How to make a good Sonic game

All of Sonic Team's resources should be spent developing good 3D physics and mechanics. Everything else needs to be put on hold until they have good 3D mechanics and physics. The artists should be working on this goal. The musicians should be working on this goal. Everyone should be invested in making 3D Sonic FEEL good to play, first and foremost.

Only then, will Sonic be good again. If you disagree with this, then tell me what the alternative is.

Attached: tumblr_nbpvd6pbCM1tqayvro1_250.png (250x383, 157.44K)

Other urls found in this thread:

youtube.com/watch?v=YOyerVz8bO8
youtube.com/watch?v=YHskAXG-nVw
twitter.com/AnonBabble

End this cringe as fuck franchise already.

Attached: Sonic n Crash.png (800x892, 143.92K)

A good feeling 3D Sonic title is something like Unleashed, and while some people like it, even they can't really pretend Unleashed really tried with its level design.
Sonic needs good level design

the problem is that sega of japan had their masturbaiting arm wrapped around the american teams neck whenever they were making sonic games because the japs insisted putting their gimmicks into each new game, such as the Warehog sections for unlease and the wisps for colours. now that sega of japan is gone we'll just have to see what the american team can do now

God, that cutscene was so good.

Short answer: Maybe dont give it to sonic team?

No, Sonic felt awful in unleashed. You have it backwards. They started with the idea of super linear levels, and then built Sonic's mechanics around the linearity of the level. Thus, Unleashed Sonic doesn't turn well, because they don't want you turning around. His jump was gimped to shit. Grinding became thoughtless. He accelerates too fast, making him unwieldy. There are no pinball physics, because everything facilitates bursts speed, not ramping speed.

Mario got it right, because in-studio, they have a bunch of people working on various tech demos. And then they figure out what mechanics feel best, and then build levels around those feel good mechanics.

>Sonic World Forces
>Sonic's stages play more like Unleashed daytime stages
>Avatars are brought back but this time their stages play more like Sonic Adventure
>Has Unleash like hub worlds to explore as your Avatar, can interact with other Sonic characters in those locations
Would you play it?

add Rick and Morty as playable characters

This will likely happen, or at least there will be a reference to the show in one of the game.

You mean SA2 started it, and even though the levels are linear, there are still branching paths in stages like Adabat, Eggmanland, and Empire City in 3d, and practically every 2d section has multiple ways of getting through it. Also, I have no clue why you're bringing up pinball physics when this game clearly wasn't going for that. I agree with you on the turning and acceleration though, and the Unleashed drift wasn't that good.

Sounds awful. Avatars was a bad idea. Why would you sideline all the cool characters for a dumb avatar? Especially since Adventure style gameplay would be better suited for Tails or Knuckles or Amy.

Unleashed style stages are boring. It's just a series of boost pads and springs, where you're barely in control. It was fun when it was new. But the novelty has long worn off. I'm sick of it.

I remember an idea from Yas Forums about a Sonic game where you have Super Sonic from the start and it's about maintaining your super form or else the stages become tough as shit without it.

>Avatars was a bad idea
From a gameplay standpoint? Probably. From a monetary standpoint? lol no. There's enough furries and deviantart users out there for the avatar system to have made Sega a large amount of bank despite Forces being shit had they not went full retard again by making the design basic so people's OCs couldn't "look cooler than Sonic".

I want the Nemesis system

Attached: Sonic Nemesis1.jpg (1217x879, 128.51K)

>You mean SA2 started it
I didn't mean start in that sense. I meant when they were planning the production of Unleashed, they began the process by settling on linear boost style levels. And maybe I shouldn't have said "linear". I meant narrow. Everything is very narrow in Unleashed. Like you're boosting down an elaborate bowling alley, and enemies are just pins to knock down, nothing more.

"Branches" mean very little in Unleashed. Because it's just another narrow alley to choose. Go play Apotos again. Ply up until you reach the part where the level branches off to the left. Stop there, and just move steadily. You will noticed that the camera is very fussy. It doesn't follow Sonic, if follows the track. So the camera will try to stay on the main road, until you're firmly on the side road. And turning into the side road is hard, because the game doesn't want you turning around and backtracking or sight seeing. The controls fight to keep you on the narrow path. That's not a real 3D game. You don't have freedom of movement. You have a corridor with boost pads and springs to keep you propelled forward.

