Rank them.
Rank them
>music
XB2 > XB1 > XBX
>main story
XB2 > XB1 > XBX
>world building
XBX > XB2 > XB1
>gameplay
XBX > XB2 > XB1
>overall
XBX = XB2 = XB1
XBC > X >>>>>>> SHIT >>>>> 2
Played only XC2 and expansion but loved it, so fucking hyped for XC1. They should also remake XBX for switch.
...
based
>he never got to the kino overload that was the entirety of chapter 10
X is my personal favorite though 2 is close thanks to the music, story and art direction but the game needs a sequel more than a port. It has so many little issues that the effort it'd take to fix them all would be better spent on the inevitable sequel.
XBX and XB1 are equal and XB2 is shit.
I can't do it. 1 and 2 are the only ones with somewhat similar features, but X is a beast that goes into a completely different category. 1 and 2 are better JRPGd than X, while X is just so fantastic in terms of the world and the adventure. All I can say is that I enjoyed X the most.
2 > X > 1
if X didn't sabotage itself with mechs it would be equal to 2, or maybe even better. 1 has too many combat and story flaws compared to the other two
Pretty good
I would give also include 'Presentation and Storytelling' with
XB1 > XB2 > XBX
Since there's something to be said for the pacing and how the game actually delivers its plot
And also character writing
XB2 > XBX > XB1
Pretty damn based ranking
I'm sure they're going to re-work the ending of XB1 so that people who played XB2 first get a similar experience
>if X didn't sabotage itself with mechs
I assume you're talking about the flight mechanics since the mechs in XBX were otherwise the best part
X > 1
>>>>>
>>> 2
>I assume you're talking about the flight mechanics since the mechs in XBX were otherwise the best part
no I'm talking about the absolute shit mech combat which is the worse in the entire xeno series. The world is also far more fun to explore on foot than with the mech
>characters
X > 2 > 1
>music
2 > X > 1
>story
2 > X > 1
>side content
X > 2 > 1
>world building
X > 2 > 1
>gameplay
X > 2 >>> 1
>overall
X > 2 > 1
XB2 = XB1 = XBX
They're all honestly pretty different. Even the most similar two (XB1 and XB2) are basically complimentary stories that work best when played back to back rather than being rehashes
Also, I think we'd need one more game before I can bother trying to actually put them over each other since it doesn't feel like the series has enough variety for me to see quality gradients vs just different flavors and foci
>if a Xeno game didn't sabotage itself with mechs it would be good
Nigger what?
Agreed. Although the story isn't as good, XB1 has far better moment to moment dialogue/writing than X and especially 2, something I consider one of 2's biggest weaknesses.
For example, everyone always insists that 2 has better characters than 1 and while they definitely have more depth, I think there's something to be said for how 1's cast is so immediately likeable. From the get-go Shulk, Reyn, Dunban and Fiora have great chemistry, while the cast of 2 took longer to grow on me.
gameplay:
2 > x > 1
world:
x > 2 > 1
story:
1 > 2 > x
I never played any of the games but I'd guess XB2 > XBX > XB1 from what I do know about them.
>world building
>XB2 > XB1
Are you mentally disabled?
XBC doesn't excel at anything that the other 2 didn't stomp it on. I don't get why it's getting a definitive edition other than to play on nostalgia. It would take more than a few tweaks and a graphical overhaul to fix the ridiculous amount of problems it has, they might as well make a different game.
>if a Xeno game didn't sabotage itself with mechs it would be good
>Nigger what?
it's not really limited to X (although it is the worst example), mech combat in the entire series is shit except for Xenosaga III which is still not as good as the ground combat. Blade 1 and 2 got it right by limiting mechs to story and enemy elements. If they want to include mechs in gameplay, they need to not make their systems an afterthought
Did you guys even play X? The skells were a fun gimmick at first but the combat was so boring and simplified in them. Not to mention by the end game you can actually do more damage on foot, making the skells just a glorified jetpack.
1 barely had world building compared to the other two. Prove me wrong.
