>current year
>I am forgotten
what went wrong?
is it too hard for plebs to even dare playing it?
Current year
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I've heard 2 is a lot more forgiving than 1, but I'm still playing the latter so I can't say myself.
There was literally no media buzz about it being released. It just dropped. Not that the average journo could have even play and review it.
There were some threads of anons sharing notes when it released, but I avoided them to play it as solo as much as possible, and I gather others did the same. It's a sahme though, it's an excellent game that's way more fair overall for its puzzles. The bosses suck fucking hard though.
I'm really happy with how they used 3d shit to make a lot more of the background elements and puzzles really pop out too. It made me feel like I was experiencing cool as fuck tech in a game for the first time again. The reflective surfaces on pillars, the glass tubes and other shit included.
Wasn't as good as 1, but still great.
Had literally no idea this game had come out
>la mulana
>game isn't about latino Mulan
when's the switch port?
20th March
i played the first one, beat 4 guardians, and then i kind of lost interest
The puzzles are a bit more straightforward. Game opens up a lot earlier though which can cause plebs to get lots even earlier.
Got about halfway through. I'm too busy for games like La-Mulana nowadays, I only have so much time to actually play some video games, nobody wants to spend that time being absolutely frustrated and barely making any progress completely by accident.
It's a good game, but a bad sequel. I remember when La Mulana first came out the original build of the game was just a bigger Maze of Galious, and they scrapped it because that's not what they wanted they wanted to make La Mulana. Well this just feels like bigger La Mulana with a worse plot.
That said, I do really like some things like directly interacting with the cultures of the first game. The underworld is the coolest area in either game for me and Hel a best boss/girl, and Ratatoskr act as a recurring villain was neat (also plays into underworld puzzle).
But overall, it's the Temple of Doom of La Mulana.
The main thing I didn't like about La Mulana 2 was just how reliant on the Mantra system the entire game was.
Like 3/4 of the puzzles are just figuring out which Mantras to chant at what spot by talking to the Children and reading tablets, which felt kind of repetitive after a while. No Hell Temple equivalent or endgame super-secret to hunt for hurt the game quite a bit too imo, shame that the Kickstarter goal for that didn't get met.
Still an insanely good game and definitely worth playing though, just not the 11/10 masterpiece the first one was for me.
I sort of agree, some of the mantras required a good amount of deduction but too many were "stand here and chant X, Y, Z"
I think it was a way better system than the backtrackathon of the original mantra system. That and mantras replaced a lot of the dai puzzles common place in the original.
I was really hoping there would be a bonus area like hell temple, something like Valhalla although Spiral Hell was cool as fuck.
I think the biggest issue of LM2 is that LM1 simply was so fresh and original, so having to remix all the good stuff from the original didn't have the fresh appeal. While the soundtrack was still fan fucking tastic, the throwback of LM1's themes made it clear that the compositions of LM1 really just stand head over shoulders.
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I'd consider LM1 my favourite game of all fucking time, despite some of the bullshit puzzles. LM2 did a great job of refining the good parts while trimming the fat off, however I think the charm of LM1 comes from the fact that it wasn't scared to be bullshit or try new things. You can't really have innovation in a game without taking risks, good and bad. Otherwise you end up with a safe but boring game. LM2 still stood as game of the year solely for it being a more than satisfactory sequel to my favourite game of all time though. I'm glad I got to relive the pleasure of La Mulana again.
still too expensive, while looking like a shit 8bit indie
I know for a fact the game is rich as all fucks, but you won't sell with those visuals
ie: re2make is cheaper during sales
>Still an insanely good game and definitely worth playing though, just not the 11/10 masterpiece the first one was for me.
but the problem was that the devs didn't have the money to make it a 11/10 game They really wanted to do a new hell temple but there was no money for it
>still too expensive, while looking like a shit 8bit indie
PoorFag
La Mulana 1 regularly goes on sale for pennies on PSN.
They are both worth 20$ either way, even if you look up hints/ solutions when you get stuck you will still easily spend 60h+ playing through each of them.
>unironically make a puzzle game in 2k20
>"reee why is it forgotten"
L O L
I agree they should at least match HK's price
>PoorFag
obviously missing the point
retard, Baba is (You) is a puzzle game, not this
It felt too easy desu, the only progress halting puzzle was the "Where am I?" one.
Pretty sure the game suffered massive feature creep and bloat. They changed from their inhouse engine to unity during development, it came out a couple years late, they ran out of money and had to do part time development IIRC.
The original 2005 release took 4 years to make, although that was a part time project out of passion. Metroidvanias are just really hard to design and develop I suppose, so while I'm upset it felt a bit rushed out, I'm really glad I just got to enjoy what could have easily fallen into vapourware and managed to play a truly excellent game.