Also, I have no clue why you're bringing up pinball physics when this game clearly wasn't going for that
I brought it up, because Unleashed has slopes that you can't utilize. Pretty sad for a Sonic game not to have pinball physics. Meanwhile, Mario Odyssey casually has Mario roll down slopes in a ball for the fun of it. That ability isn't even very important in that game. It just feels good.

I really don't care about Sonic Team's profit margins. Think about it from a quality standard standpoint. You cheapen the series by allowing deviantart OCs to riddle it. People make OCs, because they want to BE Sonic. But if you displace Sonic, then he loses his coolness. Same with the other characters. You want Sonic characters to be special, and then their specialness is what inspires others to be like them. But if you sideline all the characters, and make the OC the star, then eventually people are going to be like, "Maybe we don't need Knuckles anymore", "Maybe we don't need Tails anymore". "Actually, why can't I play as my Avatar all the time? He can do everything Sonic can do + he looks cooler."

Just make Breath of the Wild but put Sonic in it. Not even joking.

What is that? Nemesis from Resident Evil? So you want super powerful Badniks to stalk you throughout stages?

Attached: Amy_and_birdie_chased_by_Zero.png (979x733, 1.06M)

I think you're overthinking it. It's not like Avatars will have a permanent inclusion in all further Sonic titles, just like Emerl and Mighty the Armadillo weren't. And I doubt they could ever replace the rest of the Sonic cast

The Nemesis System from Shadow of Mordor
>You defeat Metal Sonic with a gun
>Metal Sonic 2.0 is bulletproof
>E-234 BoxBot defeats you
>He gets promoted into a shieldbot with supporting units
>You were playing Sonic until defeat, So he's now inprisoned and you have to play Tails until you break him out

I never played a Sonic game and thought to myself "Wow this game is great and fun because of its physics" or anything to that effect.

>sonic
>cringe
>crash, another furry franchise
>not cringe

both are pretty cringe and both are fun

Attached: 1554330568836.gif (326x182, 602.09K)

What's the point of having them at all though? Your reasoning being that they will make the OC autists happy. But why cater to them at all? They are already buying into the game. They're the megafans. But that doesn't mean their OC autism would be a good addition to the game.

And what if Sonic Team "got it right". Whatever that entailed. Say the customization was really good, and allowed people to make whatever they wanted. Now what? You're just going to take that away from them in the next game? What did it all amount to then? Whatever the one game was, be it good or bad, it was tainted with shitty OCs. And then it's gone, and the OC autists are now upset that they aren't getting a good thing again. Kind of like how Chao autists still won't shut up about the Chao garden being taken away.

REMOVE WISP

Oh, I think I know what you're talking about. My brother was talking about Shadow of Mordor and enemies getting promoted and shit. That sounds super fucking retarded. What a useless addition.

You don't have to think it in order for it to be true.
You probably don't think how wondrous it is that you can walk. But take that ability away, and then you will learn to appreciate it.

>You don't have to think it in order for it to be true.
Well it's not true for me, is what I meant.

Well if you liked the Classic games, then of course it was true for you. The classic games are all about physics. It's inescapable.

>Well if you liked the Classic games
I didn't.

>All of Sonic Team's resources should be spent developing good 3D physics and mechanics
Or just buy the Project Hero engine since it's already perfect.

Attached: 1565232638815.png (300x310, 8.4K)

I would, but mostly for the Adventure segments.
As for using the Avatar for it though, I feel Buddy would be best used as something you can use on level replays. An incentive similar to the Chao Garden, except you can put clothing options and the like behind Ranks so it becomes more than just grinding enemies.

Oh, ok. So you're like one of those born deaf people, who doesn't want to get their hearing fix, and in fact wishes their children are born deaf too.

t. Got filtered at Spagonia

I don't need or want Buddy honestly.

But I would play it.

But I got an S rank in Spagonia.

