>Ryza finally on sale
>Ayesha, Shallie, and Escha & Logy are newer releases and also on sale cheaper
Should I just get a newer one? Never played an Atelier game because theres so many and they're all so damn expensive.
Ryza finally on sale
avoid shallie
if you're experienced with atelier get Ayesha or Escha
if you're not get Ryza
I'm playing Shallie right now and liking it better than Escha & Logy. Sure, they just fucking gave up on the time limit in the last game of the trilogy, but E&L's time limit was so retarded it actively hampered my enjoyment of the game since I always had lots of time I didn't know what to do with and it felt like a waste to just skip it by sleeping. Of course Ayesha is by far the best of the three, but it comes with being the best Atelier period.
Aren't they trilogies though so there's definitely a starting point for them.
What's the best Atelier game if I want to be surrounded by cute boys?
Hakuouki Shinsengumi
Yeah, Ayesha should be your first if you're starting Dusk.
Probably Rorona.
but it's a trilogy, you gotta still play it to get the full experience
Start with Ryza if you only care about shiny graphics.
Start with Rorona or Ayesha if you care about getting a quality game with lots of content.
Yeah, Shallie is nowhere near as bad as E&L. I feel like the hate for it was overblown, or maybe just that the hate for E&L was underblown since at the time I barely remember anyone complaining about E&L.
>>Ayesha, Shallie, and Escha & Logy are newer releases and also on sale cheaper
They're ports of older games, that's why.
Okay from what I understand it chronologically
Rorona > Totori > Meruru > Lulua
then
Ayesha > Escha & Logy > Shallie
then
Sophie > Firis > Lydie & Suelle
then
Ryza
>at the end of chapter 6
>Escha, Logy, (a) Linca, Keithgriff and Odelia, even fucking Harry and Reyfer have shown up
>Ayesha still hasn't and she's been absent since her game
The wait better be worth it.
Hows Sophie?
I thought chapter 6 was the one she shows up in. Shit, am I in chapter 7 already?
Like Ryza in that they both have bad combat, weak characters and designs, and little content, but Ryza has good alchemy whereas Sophie's alchemy sucks.
Chapter 6 is the one where the Shallies travel to the eastern continent but they're called back and put on standby. I'm at the end of that and am doing some synthesis before wrapping up the main Life Tasks, Ayesha is still a no-show but it does feel like she should appear soon.
not him but I refuse to play the whole Rorona trilogy because of how they completely butchered Esty's name
Damn son, it was an idiotic change but Dee only ever comes up in Esty and Filly's introduction name cards once in each game. You can get over it and have lots of fun with some great games.
no fucking no
imagine if her parents or a relative was introduced in a later game
or maybe her family is some kind of important clan
it would fucking destroy the story
Her younger sister was already introduced in Totori, the world didn't explode.
or maybe it's why this new coronavirus came into existence
Which one has the best gameplay? Never played this series before. I just want a comfy rpg with fun gameplay to lose myself in.
Meruru and Ayesha.
They're all turn based RPGs with a focus on going out to craft items.
The three arland DX games and Ayesha have goals that have to be reached by a time limit. Afterwards the company was bought out by Koei Tecmo and they started making changes. Time limits were removed, the girls weren't molested out of nowhere by a grown ass adult, and they stopped dubbing the games. People will go on all day about Atelier 11 (Rorona) being so much better than Atelier 21 (Ryza) because of those things.
I see. Personally, I hate time limits.
but people don't like dubs
You should try one of the games with it anyway, they aren't stressful. They're mostly there to give you direction and prevent you from just mindlessly grinding.
what if it doesn't feel like grinding to you, and you just like the world of the game and just want to immerse yourself in what feels like a career?
Please announce that you are a different poster, he was responding to me. It's rude to take over a conversation under false pretense.
Ayesha is the only game from the series and I didn't liek it that much. I just don't like that management kind of stuff. To be precise, the ''certain events are avaialble only on certain days'' shit. Are all other games like that?
But I have to say, from all the footage I've seen, Ryza does look interesting. Should I give this series another chance, or just avoid entirely?
