Why aren't you playing Darkest Dungeon right now?
Why aren't you playing Darkest Dungeon right now?
Too busy cooming to play games these days
I tried Stygian and lost like five people. None of my heroes are above level 2 yet...
Because I don't want to play a game full of artificial difficulty and RNG
I don't like grinding.
I finished it.
Good game, but the grind really wasn't necessary.
>Why aren't you playing Darkest Dungeon right now?
>dude what if we made a dungeon crawler rpg but instead of having first-person exploration of labyrinthine environments, we turned it into a shitty side-scroller where 'exploration' just consists of clicking your way down linear corridors
>dude what if we made a dungeon crawler rpg but instead of having your characters use a wide variety of interesting abilities they were restricted to only 4 boring abilities at a time
>dude what if we made a dungeon crawler rpg but instead of having resource management (like a mana bar) we made it so you can spam your abilities constantly
>dude what if we made a dungeon crawler rpg but instead of having distinctive and interesting equipment and items we had incredibly boring equipment and items that have uninspired effects like "+4% CRIT if Torch above 75"
>dude what if we made a dungeon crawler rpg but instead of having interesting traps like anti-magic zones or teleporters, we made it so your characters have a nervous breakdown every time they take a step back or their torch slightly flickers
No wonder this game was such a huge success and sold millions. It's a dungeon crawler rpg designed for zoomers, stripped of all the things that zoomers find off-putting about such games. I have no idea why this game has such a following on Yas Forums though. It's one of the most boring experiences I've ever had playing a game.
i play it a lot during the time when i used to play solitaire
Too much grind and combat is too shallow.
Because I don't like Darkest Dungeon.
fucking legend
100% right
Because it's an absolute hassle to play and not fun at all.
> AHHHHHHH I GOT WINE SPILLED ON ME I'M GOING INSANEEEEEEEEEEEEEE
>eyes
Because it was grindy as hell, often feeling too much like a slog. I thought of going back at it with Radiant or whatever they called it, but then I started waiting for mobile releases, only to find that they will never port it to Android for fuck knows why.
They replaced all of that (not really, since you're disingenuously exaggerating it) with strategy. You're extremely deluded if you think this game is what zoomers want with the absolute torrent of bitching about XCOM punishing the hell of out of players making dumb rash choices just like is seen with Darkest Dungeon.
Because I cheesed through it using WeMod to beat the final boss and dropped it after
Quick tip for anyone interested in it - if you buy it, don't get the vampire dlc, it will fuck with your characters and your base game
>not being good enough to last through the crimson court
>all game must play same!
ok retard
>ruining the artstyle for generic weebshit
It's a freaking grind fest dude. With the same 4-5 enemy types. A multi hour long slog of going from left to right. Your characters get forcibly infected and constantly need blood to survive. If you like that shit be my guest.
>all these anime titties
>musketeer looking on in disgust
>They replaced all of that (not really, since you're disingenuously exaggerating it) with strategy.
what strategy? darkest dungeon doesn't even possess a fraction of the tactical options of your basic bitch turn-based rpg, much less something truly tactical like jagged alliance 2. there are HUNDREDS of rpgs that easily offer a more engaging and rewarding gameplay loop than darkest dungeon
no, darkest dungeon is a busywork simulator. it's a game about repeating the same handful of actions over and over again. do you know what they call people who keep doing the same thing, but expecting a different otucome?
they call those people crazy. the same could be said about darkest dungeon fans, who have deluded themselves into thinking they're playing some masterpiece
>truly tactical like jagged alliance 2
>anime avatar
>has shit taste
like pottery
I beat JA2 1.13
It's really really overrated
pics or it didn't happen
I just did. I'm on week ~80 or so and taking it slow. I killed the medium difficulty Prophet not fifteen minutes ago. I had a pretty bad team too. Arbalest - Plague Doctor - Bounty Hunter - Leper. Nothing to protect against the falling debris, and no Blight potion at all. Fortunately it went well despite numerous people on Death's Door, and I got an extra 5k gold from the barricades.
Controlled burst weapons shit on everything
Grenades kinda suck for their cost
Mortars shit on tanks
Nighttime attacks are pathetically easy whack a mole with night vision goggles and flash hiders
>no proof
Your "bad team" there is actually pretty good if you replace Leper with Man at Arms. Yes, it doesn't have a healer but it shouldn't be that big a deal until later.
Because I've played the game for a hundred or so hours and have seen everything it has to offer. I hope DD2 is a better game. DD1's strengths were it's art direction and voice work, it unfortunately wasn't that great as a game. The dev's didn't know how to balance anything, so simply nerfed any strategy players came up with, and added several useless mechanics as time went on like corpses and stealth. Every update only made certain characters more useless while never fixing any of the problem classes, and in one stunning fit of autistic retardation and dev devotion to the hatred of any class even having one niche where they worked well, nerfed the worst character in the game just so they didn't perform well in the last DLC, literally the only place in the game they had any use. On top of that, the base game was a huge grind until they added a mode that cut out most of the grind.
If it weren't for the explosively diverse modding scene for the game I probably would have dropped it much sooner.
Sure just let me go back in time to take a screenshot from 2 years ago
I WANT TO FUCK THE PLAGUE DOCTOR
DD is a mess and a grind saved only perhaps by its modding scene but I swear that JA2 players are some of the most intense fedora tippers in the universe
In after >eyes.
everything anyone has ever posted about the game makes it sound like the most obnoxious shit ever
>grindy
>pure rng
>stale "gameplay"
no thanks
Everyone tell new pelayer to not activate the Crimson Court DLC and on my first playthrough I didn't, but on my second I activated it on week 2 and I really don't see what the fuss is about. Maybe because I have habits that wouldn't occur to a complete newbie with how I build my team but still
>No hero died of CC yet, unless you count the one that died to the Fanatic (whom I met once, but he kicked my ass)
>Built the Blood Vineyard after I built the bank, hovering at 130+ Blood flasks now
>Biggest danger is that I keep forgetting to actually take the fucking things when I go on a run, but since half the corridors in any dungeon are filled with Bloodsucker nests I generally just hit one and some will pop out.
