This was the natural direction for the franchise to go in.
This was the natural direction for the franchise to go in
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This is bait.
Agreed
Is there any other series where almost every game is essentially a remake/retelling of the first?
I guess, but those ground controls were not good.
Yas Forums you're asked of making a new starfox game, you have a mario odyssey/botw level budget, it's the last chance the series gets, what game are you making?
>almost every game
64 and Zero
I'd rather just have a remake of the original game right now. The exact same game just with better visuals and performance.
Most of Modern Zelda until recently was just retreads of ALTTP.
Basically an expanded version of Assault with the ground sections expanded to Star Fox Adventure levels. Some kind of hub area to explore with some degree of customization for things like the Arwing and Landmaster.
Why was this deleted? It's true.
Remake 64 and do it properly. Bar Shiggy from even coming near the project. It's the only game in the series that's above mediocre.
assault was a sequel tho
Agreed, but only somewhat.
Going a bit more into story was nice, along with implementing another gameplay type, being on-foot. Bosses were great, characters were great, plot was great. And don't get me started on the phenomenal soundtrack and amazing multiplayer!
Gameplay was hit-and-miss. On-foot combat with tank-controls weren't the greatest. Arwing missions felt great, though a bit slower paced compared to 64.
Biggest issue with Assault is that it ended up going with a linear campaign. If it had a more 64-like style campaign with branching paths, improved controls on-foot, better pacing with it's missions, than you've got the perfect future for Star Fox.
This, they should’ve just built on assault style instead of doing something completely different and just doing remakes after
>New game, new story. Takes place maybe 3 years after Zero. A bit more in-depth with the story, like in Assault.
>25 missions, branching paths. Arwing, Landmaster, and On-foot. Maybe a new vehicle type, too. Beating each mission as Fox unlocks a new squad-mate to play as. Doing it again unlocks the next, etc.
>4-Player split-screen co-op, each player plays as a different squad-mate. Each squadmate has their own route through each level, making 4 variations of each mission.
>Online multiplayer. 4v4 or free-for-all. Enable/disable Arwings, Landmasters, and on-foot combat when searching. Get the lobbies you want.
64 and Zero, which are 40% of the series unless you count SF2.
I fully agree. Fucking idiots begging for more Star Fox 64 is what got us Zero.
Assualt is a goddamn masterpiece. The multiplayer is amazing. You guys should stop panicking because Fox walks over the fucking ground. Jeez.
>Remake 64
No. That's exactly how you put the final nail in the series' coffin. No more remakes. Make an actual sequel.
I actually agree. I think the balance of ship combat and TPS elements feels like a natural progression for the franchise, and with the possibility of unique attributes for each Star Fox pilot, it opens up further gameplay possibilities.
Yeah this is the crux of the matter, the campaign missed a big part of Star Fox's allure. Nonlinearity is a great gimmick to have, and if all of the missions are kept short and sweet, even on foot, then you can have an interesting dynamic to the game.
Star Fox 64 3D was this
Hire the Ace Combat team. Make it the finale of the series basically. Huge Lylat Civil War, play as different characters, branching paths to add replay value, online multiplayer dogfights, and large space battles.
I make a Star Wolf game.
No. The ground missions were a fucking mistake. I'm always amazed at the fact that both Star Fox and Rogue Squadron completely fucked up their franchises because of the same kind of shitty on foot missions and both of them did it on the very same console.
>If all missions are kept short and sweet, even on foot, then you can have an interesting dynamic to the game.
Not too short though. I think a bit part of it is the pacing. Even on-foot combat should be fast-paced like Arwing missions so that it feels like less of a drag. Think of Vanquish-esque style and pacing, with freedom and abilities like in Mass Effect Andromeda.
I know Andromeda flopped pretty hard, but the freedom and fluidity of combat in that game was great.
I agree. It led Sakurai to ship them too.
I loved the rival team-up between the two, but still feel like Wolf should remain an enemy. And sort of team-ups being made begrudgingly.
Or, at minimum, keep him neutral, with a bias against Star Fox. Maybe flesh out the bad blood between Wolf and James.
I hope to god if this series ever gets another game Krystal is featured heavily in it alongside Fox so you people can seethe.
noliesdetected.gif
Star Fox Battlefront
Gay furry Mass Effect with dogfighting
Gay furry VN
You move with the left stick and aim with the right stick. The controls were fine, but the movement could have used some tweaking.
Furrys definitely ruined Star Fox. At least from a community standpoint.
But, ironically, I feel like bringing Krystal back could help bolster sales a tiny bit.
How did they ruin it? They're keeping it alive.
More like this is karma towards you retarded Krystalfags since you were the ones acting like this during the GC days, lmao. Where's your "Star Fox belongs to Krystal" narrative now?
>But, ironically, I feel like bringing Krystal back could help bolster sales a tiny bit.
Yeah. Next game should be massive in terms of cast. Maybe not playable but the actual cast of characters we get to see and interact with should be sprawling.
I don't even give a shit about Krystal; I'm just sick of you.
Negatively tainted the reputation/appearance of the Star Fox community from an outside point of view.