But I'm not trying to take over a conversation
more than one person can always reply to a post
since they work in trilogies, just wait until the Ryza trilogy is complete before playing so you aren't left hanging and waiting months or possibly years for the next installment
>Ayesha is the only game from the series and I didn't liek it that much. I just don't like that management kind of stuff. To be precise, the ''certain events are avaialble only on certain days'' shit. Are all other games like that?
yes
I don't understand your point. I didn't say the games that don't have time limits automatically make you grind, the difficulty in most of them is so low (and you're not even allowed to play on the highest difficulty until NG+) it's not even a concern. But time management gives weight to your actions and at least some of the games (Arland trilogy and Ayesha) managed to balance that so it was fulfilling but not daunting. That's just something you don't get with Mysterious, Lulua and Ryza, whereas all games let you "like the world and immerse yourself in what feels like a career".
my point is that what if "mindlessly grinding" is what's enjoyable for the person?
that they don't really care about or don't want to find the most efficient way to do things
they found a process or an activity they're comfortable with to achieve a goal and they just want to stick with that and don't really want to experiment further unless absolutely needed and can progress the plot or game at their complete discretion
it just seemed to me that the way you described time limits , would run counter to that kind of play style
That's okay, I didn't tell that user not to try the games without time limits, I just told him to give the ones with them a chance too.
Just pirate it dude.
I wonder if they should just design future games to have two campaign styles; one with a time limit, and one without
that would still mean that I am subjecting myself to the translator's bullshit
like if I absolutely hate X clothes because the fabric feels bad and can potentially kill me, then getting it for free doesn't change anything
That would take a ton of work due to having to balance things two different ways. What I would do is what Firis did, but on a whole game scale. Have a time limit that only determines whether you get the best ending if you complete the main story before it's over, otherwise you can keep going indefinitely but you'll get a different ending. That way they could also have the postgame optimal build autism that wouldn't be present to the same degree in games with time limits otherwise.
>People will go on all day about Atelier 11 (Rorona) being so much better than Atelier 21 (Ryza) because of those things.
Or there's how Rorona has a battle system that isn't retarded, how Rorona didn't have its character events cut out to be sold as DLC and it's full of character interactions, how Rorona actually has a wide variety of effects for battle items instead of everything just being thrown and exploding at the enemy, how Rorona actually has a bunch of different endings including character endings, how Rorona has a far better soundtrack, or how Rorona has infinitely better character designs.
But no, people totally only dislike Ryza because they got rid of time limits and the shitty dubs no one ever gave a fuck about.
You weren't meant to take the obvious bait.
Yeah but then people would whine about not getting the "good" ending if they didn't go with the time limit.
>That would take a ton of work due to having to balance things two different ways.
Just because something would take a lot of work, doesn't mean it shouldn't be done or that it's not worth doing
Are there time limits to Ayesha besides the usual 3-year limit? I've gone several months so far and am freaking out because I've done the first ghost town (underleveled; basic actions and combat eat a stupid amount of time - something I've hated in all the time limit games)
and haven't encountered another time limit yet. Can I just b myself? I'm behind where the guide says I should be in side quests, but I'm ahead of the main quest.
Unfortunately all Gust games are subject to shit localisations and this hasn't changed at all since KT took over. If anything it's actually gotten worse.
Thank you, anons.
I'm fairly sure there are events that you can miss if you take too long but in general it's very lenient and gives you a lot of freedom. On my first playthrough the only reason I didn't get the true ending was because I decided to leave Keith's sidequest until after completing the main story, which breaks it for no reason.
there can't be anything worse that KT has done in the succeeding trilogies compared to that Esty shit
The best ending required some work even in Mysterious and Lulua. It was only Ryza that completely dropped the concept of alternate endings and it's one of the things I dislike the most about it, so I hope they don't keep going that direction as it makes the game feel a lot more like a generic jrpg.
Yeah, but realistically Gust won't do it since they're forced by KT to shit a game out every year. And now they're doing things like making character events DLC so if anything there's even less content.