>XBX>XB1>Torna>>>>>>>>>>XB2
It's laughable how Torna should've been what 2 was, at least mechanically. How do you manage to fix everything wrong with the main game in a fucking DLC of all things.
are you? blade 1 has the least/worst worldbuilding in the xeno series. It took the sequel to give 1's world and lore depth. Worldbuilding of X being higher than 2 is a bigger issue since X's worldbuilding is just throwing a bunch of stuff into the mix without any consideration for a main plot
XB2 > XB1 > XBX
They're all amazing games.
XB1>>>>>X>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>shit>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>the worst anime garbage>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> XB2
Well it's something of a double edged sword for 1.
1's cast is actually more shallow on a character-to-character basis than 2's BUT this also made it easier for the writers to build the ensemble scenes with them. XB2 has fewer scenes where the entire party gives input on the current events and react to everything each other says. Meanwhile, XB1 is basically built on scenes of the entire party consistently interacting with each other in a way that makes sense to the player because their archetypes and persona are so immediately well understood.
In short, While the individual members of XB2's party are stronger on average than XB1's, the sum of XB1's party is stronger than XB2's
2 > X > 1
I hope they continue to lean more towards classic xeno for future installments. If 2 had elements of gears, let 3 be a prequel in morytha taking elements from saga
X > Gears > Saga3 > XB1 > XB2 > Saga1 > Saga 2
Fite me.
This
I can honestly say taht Xenoblade has had an impressive level of quality that makes me excited for ever title.
I really like XB1 but for some reason i just can't stomach 2.
XC >>> XC2
I'll play X when they re release it.
overall 2>1>X
Since this person is a literal retard.
music
1>2>X (X actually has higher highs than arguably both, but also much lower lows)
story
1>2>X (2's is absolute nonsense from beginning to end. When you are incapable of substantiating the main premise [weapons that come out of gacha cubes and that are also humanoids with personality] properly and reconcile it with the gameplay, you failed in the story department and should just make an action game without story.)
>world building
1=X>2 (1 and X are both unprecedented in what they were doing. 1 actually feels like you are traversing to titans, it felt entirely handcrafted and like the developers put a certain thought into every corner with many little secret places you even got bonux EXP for just discovering. X doesn't have the titan gimmick but it's still entirely handcrafted, gigantic and rife with countless different assets and biomes while still completely seamless, which is actually something no other game did to this day and age. 2 completely throws the seamless part out of the window in order to try something like 1 again but it never ever even feels like travfersing titans. It usually just feels like more open Tales of areas. Would have helped a lot if they managed to make the "islands" feel more in motion or let us climb up to the heads or limbs. And it's obviously not helping the titans aren't humanoid.)
>gameplay
2>X>1 (Though 2 has by far the most boring start. The combat basically doesn't let you do anything the first 15 hours.)
>overall
1>X=2
>call someone else a retard
>cant tell the difference between world concept and worldbuilding
Are you?
In 2 all of the titan's have a distinct culture, and the world actually has a tangible history with Aegis war and the events of Torna. In 1, all the worldbuilding is that there's two warring gods that eventually got bored and made life.
The skell combat admittedly was pretty underwhelming but they had nice animations and were fun to move around in. I just like being able to pilot a mech I guess, and X is the only one where it actually feels different from walking around on foot.
I'd say the only games where the mech combat was shit are XS1 and maybe XS2.
I definitely noticed this in Torna as well, where party members actually have unique dialog for quests instead of just filler responses like in the base game.
Decent taste, but for me its
XBX > XB2 > Gears > XB1 > S3 > S1 > S2
>music
>1>2
Stopped reading there
1>Torna DLC>X=2
Dubbed Shulk and Reyn really made 1 my favorite to play through.
>1 and X are both unprecedented in what they were doing
That's not the same as world-building. tho
>When you are incapable of substantiating the main premise [weapons that come out of gacha cubes and that are also humanoids with personality]
I'm mostly confused as to what you mean by 'substantiating'?
Do you mean that the story fails to explain how they work or why they exist?
>I definitely noticed this in Torna as well, where party members actually have unique dialog for quests instead of just filler responses like in the base game.
Yeah, for sure
Though one of the cool things in the base-game is that every blade has unique dialogue depending on their driver based on certain generic situations (things like talking to NPCs or finishing a quest or accepting a merc mission)
>I definitely noticed this in Torna as well, where party members actually have unique dialog for quests instead of just filler responses like in the base game.
