, two since I moved to Japan. I don't need dictionary, unless it's some really uncommon word. Definitely not routinely. Stop using a texthooker and it'll subconsciously force you to not rely on it and actually remember stuff.

You are just lazy. Japanese is especially fucked though, because you get to learn each word individually. Rules are there are no rules.

Took me 15 years to have a good grasp of English to be comfortable to speak it. On related note. Do you have thoughts in Japanese now as well? Or still in English

Sounds good.

Coincidentally I used to study French too. Japanese went much better for me. Just my personal anecdote of course, but it might work for you too.

I guess I'll try. How long did it take you to learn Japanese?

>because you get to learn each word individually
Same with English innit?

Both. I like just walking around, so few years ago I used to force myself to think about what I see in Japanese. Comment upon stuff in my mind, if you will.

Might sound autistic, but it's a good exercise.

I literally never used a texthooker in my life. I use a Galaxy note + goo for things. And there is near infinite slang and obscure words, so I don't believe you. Unless you're routinely reading at a high level, which I'm definitely not.

Fully functional and dynamic mensuration cycle and pregnancy systems

>Rules are there are no rules.
Japanese is much better structured than English though.

Not really. Literary English is pretty much separate from spoken. You don't get to embarrass yourself in front of people for mispronouncing stuff.

Sounds like everything hinges upon what frequency counts as routinely to you.

As someone who has played more than a thousand RPGmaker titles over the years, here's my shortlist:

1. Interesting fetishes. You could have the best game in the world, but if it's boring vanilla shit or lesbians, I'm not going to play it.
2. Interesting progression and escalation. A slow build-up is fine, but you have to finish somewhere that justifies it. I don't mind starting out with a girl who can't even look at dicks without blushing, but she's got to end up as a prostitute.
3. Minimal combat. Nobody cares about stat distribution when they just want to jerk off. Let me face-roll everything, or even better, just don't put any combat in to begin with. It adds nothing, and I cheat through it 99% of the time.
4. Keep the story simple. Now, I don't mean a 2 line introduction followed by gangrape here. What I mean is that you shouldn't spend 5 minutes setting up the fucking world for your game, nobody fucking cares about how the buttfucker empire takes issue with the principality of dicks when you're the princess of shitsville. Boring fluff should be kept to a minimum, but you should still have a lot of writing for the scenes and progression. Want to write a new line for every NPC based on your state of undress? Great. Want to write new lines for NPCs in the starting town with no new events after you get 90% of the way into the game? Why? Nobody is going back there.

I guess that is a valid point.

>As someone who has played more than a thousand RPGmaker
Why the fuck would you do that?

Maybe. I draw Kanji for everything I don't immediately know. The thing that fucked me recently was Odin Sphere. It's very elaborate, and I'm pretty sure I learned very little.

>I use a Galaxy note + goo for things
You know that's worse, right?

Everyone has to look up the occasional thing, but if you're at a decent level you can just infer words you don't know by context. I think I looked up 2 words for the entirety of DQXI. There were probably a few more I didn't know, but they weren't important to the flow of the conversation or I could make a decent enough mental approximation that I didn't need a dictionary.

Drawing it out helped me remember a lot of stuff.