In 2000 this was the 3rd highest rated game ever

> In 2000 this was the 3rd highest rated game ever
Was it really THAT good?

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creatively yes

technically no

Yes. It had so much fucking content.

Yes especially if you had friends for multiplayer and coop

I can see why people would say that at the time, it's a great game but it's aged quite a bit.

I installed that 1964 build that allows you to play it in widescreen at 60fps with mouse and keyboard and it's fantastic. The gunplay, level design, graphics and music still hold up pretty well. I particularly like how harder difficulties don't just make you easier to kill and enemies harder to kill but add more objectives and makes the AI smarter. Good stuff.

The amount of shit you could unlock for the multiplayer was unreal at the time.

Yes.

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Yup. And it still has ideas to this day that haven't been explored much or at all since

Too bad combat is dogshit. Which is the entire point of the game.

Saw some gameplay of it in some random video recently. Can you not aim up and down because of the N64's retard-tier controller?

>enemies have a draw time before shooting Virtua Cop style meaning you can avoid damage from hitscanners
>enemies have limb based damage animations
Wrong.

nah Goldeneye was better

That’s not even close to true, on any level

There is a free aim mode jus like in Golden Eye

err technically it still blows all modern shooters out of the water, much like timesplitters still does.
for a start there are a dozen wildly different Ai settings each with their own fav weapons and tactics depending on the map

Fucked around with GoldenEye for about five minutes after buying a used N64 for like ten quid during the arse end of the sixth gen, but otherwise never touched these. Very interesting - the idea of playing an FPS with a single stick and needing to switch into an aim mode is just bizarre to me.

I love it when enemies limp around when hit on the legs or drop their gun when hit in the hands, also they react to being hit instead of not flinching at all until last hit.

Bump

>Was it really THAT good?
Apparently it was, because even with multi-million-dollar budgets, game developers still can't manage to implement a lot of the good features that were in Perfect Dark.
>higher difficulty modes actually change mission objectives instead of just turning enemies into bullet sponges
>counter-operative mode in addition to cooperative campaign
>multiplayer mode has AI bots
>bots have multiple behavioral settings in addition to multiple skill settings
>you can put bots on your team
Does any modern game have these features?

Just the fact of having the option to play the multiplayer mode against AI would vastly increase the value of many games of the past 20 years, because a huge number of these games have multiplayer modes which are now all but impossible to experience because nobody plays them. This is especially frustrating for games whose multiplayer modes are actually interesting. Look at BioShock 2, in which the multiplayer mode, though thoroughly mediocre, actually had an interesting concept (essentially being a prequel to the original game) and plasmids that could not be used in any single-player campaign. Want to see what BioShock 2's multiplayer was like today? Enjoy playing against the 2 or 3 people who might be playing it online right now. The last time I played was about five years ago, and over the course of several days there was only ever one active game at a time. Now it's probably zero. BioShock 2 Remastered has no multiplayer. They didn't even try to save it. If the multiplayer mode had bots, then you would actually be able to play it, at least just to fuck around with the unique plasmids, without hoping you log on at the same time as some other random person who feels like installing an old game.

I'm not saying bots are as good as playing against people, but they're better than nothing at all.

In the narrow window between May 22, 2000 when it was released and November 15, 2001 when Halo was released, Perfect Dark was the best console FPS. It had a mind-blowing amount of content.

Changing/adding objectives is the one that always stood out to me as a peak of intelligent game design.

>tfw no modern revival or remake of this game
Fuck

Yeah, if it ran at constant 60fps like SoulCalibur it would have gotten a 98

bump

Fuck, I wish Rare Replay came out on the Switch.I really, really fucking want to replay this but no Xbone.

Not to mention how thought out all challenge levels were that you could do to unlock stuff for multiplayer. And the firing range challenges was another thing you could burn hours with.

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I played it in 2000 and it was dogshit compared to games like Counter Strike.

>enemies have limb based damage animations
>Wrong.
Someone missed out on a childhood full of shooting guys in the nads

No I'm saying that the game does have those things and that guy is wrong for saying the game has bad combat.

