Baldur's Gate 3 - no day/night cycles or special encounters

More downgrades.

>During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future?
>Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game.
>I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it.

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>Is everything going to be handcrafted in Baldur's Gate 3, or will there be some kind of procedurally generated encounters later on down the line?
>Matt: As far as I know, everything's hand placed. All of the encounters are set up manually by us. You're talking specifically about combat, right? In that case, it's all completely hand placed by us. There's no level scaling or anything like that. As far as I know, we're not doing any generated encounters now.

wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/

Damn all handcrafted content? Sounds aboslutely kino.

>Baldur’s Gate 3 will launch in Early Access with five companions to begin with, with more coming later. Throughout the main campaign, all companions are open to romance from all other characters, and senior writer Adam Smith is looking to create more complex relationships, with the help of Dungeons & Dragons lore to mess with the players’ heart strings.
>“So, Liselle, she’s the Githyanki. And Githyanki don’t really do monogamy,” Smith told VG247.
>“So if you sleep with Liselle one night at camp, the next night you might well just find her sleeping with somebody else. And she’s going to be like, ‘oh, that was a bit of fun, wasn’t it? How are you doing?’ And you’re just like, ‘oh!’ Heartbroken!”

baldur's gate 3? you mean baldur's cuck 3?

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why did i move here? i guess it was the cuckshit

>Baldur’s Gate 3 will launch in Early Access with five companions to begin with, with more coming later. Throughout the main campaign, all companions are open to romance from all other characters, and senior writer Adam Smith is looking to create more complex relationships, with the help of Dungeons & Dragons lore to mess with the players’ heart strings.
>“So, Liselle, she’s the Githyanki. And Githyanki don’t really do monogamy,” Smith told VG247.
>“So if you sleep with Liselle one night at camp, the next night you might well just find her sleeping with somebody else. And she’s going to be like, ‘oh, that was a bit of fun, wasn’t it? How are you doing?’ And you’re just like, ‘oh!’ Heartbroken!”

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The scope is extremely small. The series went from being near open world in BG1 to scaling down in BG2 to now being a RPG-visual novel.

FUCK OFF EARLY ACCESS YOU SHIT DEVELOPERS

>downgrade of a feature that was never in a game in another series
i'm not sure 0 to 0 counts as a downgrade

The previous games obviously had both of those, so stop writing nonsense.

Huh? Day/night and weather cycle were a thing in Baldur's Gate. You do realize that? You could get even struck by lightning at randon.

Who the fuck think random encounters are better than handcrafted ones?

>impacted NPCs, monsters and magic

It just confirms that everything is being influenced by DOS2, a game I never even played.

Rent free.

>RPG-visual novel
Alright that actually got a laugh out of me.

Havent these guys ever played an actual game of DnD/Pathfinder? There's nothing worse in the world than a DM that tries to railroad you into their shitty, badly written """"""""""story"""""""""". Fuck your faggot premade encounters, fuck your precious custom NPCs, let me do what I god damn want and keep the world running as seamless as possible. I hate that shit. I really do. Stop forcing your gay shit on me.

>nooooo you can't just post direct quotes from the cuck devs nooooooo HELP ME SWEN
HAHAHAHAHA

No one cares about that irrelevant shit. There are way more pressing matters that threaten to ruin this game.

>I want grinding just like my weeb trash

>very, very story focused
Well all the cringy dialogue I've seen in Divinity 2 makes me worried about this.

>There's casual sex involved why can't everyone be a pure maiden that marries me after I say hi to her
Cope harder incel.

It impacted the druids. Also hiding in shadows at night was easier. And nighttime had more random encounters - especially in cities where you could've gotten mugged by thieves and vampires.
Not to mention the small stuff like random NPCs disappearing and more guards showing up on the streets.
You did play BG, right?

>h... have sex you incel
hahahahaha you fucking soiboi faggot lmao

>day night cycles are complicated in multiplayer
What? This is idiotic
>tie time to host player/server
>Everyones client rums on that clock
Is he an idiot? Fucking Lord of the Rings Online and WoW did that in an MMO almost 2 decades ago. And other non mmo rpgs probably before that. These "developers" are incompetent. Probably went to Californian schools for their degrees, where they've been cutting difficulty down.

Yeah, many quests depended on the time of day.

What the fuck are you talking about? What does my post have to do with grinding? Go ahead, tell me what went on in your pea brain to come to that conclusion.

Shadowheart!

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wow they keep putting nails in the coffin huh? i wonder how people would've reacted back in 200x, nobody was going to believe it, it'd just pass as some mongo trolling the fanbase.

