>During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future? >Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game. >I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it.
>Is everything going to be handcrafted in Baldur's Gate 3, or will there be some kind of procedurally generated encounters later on down the line? >Matt: As far as I know, everything's hand placed. All of the encounters are set up manually by us. You're talking specifically about combat, right? In that case, it's all completely hand placed by us. There's no level scaling or anything like that. As far as I know, we're not doing any generated encounters now.
Damn all handcrafted content? Sounds aboslutely kino.
Chase Moore
>Baldur’s Gate 3 will launch in Early Access with five companions to begin with, with more coming later. Throughout the main campaign, all companions are open to romance from all other characters, and senior writer Adam Smith is looking to create more complex relationships, with the help of Dungeons & Dragons lore to mess with the players’ heart strings. >“So, Liselle, she’s the Githyanki. And Githyanki don’t really do monogamy,” Smith told VG247. >“So if you sleep with Liselle one night at camp, the next night you might well just find her sleeping with somebody else. And she’s going to be like, ‘oh, that was a bit of fun, wasn’t it? How are you doing?’ And you’re just like, ‘oh!’ Heartbroken!”
>Baldur’s Gate 3 will launch in Early Access with five companions to begin with, with more coming later. Throughout the main campaign, all companions are open to romance from all other characters, and senior writer Adam Smith is looking to create more complex relationships, with the help of Dungeons & Dragons lore to mess with the players’ heart strings. >“So, Liselle, she’s the Githyanki. And Githyanki don’t really do monogamy,” Smith told VG247. >“So if you sleep with Liselle one night at camp, the next night you might well just find her sleeping with somebody else. And she’s going to be like, ‘oh, that was a bit of fun, wasn’t it? How are you doing?’ And you’re just like, ‘oh!’ Heartbroken!”
The scope is extremely small. The series went from being near open world in BG1 to scaling down in BG2 to now being a RPG-visual novel.
Dylan Cruz
FUCK OFF EARLY ACCESS YOU SHIT DEVELOPERS
Grayson Jones
>downgrade of a feature that was never in a game in another series i'm not sure 0 to 0 counts as a downgrade
Henry Morales
The previous games obviously had both of those, so stop writing nonsense.
Grayson Miller
Huh? Day/night and weather cycle were a thing in Baldur's Gate. You do realize that? You could get even struck by lightning at randon.
Adam Scott
Who the fuck think random encounters are better than handcrafted ones?
David Taylor
>impacted NPCs, monsters and magic
Nicholas Sanchez
It just confirms that everything is being influenced by DOS2, a game I never even played.
Austin Martin
Rent free.
Logan Campbell
>RPG-visual novel Alright that actually got a laugh out of me.
Evan Richardson
Havent these guys ever played an actual game of DnD/Pathfinder? There's nothing worse in the world than a DM that tries to railroad you into their shitty, badly written """"""""""story"""""""""". Fuck your faggot premade encounters, fuck your precious custom NPCs, let me do what I god damn want and keep the world running as seamless as possible. I hate that shit. I really do. Stop forcing your gay shit on me.
Lincoln Martin
>nooooo you can't just post direct quotes from the cuck devs nooooooo HELP ME SWEN HAHAHAHAHA
Connor Russell
No one cares about that irrelevant shit. There are way more pressing matters that threaten to ruin this game.
Carson Gray
>I want grinding just like my weeb trash
Hudson Garcia
>very, very story focused Well all the cringy dialogue I've seen in Divinity 2 makes me worried about this.
Leo Flores
>There's casual sex involved why can't everyone be a pure maiden that marries me after I say hi to her Cope harder incel.
Easton Cook
It impacted the druids. Also hiding in shadows at night was easier. And nighttime had more random encounters - especially in cities where you could've gotten mugged by thieves and vampires. Not to mention the small stuff like random NPCs disappearing and more guards showing up on the streets. You did play BG, right?
Grayson Davis
>h... have sex you incel hahahahaha you fucking soiboi faggot lmao
Nathan Cox
>day night cycles are complicated in multiplayer What? This is idiotic >tie time to host player/server >Everyones client rums on that clock Is he an idiot? Fucking Lord of the Rings Online and WoW did that in an MMO almost 2 decades ago. And other non mmo rpgs probably before that. These "developers" are incompetent. Probably went to Californian schools for their degrees, where they've been cutting difficulty down.
Robert Evans
Yeah, many quests depended on the time of day.
