*blocks your path*

*blocks your path*

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>fail his quest
>still lets me join the guild

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Here, brother. Blessings of Mara upon you.
Here, brother. Blessings of Mara upon you.

They had to make their game normie-proof

Fucking amateur

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*power walks toward you*

Lads and lasses, I give you, Falmerblood elixir

Oh boy, the Thieves guild, I can't wait to see all the exciting que-
>talk to 3 people
>clear this house and burn the beehives
>clear this dungeon to poison the mead
>clear this dungeon with mercer
>clear this dungeon with karliah
>clear this dungeon to put the key back

The first quest was kinda cool. The rest are terrible and have some of the worst writing I've ever experienced in any medium.

hes an annoying cunt

Does Skyrim have a single quest you could describe as well written? I've been playing the game again and it's all so fucking bland, and the stuff that isn't downright bad is whatever at best.

>why does karlias dumb poison arrow hit me if im ethereal
>why can't i just kill mercer
>why can't i just kill maven
>why does all the dialogue feel like it came from a joss whedon script
>why do half of the missions not involve stealing anything
>why can't i just kill maven
>why can't i just kill maven

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oh yeah, and the icing on the cake
>why the FUCK do i need to give back the skeleton key and join nocturnes faggy cult

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>hey sell your soul to this daedra for cool powers we need to defeat the bad guy
>oh you don't get them until after we defeat him btw

Pretty much everything you said, but this doubly. Fuck Nocturne, fuck Karliah and fuck the Thieves Guild to be honest.

I hate everything about Riften. Unfinished cut content shithole.

Can't you just keep the skeleton key and have an unbreakable lockpick? Just never finish the quest.

Most of the Daedric quests are where the quality is.

That poison arrow shit was so fucking stupid.

I only join them ironically to steal the cool key then fuck off.

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>want to officially become guildmaster and have a fence in every city that isn't Riften?
>Go do 5 busywork radiant quests in each city, followed by a quick and easy sidequest
>Oh but we won't let you actually pick which city the job is in, just keep accepting and cancelling quests until you get the right one
What the fuck was Todd thinking?

>hey lass, wanna fug?

I kinda want to do that, but as my current character wants to be a knight, she wouldn't join a criminal organization and compromise her honour.

I could try to justify it as her infiltrating to rid Skyrim of their blight. I kinda like that idea now that I think of it. Steal their greatest treasure, maybe kill them all.

The beehive one is the only on that's kinda decent only because you have to do some actual thieving. But then again this is skyrim and nothing matters just pull out your axe and bash everyone nobody cares. Everything else falls into the same pattern as any other quest in the game
Well written, no. There are some interesting ones though like the dark brotherhood one where you have to follow that imperial guy in different cities every day.
Even most of the daedric ones fall into the same formula of dungeon clearing, only this time the quest giver is a disembodied voice with a lot of reverb. Maybe Sheogorath's is kinda cool but you just click the staff a few times and you're done.

Only guild upgrade from Oblivion is Mages and even that is BARELY an upgrade. Dark brotherhood was a disgrace compared to the one in Oblivion.

You need mods/console commands to kill all of the Thieves guild since most of them are set to essential

I liked Sanguine's quest because it was just retracing your drunken steps. No killing focus at all besides if you fail the speech check about the goat.

how the fuck did they expect you to level speech?

I think I can edit the ini
bEssentialTakeNoDamage=0

The Alteration iron to gold levelling method. It takes fucking ages but selling all that gold levels up Speech

>Mage's guild good
Remember how you actually had to work hard for recommendations all over Cyrodill in Oblivion to actually manage to get in the Guild?
In Skyrim all you need to do is cast a fireball spell and you're automatically accepted and treated like some magic god.

>once you're in charge, you're still the errand bitchboy
Just once I would have liked any chance to say "No, fuck this. I am the boss, you go fucking kill that target and bring me his loot."

>>why do half of the missions not involve stealing anything
Literally none of the main thieves guild missions are to steal anything.

>meet me behind the GREAT chapel at midnight!

