RTWP was a design crutch for Bioware so that they didn't need to actually balance each encounter with respect to positioning and initiative. By the end of BG2 you were literally just queuing up multiple protection strippers and broken shit like Improved Alacrity and Project Image. A single mage would invalidate entire sections of the game. The only way Bioware made any later encounters in ToB difficult was by giving all of them some caster with Time Stop which functionally just turned the game into turn-based (albeit only two turns)
You can see a ton of games who try to recreate older CRPGs suffer from RTWP because the encounters are so boring like PoE. No one in this thread will be able to bring up even one reason why RTWP is superior in regards to strategy or depth of combat.
>By the end of BG2 you were literally just queuing up multiple protection strippers and broken shit like Improved Alacrity and Project Image. A single mage would invalidate entire sections of the game. The only way Bioware made any later encounters in ToB difficult was by giving all of them some caster with Time Stop
>A single mage would invalidate entire sections of the game So just like PnP 2nd edition DnD.
Joseph Collins
This was a fault of 2E, not one of its pros.
Matthew Reed
They were adaptations of dnd tabletop which was always busted at high levels
Tyler Green
Roleplaying games should be balanced around what makes sense in the world, hence roleplaying. I bet you cry about rolling before picking your class too.
Robert Campbell
RTWP is jank-kino and it has its place in vidya. However it should only be present in games with that have archais janky system to complete the experience, like D&D 2nd edition. Putting RTWP on some game with modern day design sensibilities is like making "a retro indie game" and then using Bauhaus for the art style.
Alexander Peterson
Based tabletop chad shitting on zoomer in his own thread.
Jaxon Wood
>RTWP was a design crutch for Bioware so that they didn't need to actually balance each encounter with respect to positioning and initiative. False. Bioware and Larian have both said this before, publishers don't want to sell turn based games. They want real time games, so they can put "action" on the box. That is why RTWP was created from the tabletop turn based system. Real time just sells more.
That's more or less a roundabout way of addressing the same point in that people don't want to play turn based games because they require more thinking. RTWP was a way to address the requirement of a non-thinking/non-turn based game
Brayden Diaz
>rolling before picking your class
Let's not go full reta- oh wait, Im on Yas Forums not /tg/. Nevermind continue as expected.
Ian Moore
So what you're saying is real time with pause is designed for publishers to sell to plebs. So, RTWP is for plebs?
Anthony Gomez
You'll have a lot more fun when you give up your autistic need to minmax. 3d6 in order bitch
PoE encounters are stressful, no idea what you mean by boring
Kayden Peterson
If you like Larian's earlier games, you're a pleb too, Swen said they always wanted games to be turn based, and the publisher was bullying them into real time systems.
Chase Evans
Well classic Divinity especially 2 were obscure, terrible games.
Jaxon Gutierrez
Do i really have to use a shitty mod manager program to try the turn based mod for pathfinder?
Caleb Cooper
things can be stressful and boring, the latter end of ToB was stressful and boring if you didn't prepare for Amelyssan
Nicholas Martinez
this is some retard shit, if we are going with the interpretation of mages as being reality-bending super-sorcerors, then we need to keep the other classes in that same interpretation; rogues that are essentially invisible, monks that can break stones with their fists, and fighters with herculean strength. Divinity OSII unironically has a better interpretation of fighters and physical classes in general than any DND-based product has ever had
Sebastian Morales
During character creation, I make my players flip a coin. If it comes up heads, all their stats are set to 20, and if it comes up tails all their stats are set to 3 and I beat them with a sack of doorknobs. You can tell it's fun because it's random.
Levi Robinson
The mod manager for Pathfinder is extremely simple. You open UMM, install it, then it's literally drag and drop the mod .rar into UMM and there it is. In-game you'll have a menu with all the configs, you can change it as you're playing the game, it's great.
It's a wizard. A guy that can teleport, stop time, make fire and lighting come out of nowhere, and fuck with people's minds and bodies with magical powers is supposed to be op.
Bentley Cruz
>So just like PnP 2nd edition DnD If you want to take that stance then the games should be turn-based, just like PnP 2nd edition DnD.
Adrian Flores
RPGs aren't good because one class is super unbalanced, no matter how many times you want to repeat this point
Justin Evans
>play a game where literally everything you do is determined by dice, including your character suddenly dying >somehow you shouldn't be expected to do this when making your character
Rolling to chose your stats is the most logical roll you can make in a roll playing game. Were your real life stats random or did you intentionally choose to be born a retard? That's right you were born unlucky.
Caleb Parker
Flip the coin, pussy.
Justin Russell
it s a single player game
why balance matters if it makes sense in the setting?
for me it makes sense for magic to have way stronger potential than stabbing others
Michael White
You don't become hercules by doing pushups user, you can't turn invisible by being really quiet. But you can bend reality when you're literally fucking with it's very fabric.
>dude baldurs gate is sooo bad >the gameplay sucks >the story sucks >cant wait for DOS3 POOGERS
meanwhile in real life BG dabbing on shit sin by selling more and having better scores.
Kayden Bennett
You seem to be ignoring the fact that almost everyone in that picture were either demigods/god's chosen/literally the god of war. They're not dudes who just woke up one day and decided to be adventurers.
If the books tell you how to shoot fire from your fingers yes.