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it barely had any impact on the game, beyond getting darker

Also, who the fuck cares about multiplayer? BG games were never famous for it's multiplayer aspect. It was 95% a singleplayer game with multi being an afterthought. Is Larian making a BG game or DOS3?

I can't even think of many cRPGs that ever utilize day-night cycles worth a damn. The Witcher 1, maybe. I don't remember BG2 doing anything with Night cycle aside for them.
We need to bring time-sensitive spawns, quests and events into RPGs more. But then they become missable content which big-name devs can't convince their soulless corporate masters to get on-board with.

All of that adds to making the world feel lively, which this one apparently doesn't care about.

Ask me how I know you never played Baldur's Gate. Especially Baldur's Gate 2.

*them vampire ambushes spawning.

even skyrim had a more advanced "day and night cycle", and it was fucking nothing

i played both on launch

jesus fucking christ it really is the cyberpunk gta sun autist. what in gods name is wrong with you?

>it didn't impact the games!
>it's such a small and tiny thing!
>lol who cares?
You know, when you keep taking things off time and time again you are left with nothing interesting.

Imagine a Gothic without anything interactive or detailed, the games would suck.

i honestly don't even remember the mp player option and i just finished 2 a couple months ago.

"Nothing" as opposed to not having it? If it didn't have it it would have had a tremendous negative impact still.

But it had SOMETHING. Stuff changed at night. More random encounters, different quests, less NPCs. It was at least immersive.
DivOS3 goes: "nah, fuck that, it's too hard" and gives us nothing.

What the fuck are you even asking for? If you want MUH MAXIMUM FREEDOM play an actual game with a good dm you autist.

It doesnt need to have a huge effect on gameplay. Its about making the game feel more natural. The gameplay benefits like sneaking and such are there for immersion.

>Is Larian making a BG game or DOS3
It's quite clear at this point that it's DOS3 with a 5E DnD coat of paint and the words Baldurs Gate prominently plastered on the box.
Larian are just doing what they know and WotC doesn't care as long as it sells (which DOS3 will)

>DivOS3 goes: "nah, fuck that, it's too hard" and gives us nothing.
That's divinity in a nutshell, to this it still baffles me how highly it was praised and i'm still butthurt that every reviewer hated kingmaker.
It's like people actually want to watch the gaming industry burn down.

Ah yes, the impact on the game and the actual game play is insignificant, what's important is it's 1 less "feature". BG3 is also adding features

True. It does feel weird without it, but it never had a big impact on gameplay, and the argument in OP is disingenuous with the >impacted NPCs, monsters and magic

This would have been a great time to improve from DOS2 with such a big title, but they went with the exact same formula.

Or I can play Baldurs Gate, a game that did its damn best to simulate the feeling properly. A skilled DM lets the players do whatever they want while still letting meaningful stuff happen. Sometimes this means they're following premade plot beats but making them fit with the players decisions. Its about feeling in control. Baldurs Gate and many other old CRPGs do this as best as they possibly could given their tech. I expect a new game to do better at simulating this, not worse than 20+ year old games.

>BG3 is also adding features
Which are? From what I've seen Larian removed the short rest, which is a huge deal in 5e and very important to some classes - like warlock.
For the record, shit copy pasted wholesale from DOS2 is not really that good of a feature.

> A skilled DM lets the players do whatever they want while still letting meaningful stuff happen
This sounds terrible and i would love to ruin your experience and immersion if only just for one day.

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I don't see anything to suggest that encounters in BG3 must be played in an exact linear order and you can probably handle them out of order just like the older game.

Whatever zoomer, enjoy your shitty railroads garbage.

Vertical terrain is one that is better than original BGs "day/night cycle"

A campaign with no structure at all sounds god damn awful. Sandbox fags can get really annoying with their demands sometimes.

dude you're obsessed.
just don't play the game if you don't like it

I have a sneaking suspicion that most encounters would rely less on numbers, outthinking the system and strategic use of spells and more on convienient elemental rock-paper-scissors and "wacky" physics hijinks.
I can almost bet my head that there will be a convienient barrel of oil and a torch next to every enemy group.

>removed the short rest
good. it was casualized bullshit making characters immortal so nu-D&D faggots don't cry if their snowflake PC dies
has absolutely no place in a video game

>We're a multiplayer game
>Early Access
fuck this gay earth

>what's important is it's 1 less "feature".
Ah, yes, the Bethesda philosophy. Instead of making things work you remove them. Never mind that even in their "non-working" state they are still better than not being there at all. Somehow removing shit has become a way to improve games which I've never understood...

