>way better character models/faces than NV
>way better gunplay/combat than NV
>way better weapon modifications than NV
>way better crafting than NV
>way better sound design than NV
But muhhhhhhh story
>way better character models/faces than NV
>way better gunplay/combat than NV
>way better weapon modifications than NV
>way better crafting than NV
>way better sound design than NV
But muhhhhhhh story
And yet it still isn't as fun.
fpbp
define fun
Fun is something you enjoy.
Fallout 4 is something I categorically did not enjoy, while New Vegas is something I have enjoyed for six full playthroughs so far, as well as some amount of hours just bumming around the Mojave on different characters.
All that means is the whole is less than the sum of its parts.
Also, yes, story and writing in general is important in an immersive RPG.
Fun is just a buzz word.
Just because a game is fun doesn't mean it's fun.
Druckmann is cloning himself now?
It's an RPG, it better have good ass dialogue choices or story
the story and writing in NV is overrated as fuck.
played that game for around 10 hours and I was just bored for most of it.
Another settlement has sent word that they need our help, I'll mark it on your map.
>much less guns and fewer types of guns
>most modifications are just shitty sidegrades or more damage, there's very little times you have to make a hard choice between two mods
>crafting involves picking up mountains of garbage to break down into materials
>worse dialogue
>almost no real choice in dialogue 90% of options are just yes and sometimes saying no still just continues the conversation in the same way
>way less interesting map because dozens of locations need to be generic settler hubs for the building system
>barely any towns because above
>much shittier mission design taking after Skyrim with tons of boring repeatable ambient quests
>almost every unique gun in the game is just a regular gun with a legendary modifiers
>shittier DLC
>severely dumbed down character building with more +20% per rank perks and less interesting perks
>most good perks are found at the first few levels of the tree
For instance you only need 2 (two) perception to make rifles better, only 3 STR to mod armor, only 4 PER for lockpicking, 3 END for more damage resistance and health, 4 INT for hacking and gun crafting, etc. This means almost every character can do everything even moreso than Skyrim beause you only need minimum investment for almost everything vital. I would go on but I'm bored of essayposting at midnight.
Twitchbot opinions are worth less than Tripfag opinions. I don't know why you'd self-identify like that.
I thought it was a funny picture user
>there are actually people ITT who think fallout 4 is a bad game
>weapon mods are better
Literally all of it is either choose between scopes, or a simple skill check to determine if you can slap the strongest shit on. They dare to tease the ideas of what might have been in the laser weapons, but considering this is a whopping two or three, plus the fucking laser musket if you're into that...
Meanwhile, there's better shooters and RPGs both. Hilariously enough, from the exact same company to boot.
What undid Fallout 4 was that it still didn't improve on anything it needed to, but hopefully 5 or whatever's next will expand on building/settlements.
The settlements was the single worst aspect of 4 outside of the plot and it's far too much strain for the poor Gamebryo engine.
>doesn't mention the absolute game-breaking of the 4 end, level 21 addiction immunity perk, turning drugs into glorified stat potions and making Jet an "I win every fight" button
Dunno about you but the moment I saw that perk I took it
Yeah, I do.
>Had to outsource everything to do with combat to make it feel good
>You cannot say no to almost every quest in the game. Dialogue options boil down to Yes, Yes (Sarcasm), Tell Me More, No (Yes)
>Game has invulnerable NPCs
>Incredibly binary morality throughout
>Enemy stats and gear are tied to your level all the way through
>Half the game is black militia man sprinting directly to you once you approach the general area of Sanctuary so he can tell you two yokels farming pumpkins out in the hills are being attacked by 15 super mutants with gatling lasers and mini nukes
>muh engine
Well fucksakes Todd, upgrade ya shit
>worst part
The worst part was Garvey piggybacking off it to diarrhea radiant quests at you since Skyrim apparently worked really well with "random objective and reward" quests. The system of building a network across the wasteland was fucking sick, they just needed to iron it out and make it function well.