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Ah, yes that does appear to be the case on second read. Good for you fren.

Yes.

Although there were PC FPSs that existed that were superior at the time, computers were expensive, internet was often shit, and LAN parties were rare. Which is why it was as popular as it was. It was the cheapest way to play a FPS locally with four people.

Nobody gave a shit about PC gaming outside of Diablo II at the time. They were always rated extremely low, and never were among the top 50 most discussed games during any year

That XBLA remake is also amazing, the fucked up a few things when it comes to models and textures but the rest is amazing.
They even added the Goldeneye weapons and some maps.

the controls were but the actual gameplay wasn't

I wish they would release for PC. It's a crime it's locked away on XBLA.

Yes. I can't see myself going back to playing 4-Player Deathmatch with max bots on original Hardware though. Kinda miss the times where barely anyone cared about games dropping to single digits. Thank god for the 360&XBone version and the 1964 port

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It literately was golden eye, but more in every way.

>Does any modern game have these features?
No game has all of them combined.

Well said man
Me and my siblings would 4 v 4 bots all day

was good but timesplitters was better

the game dialogue is also hilarious

my brother and i still quote the enemies to this day

gamefaqs.gamespot.com/boards/960632-perfect-dark/59114604

Yes

It's on 2 systems. People cry about Xbox not having exclusives then cry when it does.

Not just changing mission objectives, but changing the context of certain missions - think of Hostage One where you provide cover fire for the negotiator on the lower difficulties, and play AS the negotiator on Perfect Agent difficulty.

Turok 2 was better.

It was perfect

Only fanboys and shills care about exclusives. It's not like PD on XBLA is a selling point. They'd get way more attention for the IP if they released on PC with easy access for modding.

it was a bit dark

>Just the fact of having the option to play the multiplayer mode against AI would vastly increase the value of many games of the past 20 years

Maybe we will be able to play all those games against bots when the computer scientists finally invent artificial general intelligence.
>spin up sentient AI program
>teach it to play BioShock 2 multiplayer at a human level of competence
>snapshot its neural network and then turn off its ability to learn anything new, before it figures how to hack its way out of its sandbox and onto the open internet to start launching nukes to kill all humans
>upload BioShock 2 Multiplayer Bot v1.0 to ModDB
As long as nobody fucks up and lets an AI go rampant, we would soon be able to download any number of virtual friends to play any obscure multiplayer game we desire.

>fortress
>devastador
>rocket laucher
>mauler
>super dragon
>N bombs
>dark sims
yeah

This game, even moreso than Timesplitters, could benefit tremendously from a remake. The N64 literally felt like it was dying when trying to run certain parts of the game.

So 99% of Yas Forums

its the best FPS ever made. tied with others of course

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Yeah, the game was really pushing the N64 and its Expansion Pak to the limit.

I never realized how few games required that thing, by the way.
>en.wikipedia.org/wiki/Nintendo_64_accessories#Expansion_Pak_(NUS-007)
>Donkey Kong 64
>Majora's Mask
>Perfect Dark (partial)
Is that really it? Or is the list incomplete? I basically got the Expansion Pak for Majora's Mask.

Is the xbone remake worth it?

It's like what if Perfect Dark had good controls and ran at 60fps.

>There are many #1's!
I hate this retarded gamer logic.

yea, but some of the art is botched

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Hmmm. Probably gonna buy it then. Not selling my xbone until i beat ninja gaiden black and perfect dark

*rage wars

Looks like it would trigger someone with nostalgia but this looks fine to me

Still better than all of Fail-O: Combat Devolved

It comes with Rare Replay

I still play the Xbox Live arcade port of it from time to time. The combat simulator has so many fucking options and bots to customize and play with. It still astounds me. Outside of Timesplitters which is also a dead franchise nobody else has even tried to make anything like it since. It's a shame.

I had a pc in 2000 when I was 11 years old. It had an integrated graphics card, and was able to play Counter Strike and TFC just fine.

All my friend had varying levels of PC and all played CS and TFC just fine. 2 of them had alcoholic families with little money, too.