Yeah, Torna definitely got the most out of its more contained party. Though Torna is also overall more focused in scope with just a handful of events in a particular part of the world. It's downright intimate
Geography and mapping the worlds are obviously a part of worldbuilding and it's obviously what most people evaluate higher than whatever you think people should be talking about when inscribing to that word (it's not "lore" or what tax policies and fractions there are).
XB games are literally all about their worlds. So maybe stop pretending to be retarded, like, for a second?
>>Do you mean that the story fails to explain how they work or why they exist?
Yes.
>Stopped reading there
More bombastic and more composers doesn't always mean better. Every single location in 1 simply has great tracks that are perfectly fitting and stick with you forever. I can't even remember the track used in 2's desert, the villages or all the shit areas in the second half. I will always remember Valak, the jungle or Bionis' Leg.
>not even mentioning Frontier village
youtube.com
XBC was a 10/10 shonen anime turned into vidya.
Howden and Taylor and the whole XB1 voice cast clearly understood what they were doing.
Can't wait for DE man
youtube.com
The best
2's soundtrack is no more bombastic than 1's. It also has less throwaway tracks
This is now a XBC music thread.
youtube.com
Why is it so spoopy yet so comfy bros?
>can't remember mor ardain theme
How? It's one of the tracks that stood out to me because of how unique the style was for an area theme.
youtube.com
Beyond that though, 2 generally makes better use of leitmotifs with the main theme showing up in a bunch of tracks.
Also loads of tracks like this: youtube.com
that just fit the atmosphere so well.
I still think 1 and even X have god tier soundtracks, but 2 just edges them out.
>2's soundtrack is no more bombastic than 1's
>every third song has vocals and way more lows and highs
ok bro
Honestly if someone asked me I would probably say 1, but I have 250 hours in 2. It just has more content and better gameplay after the first 20 fucking hours.
Building and leveling up your blades and setting up your team is just so much fun.
>>Do you mean that the story fails to explain how they work or why they exist?
>Yes.
the blades are explained more than nearly any concept in 1 or X with their purpose flat out told to you. I'm not sure why you feel this way
>Geography and mapping the worlds are obviously a part of worldbuilding
Sure but it's a minor part compared to building up the societies and histories of the people who live in that world.
Designing the open-world sections is definitely a strength of Monolith Soft but it's not really what people mean when they talk about 'world-building'. World building is more about making the societies and people in a fictional world feel believable by giving them a history and culture and attitudes appropriate for their setting.
XB1 is weaker in how it actually sells the lives and history of its peoples and civilizations than XB2. To this day, I still don't know who is setting up these numbered colonies. I always assumed it was the High Entia but then they don't take credit for the colonies later on and I'm still wondering about it.
Also, the mystery around the existence and nature of Blades is part of the overall plot of XB2 that you find out in the end. It's a big part of one of the antagonist's motivations
Imagine saying 2's OST isn't more bombastic than posting Mor Ardain which almost sounds like a fighting game intro song for some reason, even though it's a boring, generic shitty desert.
Where did I say 2's OST wasn't more bombastic, you ESL doublenigger?
>every third song has vocals and way more lows and highs
what did he mean by this
>Sea of Clouds
Problem is it isn't even used IN-GAME, is it? It's wasted on some fucking cutscene. I hate when games do this. Late Zelda games also do this a lot.
All the best XB1 songs are actually used for the locations.
>after the first 20 fucking hours
I've wondered about how you could make those first few hours less painful. I feel like FF7R does a decent job of streamlining what seems to be a sort of similar situation where you don't want players to have to just do nothing while the ATB fills up so you give characters some basic active tools to use in the mean time.
>Sure but it's a minor part compared to building up the societies and histories of the people who live in that world.
No, it's not. It's the part that matters. And if it isn't waht you meant when you said worldbuilding, that would mean you completely left it out of your post to talk about exploration and the literal worlds and how they are structured, which is obviously the focal point of XB games...not some retarded societies.
it's used in multiple scenes
the real crime is the second half of towering yggdrasil only being used in the start of E3 trailer
What I said. What confused you? Vocals?
Even the fucking Gormott theme has them.