Looking back, was it really that good?
Looking back, was it really that good?
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It's pretty good. Great visuals, great soundtrack, great variety
Biggest issue is complete lack of difficulty and honestly the bosses are mostly forgettable. I kind of prefer AoS and DoS in that regard
Yes, but the bosses should have been harder.
It's still GOAT, you mongoloid
Yes, but is a little easy
Good or bad doesn't matter. What matters is fun.
Yes its the second best Castlevania game
>pic related
Still amazing. 8/pol/ and ironic Yas Forumscels will never change that with any amount of netflix screen caps.
ye
Why the fuck does everyone say "ye" now? Is it too hard to add an "s" so that you don't sound like a dumbass?
if it's so good then why it makes /vr/ seethe?
It doesn't, though.
The gameplay in this was such a fucking joke. You ever notice how when people praise it, they only mention the music and graphics?
gay
No, turns out the protagonist is a massive anal-taking faggot bottom.
Yes. But I prefer the Classicvanias by a mile.
It's a bit overrated like Super Metroid, but both are still very good games.
>no unnecessary gimmicks, frills
>difficulty is consistent, relaxed, not too easy or too hard
>exploration is fun, areas and enemies are varied and full of personality
>plenty of optional secrets to uncover
>leveling up feels rewarding
>music and artwork still holds up
It's still the best version of the genre to me. I've played several and even later iterations of the series just don't have the same level of polish and consistency. It's sad to me that such a solid experience hasn't been duplicated, much less exceeded, despite there being SO MANY offerings since then. I don't understand why it's so difficult to pull off. I will say that even though people shit on Hollow Knight, I thought it was the most respectable attempt I've seen. Bloodstained was an absolute travesty.
Mmm... nah, wasn't that good.
Personally, Rondo of Blood/Dracula X is the one that gives me goose bumps.
It's good but it could've been better
IGA can't seem to grasp the concept of balance and why challanging games are fun, his vision of grame progression is to give the players more and more broken shit so you feel like you're growing, so by halfway point you can just breeze through enemies like they're nothing
>X becomes popular
>Yas Forums hates X
And the cycle repeats, forever
Except when he understood that balance pretty well and achieved it in Order of Ecclesia?
eternally and forever based
But which version of Vampire Killer is the best? And which version of Bloody Tears is the best?
100%.
Great game but it's too easy. Even just an optional NG+ with a hard mode would've been enough.
Amnesia must've got to him because Bloodstained is a mess
>But which version of Vampire Killer is the best? And which version of Bloody Tears is the best?
Judment and Judment
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What I want to know, is how is this game compared to the rest of the series? Worried if they could fit an entire Castlevania experience in a cartridge smaller than 10 megabytes.
Decent mobile games but not remotely close to SOTN. They're bogged down by silly gimmicks and collectathons that feel like distractions.
The gameplay was great, the problem is the gameplays in a game that's so easy.
You could do so much stuff.
Yes.
IV would have been the perfect game if the music was more memorable.
They did, all the Iga games were always a bit on the short side. It's not about the amount of content but most of the content that's there is extremely high quality. Compared to Symphony, Aria does not waste your time.
Castlevania has always been popular. Symphony of the Night especially.
dangerously based
That's good to hear. The only Castlevania game I've played was Portrait and while it was a bit on the easy side, I loved every minute of it and eagerly await for its release on Steam (eventaully).
This is one of the worst of the classicvania series, and people only like it because of how casualized it is.
Exactly this. Back in the day, people could be forgiven for saying it's the best one when Rondo of Blood and Akumajou Densetsu weren't as easily available, but in the current age this is just inexcusable. SCIV is likely the only one these people have played and/or managed to finish.
You'd be fucking amazed, it's easily top three. I replay it every few years and never get bored of it
Every time Soma hits an enemy it makes this really cathartic CRONCH noise you don't really hear in DoS
Yes, it was better than any Castlevania that followed it. There's a reason IGA just kept rehashing it. But he was incompetent and kept rehashing only parts of it.
