This potentially comfy Battle Network thread will not make it to the bump limit, and die without much discussion.
This potentially comfy Battle Network thread will not make it to the bump limit, and die without much discussion
Other urls found in this thread:
youtu.be
youtube.com
twitter.com
You DID beat all 10 mainline games buster only, right?
>bu-but the buster is weak! weak!
Have some patience, will you?
>youtu.be
I wish we could get a new game, I loved these as a lad
What would your navi even be? Keep in mind your in a timeline where you can have personal bot run by your navi
I’ve only played 3 and 6 since I was a kid, are the others even worth trying?
Looks boring
Story for 1 and 2 is okay. 4 is tournament mode (you have to replay just to fight all the opponent) with some random final boss in the end
I'm playing 3 and the writing is fucking terrible. These cutscenes are just a slog, and the enemy encounter rate is annoying even with sneakrun 100% of the time. This shit has not aged well and I have no idea how this or 1-5 have made it to ANYONE'S 3x3. I have yet to rejudge 6, as it's the only one in my mind that might not be complete shit. It sure isn't 2. If you play these games you are literally a child getting amused by baby book writing and pre-k gameplay
I like that yellow one, assuming I can't use a custom one.
Those are the best ones.
I assume the normal navi are just mass produce products, like buying a prebuilding computer from a store, while unique ones are customized, like building your own PC. No doubt that money is involved
>people always complain about SF battle system being slower compared to BN.
>Shove like 5 cards per turn due counters.
did someone say comfy?
GeminiMan. Now I have two Navis.
battle network has some super cute shotas
Yes?
You must have high standards. What are your favorite JRPGs?
So do buster only runs in other Mega Man games.
What's your favorite battle chip?
Is there a mod that lowers SF2 encounter rates?
Cute feet
terranigma, ttyd, eb
jrpgs are mostly trash
I think you can use AR to reduce rates.
Multi-hit chips are satisfying in general.
>the enemy encounter rate is annoying even with sneakrun
Have you been skimping out on HPMemory?
>pre-k gameplay
Explain.
Delta Ray Edge. I picked up every version that has it.
Sadly all AR codes i found just turn off the encounter rates or make them non-random...
>gunner got nerfed on SF with a small delay between uses and startup.
>Squall rapes you because hits instantly removes aura and don't flinch which means free counter.
Is it worth making advanced programs? I completed BN1-3 without making one because im lazy....
Yes and No.
Depends what kind of folder you have. Some PAs are broken as shit.
What happened with the dude that was making BN1 on 3D? Last time i checked his block the last update was in December
Indie projects, especially unprofitable ones, die out easily.
Good. Progression-reliant games in general are shit.
Yes.
Thats shit, his take on making the 3D change of depth look like the og 2d games looked good. Im a in-training devfag so if the project is trully dead maybe i will "borrow" his idea for my own project :)
Yeah, just do that. The more the merrier.
Kek
>Tfw you realize the meaning of this image and inmeditaly regret every time you though it was an analogy of being comfortable on your couch...
Why I feel that Rogue is harder than Bass?
Probably because the lack of movement freedom in SF i guess
Because you don't have as much mobility as you would in Battle Network.
Begone, wave sigma.
Oh, also .
Lan & MegaMan.EXE canonically have phone sex every night.
Anti-damage. The combined visual of throwing the dummy down while Megaman also leaps into the air to chuck giant shuriken around makes me laugh.
cute boy
Yeah lack of movement make things more difficult on top of lot of shit not being able to be guarded because it comes too fast or break. At least Invis fuck over 90% of bosses.
But Rogue rejection barrier dispel lockons and don't have damage cap like Bass auras.
Begone homo-pedos
??? It's literally canon, but ok
Sad if true.
Looks like i finally have found a real schizo here.
>imagine not playing battle network then saying something canon in it isn't.
>OSS make huge deal of SF mega.
>It's basically a post game scenario.
QoL updates are good but god, that lazy as shit.
To make it worse they didn´t fixed the fucked up encounter rate. Still better than the original though
SHUKO ASS
SSR mega is broken but by the time you get him there is basically fuck all to do. It would be good to smack something like bass down the line but no.
And Clockman is a joke.
ITT:
Im halfway through BN1 on my PSP and i was thinking of finnishing it on my 3DS because fuck gpsp kai audio desync. But then i realized i could play OSS instead. Should i finish BN1 or go for OSS ?
If you don't mind losing progress then go for OSS. On top of that you can run away from random encounters unlike GBA version.
Thats nice. Thankfully the batteries stage was made beareable, because i would rather not do it again without guides so soon...
It's virtually same game with QoL updates and rebalances like chip code changes and PAs no longer dealing stupid shit like 800 damage.
>*Patch wakes up*
"Ten at Saturday? Just one more ho-"
>*WHIRRRRRRRRRRR INTENSIFIES*
>*FLAKES OF GRASS POKE PATCH'S EYES*
"AAAAAAAAAH!!!"
>*Lan sips his E-Tank™ in tune with the rumble*
>"Hey, Patch! Could you do your dad a favor by vacuuming the house?"
"D-Dad, but its Saturday!"
>"Looks like I have no choice. Megaman!"
"What?"
>*CLOCK STARTS BLASTING RUNNING THROUGH THE CYBER WORLD AT MAX VOLUME*
"Uncle Hub, not you, too!"
>"I won't stop dancing until you wake up!"
"J-Junior, heeeeelp!!!"
This may very well be the first time I've laughed at any of this -oomer garbage.