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Stop crying, they did the exact same thing with DOS2.
"Early access" is just a demo.

What does it mean to make something happen off-screen

A campaign with DM dictated structure is stupid and pointless. Your characters are doing stupid shit for arbitrary reasons because "muh stooooory". A good DM can keep things running smoothly and crafting a campaign based off what the players are doing. A shitty DM tries to follow a script. You are a shitty DM.

Swen outright admitted they had to tone down environmental effects to make it suitable for WotC

Larian is Bethesda is many ways. What they are doing to BG is what Bethesda did to Fallout long time ago. Kids don't remember it, but it was the exact same situation: old fans feeling dumbfounded while new kids on the block praising what they were seeing.

Stop supporting scammers perpetuating malpractices

But beaause of a lot of abilities relying on this mechanic, it kinda breaks the 5e system in half?
The very system that Larian is supposedly so faithful towards and is the main argument as to why they decided to change BG into DivOS clone?

BG2 simplified the companion system without ruining the game or making it worse, so it certainly worked before

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>Obsidian gets to make Baldur's Gate: New Amn later and it's way better than BG3.

I never DM - I just happen to have played with insufferable sandbox fags that do the most random shit in a middle of session. You faggots are insufferable and hold up the rest of the party.

I'm not supporting anything. I'm saying they've done it before so you already know what it's going to be like and can choose if you want it.

Make that Owlcat.

As in fallout 3? fallout 3 was good even if it's not fallout at all, Divinity is not a good game and that's the problem.
Man this new game actually reminds me a lot of neverwinter mixed with divinity OS2 for some reason, it's probably the camera and lack of dialogue.

>But beaause of a lot of abilities relying on this mechanic, it kinda breaks the 5e system in half?

No it doesn't. Only monks and warlocks or whatever get abilities back from a short rest. And that can easily be changed to just using them once per encounter with no effect to the system whatsoever.

>fallout 3 was good
Fuck yea bro, remember when we used to play it at your place all the time? Your mom wouldn't let us play it for longer than 2 hours tho :(

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Can i just hop straight into BG2 without playing the first game? Does it catch you up with the story well?

This. Frankly the short rest mechanic is pointless in a video game.

>And that can easily be changed to just using them once per encounter with no effect to the system whatsoever.
You have no idea what you're talking about, that is an absolutely fucking massive upgrade over 5E.

>Divinity is not a good game and that's the problem.
Peak contrarian.

Sandbox does not mean "random". It means having options that let you properly roleplay. Anything less is not conducive to actual roleplaying and you might as well be reading a book together as a group because that's essentially what you are doing.

i...it's literally fallout 2 ... it's the same story.. it just has different gameplay you turbo nerd.

Nice argument, sadbrains

Also, a lot of subclasses rely on short rest. Like Eldritch Knight. And changing some abilities to "per encounter" would make monks, warlock and EK OP as fuck.

Go read the damn DMG. 6 to 8 encounters, 2 short rests a day. That's the expected amount.

>NOOOOOO THIS IS BADDDDDDD

Everything he said sounds absolutely reasonable and correct you stupid fucking retard

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Buy it when it's complete you dumbass cocksucker :D or don't buy it at all

>fallout 3 was good
no it really wasn't

ok, fine, it's average. Not on the same level as baldur's gate and pathfinder for sure.

Press a button - something awesome has to happen. Button, awesome.

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You can pretty much short rest after every encounter in the tabletop version so it's the same thing.

Imagine if you sadbrained faggots whined like this for everything that was different between BG1-2 and 2nd edition D&D.

Because let me tell you these games absolutely SHAT on that system.

Game is going to own. You're just whining because you're jaded, addicted to contrarianism, and afraid of anything new.

>EA
>polished and well developed first area
>rest of the game is more and more linear and half-assed
>just like both DOS games

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Yeah, it's made to work more like Divinity Original Sin.
But I didn't want Divinity Original Sin. I wanted BG.

>Not of the same level as Baldur's gate
By every metric available that's wrong, it's on the same level
>Not on the same level as Pathfinder
By every metric available that's technically right, it's better.

>You can pretty much short rest after every encounter in the tabletop version so it's the same thing.
That was 4E.

There are 0 QTE's, theres just as much dialogue and it's not like you can spam the V.A.T.S Syh9qeNTHN(OI#QUTNQ#TNHQJIKU#TNHGQIU#HTNUQNN#TJQNtj

You wanted to be a homo....and you succeeded...

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they both have their postives and negatives. i hated how pathfinder fights devolved into pre buffing and just auto attacking