Is using save states cheating?

Is using save states cheating?

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Define cheating first. You are kinda implying that it's a subjective concept but in any case you need to give a definition

>Define cheating
"to violate rules or regulations"

as much as dying 50 times to a boss then getting lucky and beating him once is "winning"
Video games are so stupid

Then using save states isn't necessarily cheating.

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The reason I ask is becasue I posted on /vr/ that I beat Megaman 2 using save states (in places like pic related) and then for the next 3 days everyone called me a fraud. Wily Fortress 1 fills me with this burning anguish like my veins are filled with nothing but gasoline.

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I think it's QOL at worst.

Who cares anyway ? You should concentrate on doing whatever makes the game fun to you, if you're guilt tripping because you think whatever you're doing is "cheating", that's whack. There's nobody around to judge you.

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if you're just doing it to give yourself infinite lives, I'd say no
if you're saving/loading state in the middle of a boss battle, I'd say yes

Yes (and that's a good thing)

It doesn't matter. The point of a video game is to be fun, play it however is the most fun for you.

You beat Megaman 2.

Yes but it literally doesn't matter because nobody cares if you can beat a single player game or not

>everyone called me a fraud
They're probably using their own personal definition for "cheating" and acting all high and mighty about it. Fuck em. Anyway Megaman 2 doesn't provide any rules or regulations about save states specifically, plus by the literal definition of "cheating" savestates aren't even synonymous, so random shitposters aren't entitled to redefine what savestate and cheating means. Your victory was valid, their opinion is garbage. gg

>if you're just doing it to give yourself infinite lives
I was.
I would just like to say.
>FUCK THE DRAGON
>FUCK THE WALL TURRET BOSS
>FUCK THE ALIEN
>AND FUCK THE PLATFORMING LEADING UP TO THE DRAGON

Probably because x1 and x2 are the only good ones in the series
But damn thems a fuckin game man
Please call me a retard and point me in the right direction if im wrong though

Yes

Yes and no
All depends on your skill.
If you can get to that save point with at least 80% it's passable. Getting there barely at 20% and using it's not much cheating but you aren't learning much.

>Mega Man III
I'd say it's definitely okay to save state every now and then in that game, it's even harder than Mega Man and Bass.

Mega Man 2 is pretty easy user.

I'd say it's definitely a grey area to give yourself infinite lives. Granted I'm replaying Oddworld 1 and the game is SO MUCH better with save states. The checkpoints in the game can become hyper cunty if you find a secret. Plus the sequel gave you a quick save function that worked like a save state.

Save states during mid boss fights are pure cheating though.

>using external software to give you an advantage
if you beat a game with save states or any other cheat or hack you didn't really beat it.

Depends.
Are the developers cheating when they put checkpoints in a hard game far apart to pad the playing time?

No, they are an unofficial practice mode.

yes.

>You didn't really cheat
>You didn't really beat it

Come on now, let's not do this

>using a savestate to skip the run back to a boss with no save point nearby
not cheating
>using save states in the middle of combat or platforming sections
absolutely 100% cheating

>You didn't really cheat
Save states are a cheat

Using it to pause the game and resume later is fair. Using it as a free infinite lives is not.

Yes it is, that's why u're still a virgin

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>using a savestate to skip the run back to a boss with no save point nearby
I did this once in Mega Man and Bass. Holy FUCK King 2 is crazy, essentially three levels with three bosses in one stage.

If you use save states to essentially give yourself infinite retries in something like a MegaMan game how is that any different than putting in an infinite life code?

You cheated.

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The only emulation convenience that doesn't count as cheating is fast-forward.

Yes

megaman is a bad example for save states since there is an official release with them
using an in game tool is never cheating
however there is a different level of prestige to beating the game with and without them

I bet you played on "Normal" mode too huh

I'll accept using save states in between levels so you don't have to do the entire thing in one sitting, but you do you user. If losing progress over and over is ruining your fun, then you're wasting your time.

Doesn't matter, at most you're using it to avoid doing an entire level all over again, so you can keep trying the actual bit that's pounding your ass in.

it's even worse than infinite lives because at least with the lives you still gotta go back to where you died.
states just drop you immediately where you failed. the punishment factor is completely eliminated.
yes, if you died without infinite lives, you'd still have Continues or at the very least a password to recover the overall progress. ths means you'd still have some trouble coming back but not as harsh as having to beat the whole game again to get back where you died.
it's all a sequence of gradual "cheats" in order to save time. some given by the game itself, others by the emulator.

Emulating and pirating games are a cheat, since you weren't supposed to do that.

not to mention it's actually a detrimental handicap specially in games where you need precision to hit or dodge stuff.

>Define cheating first.
I'll define cheating when you cheated not only the game, but yourself. When you didn't grow. When you didn't improve. When you take a shortcut and gained nothing. When you experience a hollow victory. When nothing was risked and nothing was gained. It's sad that you don't know the difference.

What matters is the original release. If it was cheating to use save states in Mega Man on the Famicom, it's cheating to use save states in the rerelease. It's the same game, and the same tool.

Every single player game on a home computer has infinite retries by design. The only difference is how much you have to redo if you fail.

>megaman 2
>save states
that is your problem user megaman 2 is the easiest megaman from the NES era

I'd argue they're fine if you use them as suspend points (i.e. using them to quit the game whenever and reload on the spot instead of saving and quitting normally), backup save files, or for skipping unskippable cutscenes before bosses and such.
The last one might be a bit more debatable if RNG is used for something and the save state fucks with it in some way.