For most, if you like Star Fox 64, you're a fan of the classics. If you're a Star Fox series fan, you're nothing but a dirty gay furry.
Painted the community with a stereotype that may turn other people away from future games. "Looks neat and all but I don't care for the furry crap"
I doubt it.
I doubt the average person sees much explicitly furry Star Fox stuff.
Maybe, I dunno. I've seen a lot of anti-furry stuff from folks online when it comes to Star Fox, but maybe I'm looking in the wrong places.
The natural direction for this franchise to go is downwards into the fucking grave
Star fox Zero remake. And no I am not changing the control scheme
>no bulge
dropped
People who just like 64 are nostalgiafags plain and simple. Furries are fucking awful and don't actually give a shit about the series but the real issue is that the modern audience don't really give a shit about the genre and especially not at the price point Nintendo would want to sell it at.
Play Command.
The multiplayer in this game is pure kino and underrated as fuck
user, Krystal was literally part of Assault and had that "romance" segment in that game, yet people are more fond of Wolf and Fox's backtalk, to the point where it gets a reference in Smash Ultimate.
Fair argument.
If they make another game truly like 64, they can't sell it at 60$ and expect it to do well. If they go through with a mix between 64 and Assault, and really try to develop the series, then you could potentially make it sell at 60$
Check out this post: Something on this scale would be worth 60$. Multiplayer, plenty of replay-ability with 4 variations of 25 missions, all with their own collectibles and what-not.
The amazing thing about Assault is that it was clearly a rushed modification of a discarded arcade game. You could tell by some of the stages in the single player mode, and the amazing maps in multiplayer and its multiplayer game in general.
God, I fucking loved the design of the Wolfen in Assault. When I unlocked it in multiplayer I came
True. Makes you think about what could happen if Namco could fully focus on a console Star Fox from the ground up.
That what Zero was you retard
10/10 Music
5/10 Levels
really hated how the first stage was 60fps and then flipflops between 30 for 80% of the game
I am curious about the arcade game though. I thought it was Star Fox Armada but apparently that too is a different model.
>just realized the bicep bump Fox has on those arms
You are completely braindead
No. That accomplishes nothing, wouldn't sell any, and would plummet the franchise even further.
A sequel, if it was given material to develop/push the series forward with, could work tho.
I forgot how tinny the voices were in this game.
There wasn't any intention on trying to save the series user it's just what I would do because it's what I want.
>First and foremost it must be a starfighter rail shooter with all range segments. Branching paths and portals allow for alternate levels.
>Cheesy dialogue and one liners
>Back to analog futurism (aesthetic like OT Star Wars, Blade Runner, etc...)
>Bring back Miyu and Fay because with Krystal it will sell more copies to coombrains and SHELVE all romance other than one or two comments for a gag
>"I'LL GET YOU NEXT TIME STARFOOOOOOOX!"
>No more fucking ground ops other than the landmaster
>No online co-op or versus lobbies is fucking inexcusable past 2012
>Training mode is set in the Cornerian Flight Academy
>Main menu is in Great Fox, walk to command center to pull up Main Campaign, walk to jukebox for OST, etc...
>Arcade minigames unlocked, SNES SF
>Make Wolf and his team fucking HARD
>All gold medals unlocks James's Aviators
You’re the scum I hate the most.
What did you guys think of Starlink Atlas? The Ubisoft game with the Star Fox crossover stuff. I had a decent time with it, it fell off pretty hard though a third of the way in and got very same-y. Like every Ubisoft game.
APAROID
APAROID
APAROID
I won't argue with you on that. I would be making a very scummy move but there is just no way I'd pass up an opportunity to make something that would never happen exist.
Boy, have I got a game for you.
So when are you dumbasses going to understand it's not the story structure that I want a remake of?
As much I'd like another fleshed out rail shooter Star Fox Battlefront would have more mass appeal; stuck between a crowded genre and dead-as-retail genre. The one thing I'd be uneasy about is that flight controls conducive to a tight arcade experience and those for multiplayer dogfighting aren't quite the same; maybe I haven't enough Star Fox multiplayer but the Arwing movements always seemed a touched simple for good versus play.
The funny part is that now that Citra supports some degree of texture injection (I haven't actually looked into it yet), 64 3D is all set to become "64 HD". You can already replace the music and voice acting (and one mad lad actually did the latter so you don't have to), and you can play with one screen since comm messages only require a generic touch you can map to a button. Only nitpicks are character portraits being the on bottom screen and Citra of course needing a much better CPU than your N64 emulator of choice.
A nice little tug of war between five of the six foot missions having the EXACT same objective and the map design having to find new ways to make that entertaining.
Star Fox 64 is better than the original in every conceivable way.
The only thing 64 has is cheesy lines. The original's levels, bosses, and music destroy 64's.
Should have been what toys-to-life is from the start.
I derped and forgot my other half of the post.
Being able to freely switch from ground, flying, and space modes was really fun and I'd love to see it show up in other games.
What, like an actual game?
If Sakurai were more invested in Fox than Pit we could have gotten a Star Fox Uprising on 3DS