>Beat the Baron, everyone was cured
Because I got distracted by other games the last time I played, my save is in the very late game and it's been too long to just get right back in.
I just can't be arsed to make the effort.
I already beat the game on normal.
yes
I understand why the game works like this compared to more traditional titles, everything is designed around upgrading the "foundation" first and managing your risks as you explore the dungeons, but I can't say that I appreciate all of these design decisions. I'm also a big fan stuff like a more detailed equipment management, character building, potion distribution, etc. Resource management in general.
Presentation and risk management really carried the game for me, without both of them I would probably have dropped it after the first dungeon run, but they are all this game have to offer. If the game was closer to traditional RPGs while also keeping the constant high risk/high reward challenge, it would definitively become one of my favorite RPG games (but it probably would become a boring busywork for everyone else that actually loved this game, people often complain about all the grinding you have to deal with already).
I didn't realize that they fixed the Abomination, he's quite good now
I was expecting more from Twilight Tits, she really have some boring attacks and weak sound effects. The mod is interesting (the source material also looks pretty neat) but "Leper with tits" was a better idea.
I lost interest when the developers started listening to Reddit and nerfed effective strategies like it was some kind of competitive ladder game. The artwork, setting, and characters are top-notch, but they're carrying a very shallow game that's never grown out of all the issues that plagued it in early access.
>hit button
>miss
>Quick tip for anyone interested in it - if you buy it, don't get the vampire dlc, it will fuck with your characters and your base game
I don't get the hate for CC. It's a fun DLC with fun bosses. Only thing you really got to hope for is that you'lll always be prepared for the damn Fanatic.
This in a nutshell. Game is carried super hard by it's art and the VA.
They focused way too hard on making the game "Hardcore" when people found interesting ways to break the game, as opposed to building upon those breaks. The only fear is losing ten hours of progress from some bad rolls.
I played it quite a bit. I want other kinds of games based on Darkest Dungeon's combat system. Maybe less brutal, more character driven and noblebright.
>I played it quite a bit. I want other kinds of games based on Darkest Dungeon's combat system.
It's literally the same menu-based combat system thousands of rpgs use.
>everything with a menu is the same
ok
I've tried my best to like it but i'm not sure what i'm doing wrong, the game is piss easy untill veteran dungeons
but my rank 3 dudes with the best trinkets i've got arent even remotely viable to do those and just get completely shat on, miss every attack and generally just cant do them at all
am i meant to kick them out so i can grind the easy stuff untill i somehow become viable for those?
The game is meant to be hard. If you can cheese it with your "effective strategies", then it's an oversight by the devs and it's natural to correct it.
None of these are actual problems except maybe ability spamming because that encourages people taking characters to do only one thing, i.e. stunbot or healbitch.
The game is built around its 2D perspective, you can't just make it first person and expect it to be the same. And if the game was first person, who would be your character? Why wouldn't *you* be able to fight?
You can have more than 4 abilities, you just can't switch between the four during combat. You can completely interchange an entire skill lineup within the dungeon.
The items are much more interesting than any other turn based combat game that isn't a literal adaptation of a board game.
Stress management is resource management.
You do not understand any video game.
its not hard though, its just grindy
>everything with a menu is the same
no. slay the spire for example is radically different.
but darkest dungeon's combat system is just a generic menu-based combaat system. there's nothing unique about it except the sheer retardation of: >AHHHHHHH I GOT WINE SPILLED ON ME I'M GOING INSANEEEEEEEEEEEEEE
Then why are you whining about the devs nerfing stuff if the game's not hard to begin with ?
>anime avatar
>shit opinion
>The game is built around its 2D perspective, you can't just make it first person and expect it to be the same.
Sure you can. Just make exploration first-person and transition into 2d for combat. It's not as the 2d in darkest dungeon serves any gameplay purpose, it's just aesthetics
>You can have more than 4 abilities, you just can't switch between the four during combat
Yes, retard, that's the problem. which means your options for a character are limited to just 4 things. In other rpgs characters can have dozens or even hundreds of tactical options at their disposal, making decision making in combat much more interesting
>The items are much more interesting
The items are the most boring shit I have seen in an RPG. In other RPGs equipment can grant you the ability to fly, immunity to fire, dealing knockback on your attacks or anything else that completely changes your playstyles. In Darkest DUngeon it's boring shit like 0.3% crit chance.
>Stress management is resource management.
How does that justify removing basic elements like managing spellcasting/ability costs?
>In other rpgs characters can have dozens or even hundreds of tactical options at their disposal
I see you don't actually play videogames
Got weighed down by the grind and Crimson Court killing one of my best Crusaders.
fact: weebs are the weakest race on the planet
>Just make exploration first-person
Yes, yes, however, you seem to forget, that every single FPS dungeon crawler look like fucking shit.
I can tell from your mods that you enjoy the incel lifestyle.
>3 trinkets
lmao these people are real
It's never been a hard game, not even since early access when you could just stack four Hellions and clear the entire game by spamming Breakthrough. Playing whack-a-mole with nerfs, throwing in corpses to stop sweeper teams out of desperation, none of it changes the very shallow, wonky rules underneath. When will the game reach a state where you feel there's no cheese? When Vestal+three whatever dps classes with ACC trinkets is the officially endorsed strategy? The whole thing is asinine.