Finished this today and honestly the closest game to absolute perfection

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>forced party AI
>boring, randomly generated dungeons
>story spread thin between hours of cyclical slice of life mundanity
>a pointlessly long final boss fight
Nah.

Forced party AI is definitely irritating, but from a story standpoint, it fits the themes of the game in you needing to rely on others

>boring, randomly generated dungeons

Well to be fair, it's not like p5's scripted dungeons are not any less boring.

>he didnt use the controllable ai cheat and 2x sped through the dungeon

Yeah no, the symbolism is WAY too heavy-handed and the plot is a little too anime to take seriously at points.

In terms of story, cast, soundtrack and atmosphere? Definitely IMO.
In terms of gameplay, social links and pacing? God no.

>>forced party AI
The tactics system works just fine, just like it did in dragon quest 4
>>boring, randomly generated dungeons
Better than most jrpg dungeons
>>story spread thin between hours of cyclical slice of life mundanity
I sure hope you dont think other persona games are better than
>>a pointlessly long final boss fight
Noob

Persona plots are anime as well in 4 and 5, it's just that they feel like your average shonen stuff while 3 was still edgy PS2 SMT and that's what makes it better

How can I rely on others when their AI is, well, unreliable? Not to mention it needlessly dumbs down the combat.

>Well to be fair, it's not like p5's scripted dungeons are not any less boring.
They absolutely are far less boring. P5's story dungeons feel like actual levels with puzzles and set pieces, not just gauntlet floors full of randomized loot and enemy encounters.