Why do we love this game so much?

Why do we love this game so much?

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>we

Why don't you love it?

this user has been around the block a few times

Because of the part where Snake fucks Alucard

>Shinkawa's art
>Great music composed by the guys who developed it
>Great codec
>Strong female characters
>Great antagonists
>Great battles
>Gray fucking Fox
This is objectively one of the greatest games ever existed.

>wuz

It is the very first camera type game.

>SNEKZ N SHIT

Best written game ever made.

>SNAAAKE
>THERE'S A BIG FAT COCK RIGHT BEHIND YOU

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No one actually likes Kojima

Kojima is one of the chilliest dudes ever existed and people just hate him due his popularity.

youtube.com/watch?v=9k7DrIWcrdI

>Stealing from dirty commies
This makes MGS even greater

Because it’s a masterpiece
Literally 10/10 aesthetics and presentation

(You) here. True.

I honestly believe he's a great dev when there's someone there to stay on top of him and reign him in.
when he's given full control he seems to go off the rails.

What do you guys think of this?
youtube.com/watch?v=6miaTf1gF4g

It went great with the footage of wild Alaska.

the entire soundtrack is godly i listen to it on the subway while commuting

The best is yet to come always gave me GITS flashbacks. Amazing track for such a depressing yet amazing story.

Movie game that didn't forget about the game part and took its cues from much better movies than what we have now.

> there's someone there to stay on top of him
Yes, i agree, but that's not exclusive to Kojima. Every creator is like this.

I won't argue with that, it's just been something that's really apparent with him for a good while now.

stop talking about metal gear. contrarian Yas Forums poisons everything it touches, leave mgs out of it you fags

Sweet fucking Christ this is some hardcore shit.

Pretty fuckin fun, even to this day. Every year or so i boot up my Legacy Collection on ps3 and go from start to finish and if thats not enough ill even replay Twin Snakes, it's really not that bad.

i think a lot of the charm from the earlier MGS games has to do with the fact that kojima had a co-writer, named "Tomokazu Fukushima."

he was credited on a lot of the games up until MGS3, which also seems to be the start of when these games went further off of the deep end.

i'm convinced this guy kept him grounded, and I'd like to know more about him, but you really can't find shit on this guy.

This is a pretty legitimate find, user-- I'm impressed that you managed to make this connection.

The whole series is just awesome, simply put. MGS1 wasn't my first one in the series so i don't have as much nostalgia for it, but still see it as a good game. Though it's a little hard to play I'll say since I came from 2 which had so much improvement between them.

I think the jump from ps1 - following gen was incredible. A lot of ps1 games are difficult to play these days. Something like final fantasy not as much since it's in menus, but silent hill, or mgs are a bit more dated to play. They were trying to do a lot back then.

why do we hate this game again?

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PW and V were worse

I genuinely don't get how any fan could dislike it, I went nuts when you fought liquid-ocelot on the ship. And it always leaves me feeling for days. Some things could go but I thought a lot of it was good.

>i think a lot of the charm from the earlier MGS games has to do with the fact that kojima had a co-writer, named "Tomokazu Fukushima."
Fukushima was probably positive influence and his absence is almost certainly why the codec more or less disappeared after MGS3, but I doubt he was that significant.

It's boring fanwank with bad design ideas. Nice OST, though, and I also think the art direction is generally pretty good even though I can recall some people chewing it out for playing into the gloomy brown-and-gray trend at the time.

The Meryl and Johnny stuff was crap

so the Otacon ending is canon and Meryl is simply a hallucination in 4, right?

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if you were a fan of MGS you loved it
if you were just playing it because it's your first MGS (yes people do this) or because you played the others and you wanted to finish it without being a major fan, you fucking hated it
very polarizing

I wish we could know more about him but there's just very little info out there unfortunately. I do know japanese people can be very reclusive, and that could just be the case there. I don't think most people want to be celebrities. Though Fukushima DID make ghost babel, which i haven't played but seems to be really loved among people who did play it.

It's okay, but the only reason I ever replay it is because I'm going through the whole series again. I've never wanted to play MGS1 for it's own sake.

1 - stop saying "we"
2 - even though i am a pretty big fan of the series, there is not a lot of gameplay in this title and i'm not meme-ing with the "lol it's a movie" thing. from what i remember, you're in the desert, then you go to south america, then paris or london or w.e, then shadow moses, and then a boat. the game felt as if it were on rails, more so than the other MGS titles, even though the other MGS titles were probably more linear.

I think it had something to do with the constant stream of codec/radio transmissions giving you instructions. at least with the other titles, they told you what to do via codec, and kinda just left you alone to do whatever you want.

There's nothing about MGS that feels grounded. From the very first Solid title, you're a one-man army who can stand up to a goddamn mech and there's a schizophrenic cyborg ninja and supernatural abilities that are brushed and treated as a normal occurrence by the entire cast. MGS2 cranks the insanity and incoherence up to fucking 11.