I just hate those things in general, always feels like bloatware
Alexander Thompson
A book can teach you about chemical properties, and you can use that knowledge to build a car. Now imagine if that book could tell you even deeper knowledge. No amount of pushups is going to turn you into brock lesnar.
Luke Hughes
That's actually not true. RTWP was a compromise with an industry that did not want turn based games. Having the combat run in real time gave the various dev studios nothing but headaches as they tried to adapt the d&d system with initiative and all into a real time system that matched as closely as possible.
These arguments about RTWP these days are by people who either weren't there at the time or just weren't paying any attention. Even today the only reason companies use RTWP is because they think it's a more fun, kinetic and approachable system as opposed to turn-based. It's either that or they're banking on some warped misremembered nostalgia for RTWP that hipsters grossly misinterpret these days.
Cooper Nelson
It's more the latter, with the former being an excuse because they don't want to alienate non-tabletop players who spent their lives with CRPG games.
Samuel Sanders
>No amount of pushups is going to turn you into someone who exists in mundane real life. So, what? Did Brock Lesnar read a book to get those muscles then?
Lucas Cooper
>an industry that did not want turn based games why do you think these industries did not want turn based games, who do you think was their target demographic?
Austin Brooks
But you can make some serious gains by doing push-ups, become Hercules and flex on those virgin spell casters
Ryder Wilson
The whole appeal of RTWP is being able to script everything so you never actually play the game. Turn based games are tedious.
Jaxson Cooper
POE had the same problem IWD2 had with mindless amounts of tedious filler combat encounters which existed to pad length and bore you to tears. Except, unlike in IWD2 where at least every fight netted you XP (and to a certain extent basically only existed to keep leveling you up) in POE you got approximately nothing out of any combat. No xp, no gear, zilch.
Ryan Harris
You've now reached the point where you're claiming that reading a book to learn to cast Magic Missile is more realistic than physical exercise making you as strong as a person who exists in real life.
Lucas White
What the fuck does any of that has to do with rtwp or turn based. You know rtwp has initiative and positioning too right? You clearly never touched nwn.
The number of low IQs not understanding that rtwp literally came from turn based games being sped up is astonishing.
Xavier Jackson
/tg/ is full of 5e babies who watch D&D on youtube more than they play. It's a carbon copy of the dnd subreddit but somehow even worse.
Adam Myers
what the fuck did you expect this garbage Tolkien ripoff 'fantasy' genre is made by weak retards for weak retards so they can escape to a world of delusion where some one who makes no effort to compete can magically dominate
Evan Fisher
A fighter or a rogue can get granted special abilities by a god if he gets in their favor, gets the stats, and ascends to godhood. At that point it doesn't matter what class they are as much. That being said, a fighter/rogue can counter wizards by using initiative advantages, careful planning, and a variety of potions and magic items. The average wizard character is as defenseless against an unforeseen backstab or stun as any other character. There are plenty of other ways to beat casters as well with melee classes.
Wizards in general have been weak at low levels, great at mid level, and OP at high levels. Being OP is the reward for sticking with a class that can't do much and dies if you let it get into melee at lower levels until you've finally built up the character. It's supposed to be that way. You have to wait and be patient until you can really play a wizard instead of a glorified delicate slinger with a handful of simple situational spells. Fighter/Ranger/Rogue are usually perfectly functional for their respective roles for most of their levels (though level 1 is difficult for all classes). Rogue can be harder at first. But if you allocate everything correctly, you should have no problems whatsoever making your rogue work regardless of its level.
Nerfing the wizard/sorc classes is just pointless.
Kevin Perry
Calm down Big Bang theory writer.
Anthony Reyes
Yes the former because they want to appeal to a larger audience that isn't invested in number crunching nerd games. The attitude only changed very slowly. I think they didn't because they didn't. Fallout was changed for similar reasons to make it more approachable and broaden the audience. It's the same way that the industry would only allow 3D games for a long time because they thought 3D sells.
Isaac Martinez
And yet a Fighter of equal level will absolutely wreck his ass.
Josiah Martin
I'm going to pickpocket so much shit
Liam Butler
PoE had both RTWP and turn based. Baldurs Gate is RTWP, I bought PoE because I grew up with Baldurs Gate and liked it. What Larian is making is Divinity: D&D. I'm of course going to buy it but that demo was an absolute shitshow and I'm upset about no option for RTWP.
James Bailey
I don't think rtwp is superior to turn based but I don't think it's inferior either. They're completely different and both can work just fine.
Jason Turner
>muh balance kys
Evan Johnson
can't believe how much uglier BG1 is compared to 2
Hudson Sanchez
RTWP works well for modern firearm based combat.
Jackson Lewis
This is neither supported by the systems itself, where even a level 1 Wizard is already blessed with spells that instantly shut down multiple encounters that would be more likely to get a level 1 Fighter killed (a simple archer on a cliff can be reached with Sleep) nor by Baldur's Gate where a level 1 Mage just wins every encounter with Sleep and Blind. >The average wizard character is as defenseless against an unforeseen backstab or stun as any other character. There are plenty of other ways to beat casters as well with melee classes. Most of them involve emulating the caster's toys or assuming he isn't somehow protected by abjurations 24/7, which, by the way, Baldur's Gate also lets you do.
Isaac Price
examples?
Liam Carter
7.62, satellite reign (the game is kind bad, but not because of the combat), Fallout tactics, Men of war single player (kind, you can slow down and pause, but you can't queue orders during pause).