I just finished Forces and man it sucked. But that's Sonic.

Attached: tumblr_inline_ootz2cVqBw1thtl7y_500.jpg (500x375, 73.76K)

Why play any game if you don't play it for it's gameplay? Are you a zoomer?

Not him, but I never really liked the classic games because you can't really see where you're going. He probably just never played a momentum-based 3D sonic game before because there aren't any official releases (to my knowledge). Project Hero and Utopia both instantly showed me how a sonic game in 3D should play and I just can't go back to the previous ways.

The fact that you guys needed to play a 3D Sonic game with physics in order to see it, is really sad. I've been able to imagine it for years and years.

Momentum and tight controls.

Better late than never.

Attached: 1555837252231.png (555x555, 305.42K)

none of that matters if the level design is awful

You can't build good levels around jank.

Agreed, you gotta get both right. One can't carry the other.

But my perspective, I've been telling you guys it can work. And you just go "huur, I like adventure!" or "Durrr actually, I like boost better" or "BLAGGHAR JUST MAKE THE WEREHOG WITH KNUCKLES".
You guys just keep pointing at past games that kept getting it wrong, or only half right. And I had to endure that shit for years, because none of you have any imagination.

Alright, I'll humor your autism and be your strawman. Why do you think you were able to imagine it so well? The answer to that is obvious, because you played and enjoyed the 2D games. Now from the perspective of someone who didn't play them, how could they imagine something they didn't partially experience? Even if they did but didn't enjoy it enough to play it and have a memorable time, what are the chances they'd incorporate that into their imagination? Think logically. You can't come up with ideas out of thin air, you take inspiration from things you enjoy and THEN come up with the ideas.

just make a Netflix adaptation where Sonic gets raped up the ass

Everyone has played Classic Sonic. Even the other user said he *disliked* the classic games. Not that he didn't play them.

Read the rest of the post.

Just make every stage like Rooftop Run from Generations

the fundamental failing of the quest for the mythical "good sonic game" is that fans of the 2d games are just as autistic and likely to be weird furries as the fans of the 3d games, they can just hide behind those games being less obviously embarrassing

see sonic mania for all the proof you need, where they crammed the game full of cringe characters nobody actually wants to play as like tails and retarded squirrel tails instead of really polishing sonic and crammed the game full of time wasting shit like the desert zone boss transforming into MEMBER THIS animals or all the times they make levels from the genesis games they're copying instead reference fucking game gear games that nobody who didn't grow up with that garbage cares about. just stuff that slows the fuck out of the game but makes some 30-something balding fuckhead go OMG THING FROM MY CHILDHOOD MEMBER THE 90S

What if you take Sonic, put him in a Mario 64/Sunshine/Galaxy engine, but let him reach a higher running speed than Mario can in his games along with the physics that goes with that increased speed?

Attached: 1563358779478.jpg (425x292, 23.07K)

I'm sure there's a mod for that.

>now that sega of japan is gone we'll just have to see what the american team can do now
"sonic: the cinematic experience"

ok, well if you play the classic, don't enjoy them and don't have a memorable time, then you actually don't like Sonic. You don't know what Sonic is, and thus you can't even speak on the matter. It's like like a guy who hasn't learned how to multiple trying to solve an algebra problem. You're too ignorant to have a say.

And besides, if you told me an idea based on something I disliked, I could still put the image together in my mind. Like... let me think... I dislike Final Fantasy. But if you said, "Sonic should have limit breaks", I would form the idea in my mind, or at least ask for more information and try to put it together.

Sounds like a crazy idea. No one would do such a th- youtube.com/watch?v=YOyerVz8bO8

>Sonic Team
You already failed in less then five words.

Ha, yeah. Your right. But I fear what changes another studio might make. Because other studios would try to change too much about Sonic. Her design, personality, and everything else.

youtube.com/watch?v=YHskAXG-nVw

SEGA doesn't care what you want, SEGA just wants cash, and lots of it.

>Her
Pardon?

Attached: why.png (666x682, 128.26K)

Jeez, why did they make Sonic accelerate so fast? Might have been cool with a slower start up speed.