Its harder than any other game today. It makes dark souls look like a baby game. OOT made me think instead of just being a rhythm game.
Why have games gotten so much easier over time?
Its harder than any other game today. It makes dark souls look like a baby game. OOT made me think instead of just being a rhythm game.
Why have games gotten so much easier over time?
what? most of the puzzles are pretty straightforward
Anyone else got stuck as a kid because they couldn't get inside jabu jabu?
you're underestimating how much free time kids had back then to just brute force trying to figure out where to go
water temple and jabu jabu are not straightforward at all. Neither is knowing where to go when you haven't play for a while.
>harder than dark soul
Dark soul has never been hard, only the new generation of gamers started this meme because they're weren't used to die a lot. Dodging and attacking is literally basic gameplay. Any 90s kid who played an old console is used to die-and-errors.
>children
How old? When I was a kid I even managed to beat fucking Zelda 1 on the NES. OOT wasn't that hard, the only dungeon that really took time was the water temple, and something in the ganondorf's castle that took some time to figure out but I can't remember.
Bruh you just asked your friends at school and you could retry puzzle rooms over and over until you got it right, use every item and listen to the fairy helper
I don't agree with you, it's really not challenging for any skill level. But I did laugh my ass off watching a zoomer speedrunner get stuck in Jabu's belly cause he didn't know how to put a box on a switch.
yeah especially people from countries with different native languages than english because a lot in this game is know based on reading text
Only hard part is figuring out how to access the Zora dungeon as a child.
Literally just trial and error, and navi doesnt shut the fuck up about where to go
every Zelda game has "that part" where you're left almost clueless
Back in my day we had to go to the store and buy what was called a players guide. (Or a strategy guide if you were a pinko commie) to tell you how to beat the game. What fun me and my friends would have flipping through the pages of these very special books. Now you kids can just look things up on the YouTubes
We had player's guides back then, basically a soulful version of a wiki.
My fucking 6 year old beat OoT on his DS without any help of any kind...LITERALLY git gud
Back then we had video game magazines.
No you're just stupid for playing a game that isn't in your language.
Water temple was just trial and error as a kid. It doesn't require a guide and I remember having to go through it so much I can still go through it now without a guide.
Jabu Jabu, I'm pretty sure Navi says something about it. Being hungry or something. Because I don't remember how I found out, but I know I didn't need a guide for that either.
I'm finnish and played in the plastation 1 era, what was I suppoed to be playing exactly?
This game came out when I was around 10, OP. I beat it without the internet or a guide book. Games have gotten easier, but I think you forgot or never learned to keep exploring and not give up.
>poorfag
>dad gives N64 for christmas
>only games are SM64 and Quest 64
>cartridges were expensive as fuck
>rented games on friday so I could play all weekend (you'd pay a single rental for saturday and sunday instead of only a day for the rest of the week)
>always rented OoT
>always had to start over because obviously other people played it and deleted my saves even when I named Link "NO DELETE"
>never finished it
>years later finally emulate and finish it
Oh sorry I thought you were another latino trying to derail the thread into another 3rd Worlder discussion general.
>CURSE YOU NO DELETE
why didn't you play on their saves, you could have picked up where you left off
>I'm pretty sure Navi says something about it. Being hungry or something
Doesn't help much if you didn't speak English as a kid
Yeah because back in the day we actually used to speak to other people and get tips
autism
It doesnt count if it wasn't me
>Ocarina of Time and getting the lens truth to navigate the Shadow Temple because the idea of going back in time to get an item in the future was not in my thought process
>Majora's Mask and it's time limit shenanigans in general made me get stuck at a lot of parts
>Wind Waker's Triforce fetch quest
>Twilight Princess' Sky Temple because I had no idea I could use the hookshot to stop the fans from turning
>Skyward Sword and Ghirahim's AI mechanics the first time you fight him
>BotW and killing guardians in general (I just ran away like a pussy until I figured out how to parry)
Eventually, you figure them out but yeah, these are mine.
The game is fairly straightforward up to and after the Water Temple. I was about 12 when I first played it and that’s the only part I had to use the strategy guide for. There just weren’t games that I had played before that had dungeon design like that so of course I was i needed help. All other dungeons in OoT and other Zelda games are pretty easy though.