Henry Butler
What the fuck are you talking about? What does my post have to do with grinding? Go ahead, tell me what went on in your pea brain to come to that conclusion.
wow they keep putting nails in the coffin huh? i wonder how people would've reacted back in 200x, nobody was going to believe it, it'd just pass as some mongo trolling the fanbase.
it barely had any impact on the game, beyond getting darker
Cameron Sullivan
Also, who the fuck cares about multiplayer? BG games were never famous for it's multiplayer aspect. It was 95% a singleplayer game with multi being an afterthought. Is Larian making a BG game or DOS3?
Logan Cooper
I can't even think of many cRPGs that ever utilize day-night cycles worth a damn. The Witcher 1, maybe. I don't remember BG2 doing anything with Night cycle aside for them. We need to bring time-sensitive spawns, quests and events into RPGs more. But then they become missable content which big-name devs can't convince their soulless corporate masters to get on-board with.
Chase Davis
All of that adds to making the world feel lively, which this one apparently doesn't care about.
Adam Wood
Ask me how I know you never played Baldur's Gate. Especially Baldur's Gate 2.
Julian Morris
*them vampire ambushes spawning.
Colton Young
even skyrim had a more advanced "day and night cycle", and it was fucking nothing
i played both on launch
Justin James
jesus fucking christ it really is the cyberpunk gta sun autist. what in gods name is wrong with you?
Asher Wilson
>it didn't impact the games! >it's such a small and tiny thing! >lol who cares? You know, when you keep taking things off time and time again you are left with nothing interesting.
Imagine a Gothic without anything interactive or detailed, the games would suck.
Thomas Sanders
i honestly don't even remember the mp player option and i just finished 2 a couple months ago.
Robert Mitchell
"Nothing" as opposed to not having it? If it didn't have it it would have had a tremendous negative impact still.
Logan Martinez
But it had SOMETHING. Stuff changed at night. More random encounters, different quests, less NPCs. It was at least immersive. DivOS3 goes: "nah, fuck that, it's too hard" and gives us nothing.
Mason Clark
What the fuck are you even asking for? If you want MUH MAXIMUM FREEDOM play an actual game with a good dm you autist.
Andrew Walker
It doesnt need to have a huge effect on gameplay. Its about making the game feel more natural. The gameplay benefits like sneaking and such are there for immersion.
Asher Williams
>Is Larian making a BG game or DOS3 It's quite clear at this point that it's DOS3 with a 5E DnD coat of paint and the words Baldurs Gate prominently plastered on the box. Larian are just doing what they know and WotC doesn't care as long as it sells (which DOS3 will)
Cameron Baker
>DivOS3 goes: "nah, fuck that, it's too hard" and gives us nothing. That's divinity in a nutshell, to this it still baffles me how highly it was praised and i'm still butthurt that every reviewer hated kingmaker. It's like people actually want to watch the gaming industry burn down.
Grayson Williams
Ah yes, the impact on the game and the actual game play is insignificant, what's important is it's 1 less "feature". BG3 is also adding features
True. It does feel weird without it, but it never had a big impact on gameplay, and the argument in OP is disingenuous with the >impacted NPCs, monsters and magic
Noah Clark
This would have been a great time to improve from DOS2 with such a big title, but they went with the exact same formula.
Mason Watson
Or I can play Baldurs Gate, a game that did its damn best to simulate the feeling properly. A skilled DM lets the players do whatever they want while still letting meaningful stuff happen. Sometimes this means they're following premade plot beats but making them fit with the players decisions. Its about feeling in control. Baldurs Gate and many other old CRPGs do this as best as they possibly could given their tech. I expect a new game to do better at simulating this, not worse than 20+ year old games.
Mason King
>BG3 is also adding features Which are? From what I've seen Larian removed the short rest, which is a huge deal in 5e and very important to some classes - like warlock. For the record, shit copy pasted wholesale from DOS2 is not really that good of a feature.
Jackson Foster
> A skilled DM lets the players do whatever they want while still letting meaningful stuff happen This sounds terrible and i would love to ruin your experience and immersion if only just for one day.
I don't see anything to suggest that encounters in BG3 must be played in an exact linear order and you can probably handle them out of order just like the older game.
Adrian Long
Whatever zoomer, enjoy your shitty railroads garbage.
Henry Hughes
Vertical terrain is one that is better than original BGs "day/night cycle"
Grayson Phillips
A campaign with no structure at all sounds god damn awful. Sandbox fags can get really annoying with their demands sometimes.
Carson White
dude you're obsessed. just don't play the game if you don't like it
Landon Rodriguez
I have a sneaking suspicion that most encounters would rely less on numbers, outthinking the system and strategic use of spells and more on convienient elemental rock-paper-scissors and "wacky" physics hijinks. I can almost bet my head that there will be a convienient barrel of oil and a torch next to every enemy group.