Both Ayesha and Ryza are solid choices. Ryza might be better for newcomers since it's easier to get into, but it's not a traditional Atelier in terms of structure and puts more focus into story and exploration. Ayesha is a better game overall, but might be harder to get into, not only because of time limit.
>And now they're doing things like making character events DLC so if anything there's even less content.
probably just means Atelier fans should now wait for the complete version before buying, like how there's Dynasty Warriors No. X and then a Dynasty Warriors No. X EXTREME LEGENDS version comes out
although ATM we don't know what this new trilogy will end up being
Yeah, what the fuck. You get Keith and his sidequest right before the endgame, he should at least tell you there's something he really wants to check before going to save Nio to clue you in.
It's already been longer since Sophie (and Mysterious in general) than it ever was between Arland and Dusk getting the Plus versions of each game. I don't think they'll make complete editions for the more recent games anytime soon, especially if PS5 is backwards compatible with 4. They'll just keep the original games and DLCs up on PSN/Steam.
Here is a cap of three of Escha's skills in Shallie. Note the skill names, above where it says Effect Description. The descriptions for these three skills are wrong; they put descriptions for the wrong skills there. Literally every character in Shallie has 2-3 such skills with wrong descriptions. This is normal; every game since KT took over is full of this.
Shallie has a sequence of events in Shallistera's chapter 7 that the localisation managed to make play in the wrong order. This would be long-winded to explain so I'll leave it at that unless you want me to.
Ar noSurge's English release launched with every NPC in the entire game having the wrong dialogue because of a formatting fuckup in their dialogue file that would have been caught with a single hour of QA.
Almost every single European PSN release of a Gust game since KT took over has been delayed by 1-3 weeks because KT keeps fucking up; they blame Sony for it every time.
Atelier Totori+ on the Australian PSN shows an MA15+ rating despite actually being rated R18+, this would be grounds for it being taken down if anyone actually cared.
Lydie & Suelle mistranslated the character name Voltaire as "Borthayre".
Atelier has a recurring character named Pamela in it who is typically a purple-haired woman that is a ghost. In Ryza they had the character return but this time they changed her name from Pamela (パメラ) to Pamila (パミラ) in Japanese. The English localisation called her Pamila in her name field and Pamela in all the dialogue boxes.
Blue Reflection's localisation censored the character viewer and the script is full of typos, misspellings, missing words, and at least one instance of fucking up the character tag on a dialogue box so the wrong character portrait and nametag are used for a line.
I could go on but I think you get the idea.
Oh yeah, and just in case you had any doubt, the only one of these things that was ever fixed was the Ar noSurge fuckup, just because of how massive the scale was and how simple it was to fix. As a general rule KT just shit everything out and never patch anything. Ryza actually has gotten some performance patches for Steam though, which would be down to how well it's sold.
thank you for being comprehensive about this and listing all that down
so I guess it just means that I should skip all the trilogies since there's at least something wrong in each them
>The best ending required some work even in Mysterious and Lulua. It was only Ryza that completely dropped the concept of alternate endings
Sophie only had one extra tiny scene, if you managed to get the philosopher's stone before beating the last boss. I hope that Ryza 2 gets more love, like Firis did.
God I want to breed Shallie so bad
I only played Ryza, then Mysterious
should I go for arland or dusk next
Which one? I've been playing Shallotte's story and I put her in the swimsuit for a while, but it was bad for my heart and especially concentration so I had to put her back in her default outfit.
I suggest Arland -> Dusk because you can see Dusk turning from an evolution of Arland into a prototype of Mysterious between each game in the trilogy.
Shallistera. Her hair is generic I guess but it's the kind of hair that I like and her clothes are so pretty.
Shallote is curvier but I don't like her hair or her fashion.
I haven't gotten to their game yet so not sure about their personalities, but the art makes Shallote look genki while Shallistera looks demure, which is more my type too.
>the art makes Shallote look genki while Shallistera looks demure, which is more my type too
Yeah, they're like that and I really enjoy their dynamic.
From what I've played so far, the choice in protagonist changes the scenes a lot more than it did in Escha & Logy, so definitely go with Shallistera if you like her better. You get to play a short prologue with each of them before choosing so you don't have to go by gut feeling like in E&L.