That is both the most retarded and sensible / accurate point.
Kids didn't have THAT much trouble about getting stuck in a game. It was kinda normal to backtrack and just go from place to place aimlessly, specially in "open world" games like OOT. Next day someone at school would tell you how to progress, or maybe he would come to your house to beat that puzzle for you.
Also, bruteforcing and just thinking. Kids aren't dumb. Grownups treat them like stupid and thus they develop sub par problem solving skills.
>trusting the internet back then
hey i heard you can unlock a secret cheat menu if you around hyrule 100 times and then press A B 50 times at the bridges
The English excuse is stupid. Literally all games were in English back then, you just play and try everything. Some things made sense, some didn't, but we're talking about zelda games they are not that fucking hard ffs.
don't tell me you never printed a cheatcode list from the internet, user
normal OoT isnt too bad, but when i tried master quest, i found that confusing.
>swim into a lake and find a bottle with a message
>can't read the text
>what the fuck am I supposed to do with this?
we get it, you were an illiterate child. good work.
Are you kidding me? This game basically set the bar in how to pace your game for the players. In fact, they only really fucked up twice.
The only part I needed help with was knowing where to get Ruto's letter. My child brain just didn't register what that thing at the bottom of lake hylia was. My 1st "Duh"-moment of my life was when my friend told me what to do. The other was that fucking JabuJabu needing a fish.
I literally beat this when I was six. If you can't figure out the puzzles you might be an actual retard.
Damn has it really been so long people forgot strategy guides were a thing
JabuJabu gave 6 year old me no problems.
I did get stuck in the Water Temple but as a kid you just keep trying stuff until it works and eventually I got the idea to dive in that central pillar.
>maybe if I go back to this guy? no
>maybe if I talk to this one? no
>can I go there? no
>oh, I know back there, no
>it's close to the first city, let's see what's on there
>this guy? no, this guy? no... wait, he said something different this time
Not speaking English certainly had SOME fun
They were barely even relevant come the 90s. So yes, it has been that long.
I did.
They beat it but many likely didn't 100% it without outside help.
What do zoomers even read when they have a day off from school? You shouldn't be able to get HD porn at such a young age. They are corrupted souls and the future is going to be a Hellscape with them running things.
what are you talking about the 90s was THE time for strategy guides as games got longer.
you didnt need a whole guide for short games like megaman.
Games are too easy now and playerbase way too soft.
The zelda games and nes were challenging but nowhere near as brutal as some older DOS games
If you didn't have rich parents who could afford to drop $1,000 on a computer then they were very relevant until the mid 2000's.
For me, it was the small key hidden in the main column of the water temple that is only revealed when you raise the water
I guess I should have also said if you have a computer they were irrelevant.
Did it when I was 12.
OP is an absolute brainlet.
Never owned one, they were kinda expensive to convince a parent to get you one... vidya magazines were far cheaper and often gave out info about the most common puzzles and stuff. Also, there were videogame TV shows, or you could just ask the guy at the store
You had to talk with your friends about how they did to the thing you struggled to do. I remembered being stuck because you had to buy something from a NPC. Without someone telling me, I would have never completed the game. Also, play it in english and barely knew english back then.
Alright, i'll humor you.
>you probably have visited Zora's domain at this point of the game
>that big fucking fish has a path behind him, but you can't go there
>run around in circle trying to get in
>fail
>eventually start exploring map again
>find a bottle
>maybe i should try giving that to the fat fish?
>yes it worked!
And even if you coudn't read English as a kid, you could still understand some words because you saw them in a cartoon or some shit, or because you kept seeing them in other games.
>"Lord Jabu Jabu's"
>maybe that's the fat fish name? i should try
Even if you were wrong, but that's the idea.
you are literally a baby
They didn't. You know, OP, manchildren have existed for a long time.
The worst part of this game is when the trail of what you're supposed to do goes cold, and you have to walk around all of Hyrule to find where to go next. Then Navi after half an hour pops up and tells you.
>find a bottle
>maybe i should try giving that to the fat fish?
Maybe I'm just a retard but I never made that connection
The internet was around you idiot.
Trial and error can bruteforce you through most games if you're a child with only a couple of games to play