Trials of Mana - Gameplay Trailer

I will now buy you game!

youtube.com/watch?v=9IE8ustIo_o&feature=emb_title

Also it really looks fantastic. Not sure about the fighting system. Looks like a mix between atelier and tales of berseria.

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youtu.be/_kNtYfuhXSM?t=161
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Too bad there's no multiplayer.

I will now buy your game

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What a shame they had to make it soulless 3d

Is she wearing heels over boots?

They put effort into this
I just dont care for this button mashing gameplay with a spell every now and then anymore

The change in the combat is what really makes me interested in this. It also makes me wish I didn't pick Kevin in the collection.

thigh high boots user, they DO exist

look at the edges.

Charlotte > Angela > Riesz > Fairy

I am glade we can all agree on this.

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that's just the design to give the illusion, which you fell for.

I just started playing the original in the collection of mana the other day
it's cute and I want to fuck all 3 of the female characters

So you can change every character into a different class? How does this work?

Looks fantastic.

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What change?

>The plot received mixed reviews by critics, who found the overlapping stories to be interesting and to enhance replayability, but the characters and plotlines themselves to be flat and clichéd.

No, thank you

Ah shit, just played recently Secret of Mana and SD3 through with a friend, but I still have that itch. Has the story been changed at all? It starts super fucking strong but degenerates into complete nonsense by the end in pretty much all the three endings.

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choose coomer

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>bottom right
picked the fuck up

Basically after a certain point in the game, about a third or so in, you unlock the ability to go to certain locations that have a crystal that lets you change jobs. These are treated as unit promotions that each follow a different set of abilities. There are six classes for each character that follow a light and dark path, with each "level" giving you two options for classes.

In the original game this game you a different menu portrait and palette swapped the sprites, but in this game each class has a unique model, and you are also granted the ability to switch to whatever costume you like from any class you used previously, or the default model. You also now have the ability to respec and change your class rather than be stuck with your choices for the rest of the game.

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Not even local?

Here's a visual representation of how the classes work using Duran as an example. The remake is also a good opportunity for them to rework how soon you get the level 2 classes since the game was basically over by the time you unlocked them.

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Nope. They'd need to have a splitscreen for that anyway. It's a shame that they don't have online co-op or anything now that battles aren't interrupted by menuing or spellcasting freezing time.

Also the original's class promotion needed items that were rare random drops.

Only the level 2 classes, to be clear for anybody who hasn't played the original. You got the first tier of classes for free by going to the crystals once you were level 18.

Basically at level 16 and 36(iirc) you can change classes, going either light or dark. Light tends to be defensively better and dark offensively, while mixed end jobs tend to be hybrids. Not REALLY that simple, but in rough terms.

Like Knight can equip a shield(bugged in the original; evasion does pretty much fuck all) and heal, while Gladiator has a higher strength and learns how to enchant his own sword with elemental powers etc. Then Paladin is a strong fighter/healer while Lord is a better Healer(strangely enough), while Swordmaster focuses on getting giving the whole part elemental buffs and learning some advanced ones for himself as well, like HP or MP drain, while Duelist is pure FUCK YOU I HAVE 22 STRENGTH AND A FULL SCREEN TECH.

youtu.be/_kNtYfuhXSM?t=161
Fuck, do we have any footage of techs yet? I kinda wanna see Eruption Sword and Seiryuu Death Fist/Suzaku Sky Dance. Or fuck, any of Kevin's throws.

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>25 year old JRPG classic is a coomer shit now

Fuck no.

My first playthrough consisted of Duran, Angela and Kevin, it was honestly not that bad lacking a healer, later I made duran a Paladin and he was doing both jobs of tanking and healing, he was pretty good a it.

t. shitposter who never played seiken densetsu 3

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Duelist looks pretty good. As I kid I used to desperately look for Duelist fanart, because I thought the official art was so fucking cool.

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Too bad PS4 version has censored cloth physics, but what can you expect from Sony.
It's literally a 3D model of original concept art of Magus, you double faggot.

>t. boomer larping zoomer who doesn't even know the said game has never gotten the Western release

The fact that this is an opportunity for all of the classes that previously didn't even have official art beyond the menu pixel art to get lots of fanart is exciting. I wish that some of the monsters would get drawn too.

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burn the witch.

>who doesn't even know the said game has never gotten the Western release
oh no no no no no

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I'm playing it right now in the collection of mana

old school rpg girls da best

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Its fantranslated release was a pretty big deal.

You sound like there are old school coomers too.

not quite liking the new hightension wire
drums sounds weak

I bet you don't even know what aerisdies is

So much soul, although I just 100% Berseria and I don't know if I'm willing to get into another long ass JRPG

That one guy who has been making doujins and single art pieces of Riesz for decades seemed pretty happy with the 3D models. If they please such a hardcore waifufag Yas Forums really hasn't got much room to complain about them.

I just finished DQXIS and am slowly working my way through whatever Dragon Quest game I can get my hands on. Is this series comparable?

post it

Yeah, Hiroki Kikuta's autism just can't be matched.

They'll fuck it up again.

I'm still baffled at how mediocre his Indivisible OST turned out to be when SD2 and SD3 OSTs were so fucking great.

I never even played SD3 but with this trailer I was getting this weird cross-nostalgia vibe to Secret of Mana music. Thought most of it sounded pretty good.

This is still my biggest complaint about the game. The final classes all have really cool shit but you barely get to play with them, and you also have to deal with the base classes for an obnoxiously long time.

What in the actual fuck, seriously? That was like one of the biggest draws of the originals. God fucking damnit Square, how are you this out of touch.

Based. Put fairy right behind Charlotte though because she's confirmed cunny now.

>tfw actually enjoyed the Secret of Mana remake

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>if it doesn't have a western release then it doesn't exist
I wish they stopped translating/porting games over to your countries, fucking western faggots holy shit

who here
duran/angela/riesz

I"m super excited for this. I preordered this on steam alongside doom, and I think that's the first time I've preordered a game in a very long time

they're (somewhat) fixing this at least

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I’ll stick to the original, thanks

To be frank, no. The feeling of the games is quite similar (whimsical fantasy adventure to get a legendary sword, with some sombre moments in there too) but DQ has always been a turn-based RPG, IX was almost an action RPG like Mana but the uproar was huge so they didn't do that. The gameplay is fundamentally different, Mana games have action-based combat like Zelda but also have stats that you can control. That said I like both series so if you like DQ you'd probably like any of the Mana games. The music in both series rocks too but DQ goes more for orchestral-style overtures and Mana has much more ambient sounds, the original Final Fantasy Adventure being the exception.

Mana games aren't huge. The original Trials is like 30 hours at the most, Secret is 30 hours too and the original Final Fantasy Adventure is a 10 hour game.