Where is my DMC thread ?

Come here and talk about it. I don't feel so good when they aren't any thread like that

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franchise feels unneeded right now

Vergil DLC never

you'll get more dmc threads once whatever is suppose to happen on March 8th happens. some anons say that's when playable Vergil drops

why ? I would spend as much as I have to. Fuck Capcom

where was it said something is happening on the 8th?

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How do you want the next Devil May Cry to be?

based dmchad

Vergil and Dante on holidays in hell.I won't accept anything else

Slowly chipping away at HAH, I’ve decided to just S-Rank as I go rather than re-running it so I’m stuck on M3 with an A rank.

HAH really teaches you the game in a way no other mode does, I can feel myself getting so much better at each encounter and really understanding enemy mechanics, but holy fucking hell does it make bullet-hell enemies like Artemis a complete fucksuck to deal with.

I'm doing a lil' run on Heaven and hell just to chill out a bit. It's pretty fun

Nowhere. DMC Twitter is gearing up a small fan appreciation thing (they asked for hashtagged tweets to compile about players’ experience with the game and they’ve been spotlighting combo videos all week), they never suggested a major DLC announcement.

It’s just that it’s the anniversary so it’s a significant date and nobody wants to give up hope.

HoH is an interesting beast... I expected clearing it to be easy but S-ranking to be awful due to the oneshot mechanics, but the S requirements are super low. It’s a victory lap in every sense.

Yes indeed. I expect HAH to be the best way to play the game since ennemies have life of SoS mode. Sometimes DMD ennemies life is too big

It’s not. HAH isn’t fun because enemy attacks are balanced around damage and stagger, and DT is balanced around HP recovery; it’s an interesting challenge, but it’s ALWAYS going to be a certain degree of bullshit, and you’re going to wind up playing it super safe and not styling like you should.

Especially against bosses and super-armored enemies, you WILL play “hide in the corner, run back and forth, and blast it with your strongest projectile attacks”. I’m running up to SS in most fights with Nero because if you can keep enemies in stun, you can stay airborne and use endless juggles for safety, which is fun... but I fought the Qliphoth Roots boss at the back of the arena using DT Charge 3 shots and 5 minutes of jumping.

That’s ultimately what a lot of HAH is about.

SoS is the best “replay” difficulty; it’s the most balanced challenge with no bullshit number buffing. ideally you use the mod that turns all AI into DMD AI though

don't worry, he'll probably playable when the special edition drops for next-gen

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what did you think of DMD then ? It didn't felt that hard to me except certain missions that have a weird scoring like 10, 12 et 18. It's just a pain in the ass to play these ones.

Those missions are easier to S-rank on DMD than on lower difficulties because the enemy HP pools allow you to actually do significant damage after building to S+ rank without relying on taunt/RG/etc farming.

DMD is bullshit primarily because enemy DT granting super-armor breaks your juggles and that isn’t fun, and also because their output damage is buffed to bejesus and back.

I think my idea difficulty mode would be SoS, except with DMD enemy AI and DMD non-boss enemy HP pools

The thing that most upsets me about the inevitability of a “Special Edition” versus a plain ol’ DLC is the knowledge that I’m going to have to redo all my progress from scratch.

DMC5 has a lot more gameplay-altering shit hidden behind extreme challenges or grind than other titles; most of them it the big ask was “clear DMD again for the super costumes” but now we have all the special taunts that require millions and millions of orbs, Bloody Palace clears, etc.

Some of this shit I really don’t want to have to do all over again.

DMD is fine apart from dt Proto Angelo and Empusa Queen.
>have a weird scoring like 10, 12 et 18.
They just have weird enemy placing. Apart from Fury tanking your pts m10 and m12 are fine.

No, some missions in the game (including 10, at least) literally DO have a score penalty applied.

All of the Style Points scores are multiplied by a base value which is unique to each mission, theoretically so that missions with weaker enemies or shorter encounters can give more points for them. But M10 and a few others have their base score value tuned to the lowest setting despite their brevity; they’re specially set up to make S-ranking them extra difficult.

I know
But like m10 gives you enough enemies in a first 3 fights (empusas +queen; juddecca and other hells; chaos x 3) to get around 5-6k pts, its the Fury fight that drops your rank significally because you can't style on it enough.

You also take a bath on the Urizen fight because you can’t get a boss clear bonus.

You’re right that M10’s layout on SoS/DMD is easier to S-rank than on H/DH though.

What's Itsuno currently working on?

As long as you get 5k pts and don't die before Urizen you are fine to get s rank score. 5000 x 1.2 = 6k

Dragon's Dogma

>very good with V and Dante
>mediocre with Nero
Am I retarded or simply too intelligent to grasp the power of unga bunga grug?

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Ex-Acts, user.

I am doing them but I still feel very bad with Nero

Seeing what DMC5 is I don't want the next DMC to be.

DMC threads are better dead until the next DMC event. It's just shitflinging otherwise.

I don't understand what it means to be "good" with V other than "manages meter well and is always reading poetry", but Nero plays super different from Dante and I think he's much harder to be good with due to the limited move list.

Nero is all timing and rhythm (Ex Acts, bringer knuckles, minimizing downtime between Charge 3 shots) and understanding how to build a loadout for specific encounters/when to use which breakers/break ages for specific effects.