Mega man 2 is the easiest classic mega man game thanks to metal blade you are a fucking fraud

>the original release
nope, if it's official you just follow the rules the game you're actually playing imposes, not that one obscure version in another console you don't even have.
if it's in the game, it's official. no anonymous in an image board is going to overrule the gaming company who produced the game itself.

I know people like to praise hard games, but I genuinley hate when a game has sparse checkpoints. Fucking Oddworld 1 opened my eyes to how annoying lacking checkpoints can be, and when you work full time and have limited free time that shit can easily make an entire session only have you seeing a few screens over and over.

Granted if you're using rewinds and save states every 5 minutes you're gonna ruin the game for yourself. Save states at level starts so you can stop playing is completely pure. Using save states to set up a check point mid level is grey at best, spamming them is outright cheating.

have to disagree
if you only look at the "original release" you open up a hundred different can of worms for what could be considered "cheating" and then the value of beating the game at all becomes diluted in a million different points of view of what beating the game even means

What if the original devs always wanted to have save states, but couldn't do that due to Famicom's hardware limitations?

The lack of saves could've been
a) a conscious decision to be part of the challenge;
b) a hardware limitation;
c) a conscious decision to pad the otherwise short gameplay;
d) laziness;
e) any combination of the above and you can't tell.

the only way to beat a game is on the original hardware, emulation is just for experiencing old games. it doesn't make you a good gamer so just experience them how you like.

yes, absolutely.

nah, the first one is cheating too. Replaying the level to prove you've mastered it is part of the game too. especially because you might be tilted after dying and being able to maintain calm and resist tilt is an actual skill that savescummers don't have.

No, it's just a more time-efficient way of reloading from a save when I need to.

I mean, I beat Mega Man 2 on the Anniversary Collection port, which had the buster autofire function that made the Metal Blades obsolete, and people give me shit over that.

It's cheating, unless it's used to save your progress when you're done playing and want to come back to it later, in which case it could be argued as the equivalent to leaving the TV on overnight or plugging in a password.
You won't get good at a game like Castlevania or Mega Man Zero if you never die and get acquainted with the level or boss, however.

Save states are great as a tool for practicing hard sections of a game, but completing a game using save states is generally considered to be inferior to a run using only in-game saves.

There are official games with cheat codes built into them too, they're still cheats.
yeah it's more like having god mode on.

i think it's fine as long you just use the save feature to record your progress (such as when you beat a level) so you aren't forced to beat the game in a single sitting

if you use it to try to scum your way through a hard part of a level, you are cheating

Yes. Unless you're just using it to take a break from a non-saving game.

that's stupid. if Mega Man gets a rerelease with an extra checkpoint along the stage, without any extra tools like save states or other emulator shenanigans, just a regular ass checkpoint, will it also be considered cheating?
what if the creator himself personally felt like including them because he regrets the original version's difficulty? will you condemn him for making cheats and not consider that version official?
if you wanna brag about beating Mega Man on the NES, no one's gotta take that away from you. anyone who played the easier version in a collection will say "I beat NES Megaman too" and all you gotta ask is if they played it in the original hardware. it's not a matter of cheating, but of different versions. you are condemning even official ingame tools, as if your own personal threshold of what's legit or not is what matters, not Capcom's

No.
Even being bad that playing games is still better than wasting your life to get higher score or a perfect run. If you can then you do it, if you can't then you don't.
Just beat that game and move on.

>There are official games with cheat codes built into them too, they're still cheats.
hell i would argue this can be a grey area too depending on the code
is using the konami code in contra cheating? the game is unreasonable to beat without it
is using big head mode in tony hawk cheating? it's a cheat code and the game lists it under cheats

but you're still cheating to beat it

Anyone who tells you how you can or can't have fun with a video game is a colossal faggot.

The better question: who gives a fuck? If you're emulating a retro game then you're clearly doing it because you enjoy it. Nothing you're emulating is multiplayer or competitive in anyway, you're playing a single player game. Why is outside validation even a concept? Why would you look for anyone else's opinion on your single player retro gaming experience whether it be positive or negative?

Konami code is cheating, but it's fine because contra was originally designed as a game you could pay to get extra lives in so fuck those devs.
Big head mode is obviously cheating, it's crazy how much of an advantage it gives you since you're smarter thanks to your bigger brain.

>some ways of enjoying your electronic games are wrong

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>who gives a fuck
OP apparently since they claim they were bragging about beating MM2 using save states as if it was some sort of credit to themselves.

Just remember if someone asks you if you beat a game, include that asterisk.

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>so fuck those devs

There's a shit ton of games where extra difficulty or extra busywork was put in by the devs to get you to spend more quarters, buy DLC, or just advertise tens of hours of gameplay.

It's entirely subjective whether you feel that using cheats is justified because the devs were dicks.

>basing your self-worth on beating more electronic game than another guy

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save states are a form of save scumming, which is only cheating if you're a retard who thinks any tool-assisted gameplay in a single-player game is cheating

who said it's wrong to cheat? if you want to cheat that's fine, just don't pretend it wasn't cheating.

Yeah, they're retarded. There's literally no reason to waste all your #1 then cuck to farming energy.

Are hacks that give you infinite lives cheating? Because save states effectively give you that plus the ability to choose your own checkpoints.

Yes
Severity of cheating varies from game to game.

Sometimes cheating bullshit is understandable when you want to experience the best parts of a game
Sometimes its inexcusable because you're trying to play it off like youre conquering a challenge and you really aint.

But save states is a form of cheating regardless the excuse. You're playing against the intended way.

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Yes.

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>there are games that openly tell you to savescum in loading screen tips
I wonder what >muh challenge fags think about those

i literally cant play jrpgs without turbo
its impossible