I tried turning off an essential with console in game and it didn't work. I will need a mod or ini edit I guess.

skyrim's thieves guild was such a downgrade from oblivion's.

I unironically followed the NPCs like he asked thinking he was right into being the target of some conspiracy.

>i shot you so that when Mercer stabbed you you would appear dead and i could save you
except
>she was waiting for mercer
>she didn't know mercer had backup
>she had no reason not to shoot mercer

>implying I would join some thieving retards that are a plague on a town
>implying I would join some edgelord assassins club that's about to go under
Wipe em out.

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Same

Goldenglow Bill of Sale

what's the point of modding the game to kill essential npcs if the game ain't gonna recognize it?

The game doesn't need to recognize it, the only people that would know about it would be my character and the criminal organizations she infiltrated and destroyed by killing all the members.

>work hard for recommendations all over Cyrodill in Oblivion to actually manage to get in the Guild?
You mean also never casting a spell just like in Skyrim?
Only Morrowind had requirements for you to fulfil if you wanna progress into higher ranks.

I did the first time too, but when the first npc did nothing I realized he was crazy.

every guild was better in oblivion than skyrim. no retarded werewolf shit, an actually mystical and grand mage's guild, a thieves guild that helped the poor. and the dark brotherhood with characters that were actually likable. to the point where I've seen several mods so you don't have to kill the members of the sanctuary.

Oblivion had so many argonian waifus, Ocheeva included.

I like being a werewolf, clearing out dungeons is piss easy and I get to rip and tear shit

The problem is you couldn't tell the Companions to fuck off and join the Silverhand.

Riften ... home.
At least it was before I never did an honest day's work for all the coin I was carrying.

Why didn't Oblivion have werewolves when Hircine had a shrine?

They had no reason to hate the Companions for being werewolves besides muh werewolves bad. They never attacked innocent people.

Yeah, I really wanted to join up with Mjoll the Lioness and clear out the thieves guild and kill all the blackbriars.

Or even say to say "nah, I'm good. I just wanna help people." It should have been optional.

God I fucking hate the Skyrim Thieves' Guild, what was the point, I mean what is the point of the Thieves' Guild in general half the time, the stealth system and the Thief Skills in general always have varying degrees of ass suckage outside of the one skill.

If the stealth in TES was better, with a greater variety in how lockpicking, pickpocketing, sneaking and speech worked then the Thieves' Guild could be much more interesting.

If Lockpick puzzles weren't all the exact same thing over and over and if it allowed you more novel ways to deal with them (like breaking down the fucking door, where have I heard that before?).

Pickpocket just needs to be made so it's not a quicksave/quickload chance fucker skill, if you made it simple that removing or adding a certain amount of weight to the character would make them notice that way the player needs to weigh up what they can take and what they could put on the person, also probably having some small puzzles like opening the pocket without being noticed or opening the latch on a bag the individual is carrying.

Sneak is more so a matter of considering surroundings more, like just take Thief's book already and implement that system ffs, also making it way easier to stealth in light armour/no armour and borderline impossible in heavy armour without Illusion magic would probably go some way to helping in that regard. The other thing too is that Sneak Multipliers need to be nerfed, not in the actual numbers mind you but in how they're determined, the system is just trash.

Speech is fucking underutilized as hell and like Pickpocket suffers from qsql syndrome, I wouldn't recommend bringing back food for thought pie though, I think just having more options and having Speech serve the dual purpose of being the Lie/Bravado Skill but also the Translator Skill would help, especially if higher Speech lead to an even greater degree of dialogue outcomes.

Didn't Oblivion made fun of people who wanted a werewolf because Morrowind had it?

fuck bethesda

Werewolves are bad though, they go on bloodthirsty rampages.

I thought you could say "yeah nah I don't wanna be a werewolf"
Does it not progress the story at all or something?

Would the next TES be better with wallhugging stealth?

>Werewolves are bad though, they go on bloodthirsty rampages.
I can smell you from here you vampire leech

>get Ordinator
>Pickpocket and Lockpick are now the strongest skills in the game

they wanted to have you kill off the last unicorn instead. hated that lame quest.