It sure beat the fuck out of the gradient guns. Who can say they're better when all it is is collecting six dishes, some duct tape and a bottle of glue to just lead to a damage upgrade or more fire rate? That system needed less "upgrade" and more "give and take," like the scopes trashing hipfire accuracy was on the right road.
>NOOOO
>YOU CAN'T JUST CRAFT A NARRATIVE AND EXPECT ME TO ENJOY THE STORY
>WHAT IF I WANT TO BE CHAOTIC EVIL
>I NEED TO ROLEPLAY
>Craft a narrative
The narrative can also be shitty even if it's crafted.
far harbor was the only good DLC. everything else was absolute dogshit.
>you shouldn't role play in a role playing game
ban soijak posters
Based.
>better models
This should be a given for a game that is made years later.
>better gunplay
Yes.
>weapon mods
Yes.
>crafting
Kinda redundant to have this and weapon mods. Just say crafting and drop weapon mods from your list of cuckery.
>sound design
Who gives a shit? Sure it's nice, but nobody plays a game for sound design.
>worse perk design
>characters are stupid
>dialogue means nothing most of the time
>power armor early on makes it easy mode all game unless you are a sperg
>half of the main factions are legitimate down syndrome tier (you better know which)
>companions are trash
>factions outside of main ones mean nothing
>synth threat really underused despite being a main plot point (far harbor does this alright, but that is DLC and doesn't save the main game)
If you want to play shooters, you can play a better shooter. If you want to play an RPG, NV and even Fo3 are better at that.
>>YOU CAN'T JUST CRAFT A NARRATIVE
I put Emil Pagliarulo to shame every time I craft a narrative taking my morning shit
Thanks for reminding me about power armor. Didn't even read the rest of your bullshit, just saw power armor and realized I forgot what a complete overhaul the whole system received compared to dogshit NV power armor
Yet somehow me and many others keep reinstalling, remodding and replaying New vegas after all these years and cannot bother to even pirate F4 after playing through it once
Literally everything you said is a lie
my favorite fallout but I enjoyed it as an fps and never played it vanilla
Proofs?
Nexusmods.com
>overhaul
Yeah, that's all fine and good if it doesn't make the game preschool level difficulty.
You didn't provide proof, you provided a generic link from which you could have potentially provided an attempt at proof.
Burden of proof isn't on me, it's on (You), the claimant.
Prove anything you said is true, baseless conjecture need not apply.
>Jet
*Psychojet
Alright, a simple metric using your own link.
This week, Fallout 4 received 85 new mods. The game released 2015/11/10, four years and some months ago.
Fallout NV received 29 new mods, the game released 2010/10/22, 9 years and some months ago.
Quite a useless source of information.
Now we look at SteamSpy with publicly available information without registering.
Fallout 4 has between 5M-10M owners, and is between 13,321 and 21,347 players daily.
New vegas has between 2.5M-6M owners (It's listed twice, separetely. I couldn't tell you why.) It's between about 3,700 and 5,600 players daily.
I'm not gonna try and crunch these numbers for you because it's late and I'm hungover, but just looking at the difference in game age and current players, it's impressive how well New Vegas has retained players almost 10 years later.
Let's not even factor in how many people are playing Fallout 4 purely because it's the newest Bethesda game with the shiniest sex mods.
Now tell me how the guy saying "me and many others keep reinstalling, remodding and replaying New vegas after all these years and cannot bother to even pirate F4 after playing through it once" is at all a lie when so many people are still playing New Vegas almost ten years later, rather than playing Fallout 4.
>fo4 gets more mods per week
>is owned by twice as many people
>has four times as many daily players
Damn user, I guess you and all those nebulous "others" don't really make up that large of a group.
In fact, I'd say you belong to a group so small, when contrasted against the population, it statistically practically doesn't even exist.
But go ahead and keep it up, I suppose.
You're really sticking it to em.
Oh, and because I'm vindictive, I'll add this.
New Vegas sits at 95% approval on Steam while Fallout 4 sits at 75% and its season pass a measly 34%.
Quite sad.