Any "groundedness", if there actually is any, is a result of slower-paced, simple moments like Codec scenes (where all you see are two faces talking to each other and some text that drags on for hours on total), older technology and graphics that make these titles seem more "humble" these days with a fair bit of nostalgia thrown in.

The irony in all of this is that Death Stranding is a lot more experimental than MGS ever was, which played into all the right tropes for a mainstream series at the time (and if this is what you mean by "grounded", then I disagree with your use of the word).
Going "off the deep end" with DS just means a lot of people didn't like this type of gameplay and expected/prefered something more action-oriented. That's all there is to it.

Retconning GW was a mistake, but then again that bullshit machine would've been impossible to beat in mgs2 terms

>Strong female characters
Yikes

>tfw your friend's first MGS game was V

a couple of months after the game's release, I invited him to play the entire franchise with me, and we had a damn good time. MGR is probably one of the funniest and most entertaining games ever made.

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>Though Fukushima DID make ghost babel
No he didn't. He wrote the story for it, which was a basic retread of shit Metal Gear had already done that managed to somehow contradict the one game it was trying to be a direct sequel to (the original Metal Gear). It's a great game and in my top 3 MG games, but whatever greatness it has is owed more to Shinta Nojiri than Fukushima.

>people like good games
YOU DON'T SAY

>stop saying "we"
no

>there's nothing about MGS that feels "grounded"
I didn't say this - in fact, I acknowledged that the game was already over the deep end.
>any "groundedness" . . .is a result of slower-paced. . . moments
This was more of my point - the writing and pacing versus actual gameplay/content
>The irony in all of this is that Death Stranding...
This is where you lost me. I didn't talk about anything ironic and I don't think anybody in this thread has made a point to complain about DS. I liked it.

Because it would require actual work for humans to rival as far as in-game tech

Is fucking Otacon ok?

yummy cold atmosphere
now call me a faggot so i can masturbate

So, can we talk about how good MG2 is?

>god tier aesthetics
>fire soundtrack
>legitimately good stealth mechanics for a game from the early 90s
>beginning of the series overall themes
>snake vs big boss at the end

What a game, glad I played through it.

That was the biggest mistake they made with it story retardation aside, sneaking around with octocamo and all the weapons and such was cool but you only use it in the first half of the game. The gameplay segments in the later chapters probably sounded a lot better on paper than they ended up being.

>legitimately good stealth mechanics for a game from the early 90s
Legitimately good by any standard. The game has a lot of excellent level design. The bosses are a mixed bag, but several of them are extremely creative even when they miss the mark. It's my favorite game in the series.

youtube.com/watch?v=BpIjT-LhNwg

absolute kino game.

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I couldn't beat the first without a guide and ended up giving up. Honestly did people play these games without guides back then? Because it feels fucking impossible

I think if konami did an re2-tier remake of MG2 it could legitimately be fucking great, it looks so fucking good, but I do wonder how it would translate to 3d. It has that 'metal slug' look? I dont know how else to describe it.

>My face when I've spent the last month invading Motherbases on the Xbox One version of the game and killing every single thing on them.

You didn't leave your men to die, did you Yas Forums?

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it encouraged longer play time since games back then were so short if played start to finish, made the customer feel they got value out of their product. But yeah MG1 has a lot of bullshit, 2 does to a point but far less, I think besides some certain codec frequencies you have to look up its pretty stable imo.

>remake
No thanks. Remakes are stupid, and MG2's game design doesn't lend itself to that kind of modernization.

Who /ghostbabel/ here?

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thats probably true, and what ive imagined in my head is probably far better than what reality would be.

On the other hand I feel like that would be Konamis safest option at this point. Another shitty survive tier spin off will probably bury the series for good, and a new entry might get a cold welcome.

Of course that's assuming they're even working on the series anymore in the first place.

Remakes would just cause an even less generous comparison to KojiPro's tenure, even with a game as relatively obscure as MG2. I think their best bet would be to do what Kojima himself suggested the series do after MGS4 (before he decided to make PW and MGSV): a new story with new characters in a new continuity. The comparisons to Kojima's work are inevitable, but this would allow for a natural enough point of departure and help minimize whatever fallout happens while also allowing the team that inherits the series maximum flexibility. Keep the premise of a lone agent sneaking around enemy territory with line-of-sight mechanics and work from there.

those video cinematics were fuckin kino with their shitty resolution and color

I would be fine if Konami gave the series to some competent people to do their own original work. What I don't want to see is more survive spin offs, because that is honestly a spit in the face to everyone who likes the series. Just try to make normal games off it, if it doesn't work out then so be it but at least it's an attempt.

There's gotta be others who could do good work too. If they decided not to do anything at all, or maybe license it out to Sony or some shit I would be okay with that as well. I am not prepared to see MGS be defiled though, V was enough defendable change imo and I still liked it.