The most complicated Dante-style input fuckery stuff you'll ever do with Nero will be shit like Snatch-JC-Snatch-Calibur-JC-Calibur-JC loops and stuff to keep yourself airborne, basically. Beyond constantly staying in the air, it's just a game of hitting everything with bang-on timing. Timing your revs to your swings, timing your knuckles to your swings, timing your charge shots to the earliest window not to drop the charge, "timing" your breaker consumption to coincide with the correct encounters, timing your break ages to launch before you get hit, timing your buster grabs to complete before nearby enemies hit you.

Sad!

>due to the limited move list
this, as a rule, always made things easier in the DMC franchise

>playable Vergil outside the special edition

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>want to play some dmc5
>lose all motivation because of the inevitable special edition when I'll have to everything all over again
God fucking damn it, just announce it. Would be my first d1 purchase in over 5 years.

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Same. I have just a tiny bit of hope that another miracle might happen and they go back to the style and atmosphere of DMC1 and 3, but it's honestly a stretch seeing how well 5 was received by most.

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Dante and Vergil spend quality time in hell (actual fucking co-op missions)
Nero gets some more Devil Bringers
No pointless third protagonist (but Trish and Lady are still playable)

Capcom has moved away from "super duper rerelease turbo II plus remix HD ultra magnum edition" shit into "expensive DLC" for their fighting game division, here's hoping the same suits that insisted on red orb MTX for DMC5 insist on an expensive "Special Edition" DLC.

I want Dante and Vergil in Hell to be one story

I want the other story to be Nero and Nico running the Devil May Cry roadshow business

They should be two separate playable campaigns; Dante's and Vergil's is your standard DMC story mode but you can choose to play as either one for each mission, Nero's is a MonHun style job-based thing where he takes on demon contracts around the city.

Eventually, the two story modes converge and unlocks a final chapter type thing.

>130 hours in
>cleared Bloody Palace with Nero
>just now trying to teach myself a new input binding for him
This is gonna suck.

There's a very good chance of a remake happening after how successful the new RE remakes were
Kamiya even said he wants to come back to direct it

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The worst thing about fucking with Nero's bindings is that jet gadget skating controls only make sense with the default binding.

...

Does anyone really want that, though? I'd rather see what Itsuno does mechanically with a reimagined DMC1 than deal with 20 more Space Harrier minigames and QTEs.

I appreciate Kamiya for his vision, he's a great full-package game director, but he makes really questionable gameplay-specific choices, so when we're talking about a title where the characters and story and overall concept are already established, I'm not sure how much he has to offer.

Itsuno is pretty much done with the series he'll probably retire after Dragon's Dogma 2 and pass on the series to someone else anyway
Plus there's a legion of DMC1 purists and Kamiyafags who would eviscerate a remake for everything it changes unless Kamiya himself was involved

>Itsuno is pretty much done with the series
Why do people say that? Has he given any indication that that's true? I know he wants to make DD2 but I don't know where everyone gets the idea that he's tired of DMC.

Itsuno talked about how he wanted to pass on the series to someone else ever since he finished 3 since he felt like he ran out of ideas
Dragon's Dogma is his real passion project

imagine being such a hipster faggot that you legit start to believe 5 was a bad game

get used to the combo-breaker-taunt rotation

use air taunts a LOT

master the follow-up attacks of the buster wing

Sparda game.
So much potential and it will never be made because there's no way they'll take the focus of the franchise off of Dante ever again.

I never said it was bad, knee-jerk reaction kun.

How do you even get less than an S rank on Hell and Hell? I haven't done it in 5 yet because I want to finish the Boloody Palace with V first seeing as he's the only character I haven't done it with, but I would have thought that the No Damage bonus would nearly guarantee an S.

You get punished for getting hit more than twice, mission 10 is still a huge bitch

I'd want no remake, but if one were to be made I'd rather Kamiya do it, just because I think it'd be interesting to see how he would handle DMC after all this time.

Fuck off retards. DMC1 with 5Dante copy/pasted in sounds bland as shit. A new combat system to manage entirely would much more preferable.

I'm the one supporting Kamiya directing it you retard

good.

You only get the no damage bonus for taking no damage. You actually get 3 gold orb revives, so you can get hit 3 times.

It's weird; getting hit once takes away no damage and "no continues" (1.2x) but it doesn't give you the "used a gold orb" penalty (0.9x)... but the game doesn't treat gold orbs as "continues" because if you use all 3, instead of getting the "triple continue" penalty (x0.9) you get the "triple revive" penalty (0.5x)

Moral of the story is, S-ranking HAH is basically a game of making sure you end with all 3 gold orbs, since you'll get a 2.4x bonus for no-damage-no-continue and in that case, you basically have to do nothing at all but spam gunfire to not be guaranteed an S-rank.

The thing is, as much as I like Kamiya's work overall, I don't think he's ever developed a combat system as fun as 5Dante, so I dispute that claim.

Sure, I'd be interested in more than a pure copy-paste (which Itsuno doesn't ever really give anyway), but I don't think Kamiya is in a position to offer something better than Itsuno in that case.

That's cuz you just want to freestyle instead of use the right tool for the job fool.

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Why did they make it so E&I charge automatically in Gunslinger but not Coyote-A? I would get it if neither charged automatically, but to just have it on E&I is kind of shit. I'd much prefer it if Coyote-A got it too.