I'd dare to say having around a quarter as many players as a game half its age is quite impressive for a singleplayer RPG which stopped receiving content over 7 years ago.
For NVfags the caravan shotgun and the single shotgun count as different and very unique weapons that add "content" to the game, even thought they exist only to gimp the player at the begging and have very little reason to exist in a world with very thought wildlife and much better armed human enemies.
But a laser gun in Fallout 4 is just "one" gun even thought it can be transformed into radically different weapons like an automatic or sniper weapon, with not just different stats and fuction but also different appearance.
dont forget the brush gun and the trail carbine
>muhh unique variety of weapons
>the caravan shotgun and the single shotgun
Because a shotgun with a single barrel that only holds one shell is the same gun as an over/under shotgun with two barrels that each hold a shell?
They're entirely different frames, and not at all comparable to an entirely modular rifle which can be a sniper rifle, a shotgun, or a scattergun all entirely dependant on the barrel.
Whoever made this image hasn't played fallout 1/2
>implying the cyberpunk guns aren't just as dated in the setting
retard
>way better weapon modifications than NV
>way better crafting than NV
I remember hearing all that was pretty mediocre and all the good weapons modding was replaced by shitty pipe guns.
That's not point. They're near useless weapons that might as well not even exist and they would easily be replaced by more powerful weapons. The point is that these count for the "diversity" of the game.
>If it's not capable of wiping out six death claws before needing to be reloaded it's useless
You're a miserable sod, you know that?
Used my caravan shotgun for quite a while purely because I like over/under shotguns.
>as a matter of fact I PREFER it when my weapons suck
You're a joke
Vanilla it runs like utter shit and it's a boring soulless piece of crap, modding somewhat fixes the boredom and soullessness issues, which doesn't excuse the game or Beth's shitty work in anyway, and makes it runs even worse.
Load times long enough to fucking go take a piss and come back.
Yeah, taking two shots at short-mid range and then repositioning or having to swap to a revolver changes the flow of combat compared to squatting on a tumbleweed two kilometers down the road and stealth critting everyone in the head or just magdumping with something automatic.
>>If it's not capable of wiping out six death claws before needing to be reloaded it's useless
Nice strawman retard. Tell me, do you think having shit like varmint rifles and caravan shotguns makes any sense when you have giant radscorpions just 10 meters away, immersion-wise?
If you want to play a sandbox fps sure. The settlement building is bare bones as fuck and it doesn't help that the map is littered by settlements.
Yes. It's a low maintenance weapon using an easily homebrewable and economic cartridge used for taking out small pests like roaches, flies and geckos, not making forays into the desert.
Perfect for farmers and ranchers.
And for the whole "immersion" side of things:
Many small settlements in NV tend have very little defense in a world with Deathclaws, radscorpions and ghouls. Goodspings has no fences even tough Giant Radscoprions are just a few meters away and just walk in and kill everybody.
Only the Boomers are adequately prepared.
Small settlements in FO4 usually have fences, turrets and guards.
>Small settlements in FO4 usually have fences, turrets and guards.
You mean rotten wooden fenceposts, if they're lucky? Most settlements Garvey sends you to go rescue consist of a mouldy shack and a few watermelon patches tended by an unarmed couple and their radio.
oh, hey todd! how's going?
The story wasn't even all that good in NV. You basically decide between the edgelord faction (Legion), the corrupt government faction (NCR), super intelligent autocrat who literally is so fucking stupid he gave an entire casino to a tribe that betrays people (House) or a hastily written wild card ending for special snowflakes that ultimately means fuck all because it ends up the same way.
The only thing that made it unique and the reason 99% of fanboys suck its dick is the atmosphere. Cowboys and legionaries duke it out in the Mojave. That's admittedly unique
The characters were boring as shit too. Not a single memorable one. Curie had a better backstory than all of the NV characters combined.
>my waifu is better than every character in your smelly game
I'm not even going to bother this time. Can't tell if you're desperate, stupid, or joking.
Are Rad scorps even an invasive species?