Carson Adams
>removed the short rest good. it was casualized bullshit making characters immortal so nu-D&D faggots don't cry if their snowflake PC dies has absolutely no place in a video game
Jackson Jackson
>We're a multiplayer game >Early Access fuck this gay earth
Jeremiah Perry
>what's important is it's 1 less "feature". Ah, yes, the Bethesda philosophy. Instead of making things work you remove them. Never mind that even in their "non-working" state they are still better than not being there at all. Somehow removing shit has become a way to improve games which I've never understood...
Stop crying, they did the exact same thing with DOS2. "Early access" is just a demo.
Christian Bell
What does it mean to make something happen off-screen
Christian Parker
A campaign with DM dictated structure is stupid and pointless. Your characters are doing stupid shit for arbitrary reasons because "muh stooooory". A good DM can keep things running smoothly and crafting a campaign based off what the players are doing. A shitty DM tries to follow a script. You are a shitty DM.
Ethan Bell
Swen outright admitted they had to tone down environmental effects to make it suitable for WotC
Isaiah Green
Larian is Bethesda is many ways. What they are doing to BG is what Bethesda did to Fallout long time ago. Kids don't remember it, but it was the exact same situation: old fans feeling dumbfounded while new kids on the block praising what they were seeing.
But beaause of a lot of abilities relying on this mechanic, it kinda breaks the 5e system in half? The very system that Larian is supposedly so faithful towards and is the main argument as to why they decided to change BG into DivOS clone?
Levi Lopez
BG2 simplified the companion system without ruining the game or making it worse, so it certainly worked before
>Obsidian gets to make Baldur's Gate: New Amn later and it's way better than BG3.
David Carter
I never DM - I just happen to have played with insufferable sandbox fags that do the most random shit in a middle of session. You faggots are insufferable and hold up the rest of the party.
Blake Kelly
I'm not supporting anything. I'm saying they've done it before so you already know what it's going to be like and can choose if you want it.
Zachary Flores
Make that Owlcat.
John Ortiz
As in fallout 3? fallout 3 was good even if it's not fallout at all, Divinity is not a good game and that's the problem. Man this new game actually reminds me a lot of neverwinter mixed with divinity OS2 for some reason, it's probably the camera and lack of dialogue.
Julian Peterson
>But beaause of a lot of abilities relying on this mechanic, it kinda breaks the 5e system in half?
No it doesn't. Only monks and warlocks or whatever get abilities back from a short rest. And that can easily be changed to just using them once per encounter with no effect to the system whatsoever.
Luis Morales
>fallout 3 was good Fuck yea bro, remember when we used to play it at your place all the time? Your mom wouldn't let us play it for longer than 2 hours tho :(
Can i just hop straight into BG2 without playing the first game? Does it catch you up with the story well?
John Kelly
This. Frankly the short rest mechanic is pointless in a video game.
Grayson Gomez
>And that can easily be changed to just using them once per encounter with no effect to the system whatsoever. You have no idea what you're talking about, that is an absolutely fucking massive upgrade over 5E.
Adrian Bailey
>Divinity is not a good game and that's the problem. Peak contrarian.
Jordan Walker
Sandbox does not mean "random". It means having options that let you properly roleplay. Anything less is not conducive to actual roleplaying and you might as well be reading a book together as a group because that's essentially what you are doing.
Jack Allen
i...it's literally fallout 2 ... it's the same story.. it just has different gameplay you turbo nerd.
Tyler Rivera
Nice argument, sadbrains
Hudson Murphy
Also, a lot of subclasses rely on short rest. Like Eldritch Knight. And changing some abilities to "per encounter" would make monks, warlock and EK OP as fuck.
Connor Sanchez
Go read the damn DMG. 6 to 8 encounters, 2 short rests a day. That's the expected amount.
Landon Thompson
>NOOOOOO THIS IS BADDDDDDD
Everything he said sounds absolutely reasonable and correct you stupid fucking retard
Yeah, it's made to work more like Divinity Original Sin. But I didn't want Divinity Original Sin. I wanted BG.
Oliver Adams
>Not of the same level as Baldur's gate By every metric available that's wrong, it's on the same level >Not on the same level as Pathfinder By every metric available that's technically right, it's better.
Nicholas Allen
>You can pretty much short rest after every encounter in the tabletop version so it's the same thing. That was 4E.
Luis Morales
There are 0 QTE's, theres just as much dialogue and it's not like you can spam the V.A.T.S Syh9qeNTHN(OI#QUTNQ#TNHQJIKU#TNHGQIU#HTNUQNN#TJQNtj