A fair criticism, but I think with the fact they didn't do much marketing for the game for a niche PC title meant they had to charge something a bit more substantial for an indie release. Granted the game is worth paying a full price triple A game solely on content, playtime and enjoyment in my eyes. That doesn't matter if the average consumer can't assess that from the store page and from what little marketing they had.
>obviously missing the point
just buy it
did you play the original La-Mulana?
I mean it had a lot of discussion back when it first game out. You just have to remember this is pretty niche for a metriodvania game. The demographic of players just isn't that large.
The game sure as hell wasn't worth that price on release at least.
I've played the 2005, 2012 and LM2 and loved them all, although the original 2005 release I think is mostly outdone by the remake. I miss the long build up for awakening and the surface having wind effects after killing the 8 guardians. Makes the xelpud remark about the wind howling and the music having the sound of wind in it really atmospheric.
>game that takes 30-40 hours for one play through at minimum wasn't worth 20 euros
lol ok
Like I said, it wasn't. On release.
>although the original 2005 release I think is mostly outdone by the remake.
I understand but that 8bit aesthetics are just so magical
you have to look at the competition, HK was only about 15 euros iirc
I want more unique games likes this and Lisa
>you have to look at the competition, HK was only about 15 euros iirc
I still don't understand HOW THE FUCK HOLLOW KNIGHT IS ONLY 15 EUROS!!!? SHIT MAKES ZERO SENSE!!!
They are, but the remake's graphics and backgrounds are outright beautiful to me. Temple of the Sun with the massive fucking statues with parallax especially. The only clashing graphics is the guardians and Lemeza. The Tower of the Goddess reveal with no music and suddenly it springs to life is absolutely fucking kino. Eden was a nice addition too.
I think streamlining the breakable objects with certain weapons/subweapons to being bomb only was huge. The MSX cartridge swapping became tiresome, miracle witch was a nicer solution although it sucks how much it reduced the importance of the optional shortcuts.
The only outright downgrade besides the ones I listed earlier was the on bended knee puzzle, that is way more bullshit than the jump into the ceiling teleport some fucking how.
>price of an average meal
>too expensive for 60h of entertainment
I will never understand you people.
it's incredibly undervalued, but I'm sure the devs (all 3 of them) are living the indie dream, no publisher or middleman taking any of that revenue besides Valve's cut
and I can explain it to you
my point is the game LOOKS like a cheap 8 bit title
I know the game is fantastic, and it gives you easily 60 hours of content, but for the average joe that wants a cheap thrill and good visuals, this does not cut it
La Mulana 2 with the visuals of blasphemous would sell a lot more
nobody is saying the game is bad, or not worth the price, but it looks bad and barebones for that price point
but I really think the visuals are 10/10
yeah, but you are kind of retarded and a manchild, you know
you are not the average joe
>you are not the average joe
the average joe likes undertale
nah
I mean the true average joe that buys a game because it looks cool and its cheap
the perceived value of La Mulana 2 judging by the artwork and videos is not $20
$12 and we are talking
$7.99 and you sell the house
Nothing went wrong, it is to be expected that these kind of games can only be enjoyed by few people. Bigger question is how the first game managed to become so popular.
I've never bought or played either of the games because I'm a brainlet. But I watched DeceasedCrab's playthroughs and adore the games honestly.
2 seemed like an improvement in some areas, but fell short in others.
I think the price is to cheap for La Mulana
The bosses in 2 were pretty shit and barely moves. I wish wish they expanded more on their oc lore instead of lifting Norse into the game.
>it is to be expected that these kind of games can only be enjoyed by few people
user you just needs to make people believe that they want to play the game just look at dark souls
Nice.
Is it as cryptic as the fisrt game.
Because it got ridicoulous after Viy, and stupidly obscure near the end.
Hardly
Most people consider it to be a bit easier than the first one, could just be because almost everyone that plays it already struggled through La Mulana 1 and is already used to solving mysteries and all the usual bullshit though.
Personally I think the puzzles in 2 are much more straight forward, but the hints are further spread out around the different zones and not as centralized to compensate. Gameplay-wise 2 is a lot harder though, a lot of the later areas are absolute bullshit to even try to navigate, and some of the lategame puzzles require you to get pretty fucking good at the game.
nothing, playing this along Yas Forums was one of the best experiences this god forsaken place had to give.
>ok we will announce a release date at the end of this conference
>ok the release is in...uh...20 hours
it's still a pretty niche game despite being a masterpiece
>solve most of the puzzles myself
>had to get help to find the gate of the dead after doing almost everything before underworld
after beating la mulana 1 I didn't even want to bother with 2 because at the time I figured it was going to be just as hard or harder and the first one is masochistic levels of hard
So what is the next project for the developer? DLC? please?
user lets watch this youtube.com
playing it now
thank you, user
Any kind user who wants to share the OST?
I've got slow internet, but I'm uploading now.
RA MU RA NA