SOTN was really the great leap forward for Metrovanias. Which no game has really matched yet. The only problem it had was it was too easy. But the biggest reason it's too easy is because of how much control you have over Alucard. They actually had to gimp characters like Nathan and Soma, making them slower and nerfing their aerial attacks, to make the games return to being somewhat hard.
they feebly attack our game characters
we literally destroy their multi-generational socialist political parties
who really wins, libcucks?
yaoi fans
1997 was a huge year for games and people forget how much SotN innovated. Better secrets, companion system, map design, menu design, music composition, weapon variety, enemy bestiary and overall game polish than anything before it. There were some rough ass games being playing in 96 before this came out. (Alien Trilogy, Legacy of Kain, original Resident Evil, Tomb Raider 2) And the only real complaint you can make about it is that it gets too easy.
Yeah, what made the classicvania series so good were how the restrictive controls forced you to be very careful with every action since you were highly committed to them, and being slightly off with timing would get you punished. On top of that the level design was fantastic in changing how you had to deal with enemies.
SCIV ruined that with super fast directional whipping. Stairs were an integral part to the gameplay of early CV games, but just a formality in 4.
Bloodlines did everything 4 tried to do but far better while staying more true to the gameplay of earlier games.
>Every time Soma hits an enemy it makes this really cathartic CRONCH noise
I'm playing through the GBA version now via visual boy and I gotta say....HOLY SHIT. Having the game run at 60fps and adjusted for my monitor is golden, but that "feel" of striking an enemy with my sword was fucking golden. It actually felt like I was hitting them with a piece of steel rather than a wet paper towel.
It was amazing before they made Alucard look like a faggot
Vampire Killer: Rondo of Blood
Bloody Tears: Judgement
>But the biggest reason it's too easy is because of how much control you have over Alucard.
To a extent. A lot of the problems were numbers though.
And I think, while they should go all out on other rpg aspects, leveling up doesn't belong in this kind of game.
It was. It sucks that the PSP version will never be rereleased, it is my favorite version. Aria of Sorrow is better though.
I actually replayed it this weekend for the first time in many years and I have to say that while my opinion on SotN hasn't changed, I do think more highly of Bloodstained now.
I had forgotten some of the jank and roughness of SotN over time and Bloodstained is a fantastic successor in this regard (even if it wasn't on purpose).
No. It was when Castlevania officially went to shit.
I'd say that the biggest issue is the relative homogenity of areas, myself. Aside from the occasional setpiece, every bit of an area feels the same as the rest of it. Otherwise pretty stellar, and the inventory system is what really appealed.
Yes but it could've been done better
>Meleefag has shit taste
Like clockwork
IGAfags have no ground to stand on in regards to taste lol
Both these statements are true.
Have a fucking (you) simon theme is still the best in the entirefranchise
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The first Legacy of Kain game is the best one, though, rough though it is.
>SOTN was really the great leap forward for Metrovanias
I mean, it's the first one. If you mean it did something for the genre apart from being a good game I disagree.
>SOTN is the first Metrovania
Uh...what?
>If you mean it did something for the genre apart from being a good game I disagree.
It was the next improvement after Super Metroid. But no Metroid game after Super improved on the 2D Metroid games. And all the 2D Castlevania games after SOTN were watered down versions of SOTN. So Metrovanias have stagnated.
There have been other improvements in the 2D Action/Platformer genre. Like Muramasa. But not in Metrovanias.
It's a good song, but the Bloodlines rendition is far superior which is simply shameful when the SNES soundchip is so good at orchestral pieces.
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It's still amazing, sometimes i like to replay it with patches that adjusts the game difficulty by buffing enemies and deleting broken items and it's surprisingly fun after so many years.
There's two definitions for the term 'metroidvania'. The original is for a Castlevania game that is similar in level design to metroid, which SotN was the first of.