Yas Forumserdict?

Yas Forumserdict?

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It's not even worth playing as a free game.

This. I played it and felt like i wasted my time. At least 06 and Shadow fucking tried.

Forces is so bare minimum effort you can tell most of the effort went into the OC maker.

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yep, dreadful game, not a sonic or platformers fan though, soo..

What's with the jpeg'd psplus logo?

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its "free" on PSN this month.

I rushed and it wasn't that bad. At least my little brother enjoyed. But music was really bad.

trash.

haven't played so I'll deflect instead
Is Sonic getting a new good game this year? Remakes are welcome too.

Shilling the service, what else?

Well the Sega Ages version of Sonic 2 dropped on Switch, but that's more of an updated rerelease than a remake.

>Barry the Hedgehog: the game

You can see how heavily rushed it is when stages 12 and 15 use the same location but with some altered object placement, and placing as either the avatar or as modern Sonic.

youtube.com/watch?v=PQNdk08JKIo
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30 seconds in, and you arrive at the exact same landmark, then go through a loop and end up in a sidescroller section.

This is actually what they were doing back on the Wii with Sonic Colors, it's how each zone was stretched out into six acts, but here it feels so much more blatant due to the story structure of jumping between areas at different points with different characters.

shit like all 3D Sonic games

>acceptable to good Sonic games
Sonic 1, Sonic 2, Sonic CD, Sonic 3&K, Sonic Mania, Sonic Advance, Sonic Rush, maybe some of the 8-bit "spin-offs" like Pocket and Sonic & Tails, Mean Bean Machine (Puyo Puyo reskin). anything else isn't worth anyone's time unless you're a furry or like shovelware

funny though, 2d sonic was never good. sonic 1 and 3 are in particular awful games.

i noticed a lot of reused layouts from Colors in some levels and even Lost World (Infinite's first Boss fight).

mediocre
medicore story, characters, graphics, gameplay, music, everything was really boring
creating you own character can be kind of fun but playing the game itself isn't

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how did they manage to fuck up fun

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t. muh CGs, muh voice acting, muh "serious" story, muh generic 90s rock furry

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I forgot I had this game.

t. muh hold down to roll, muh physics, muh 8 minute levels with repeated loops, muh shitty ear grating beep boop music,

>sonic game with a mediocre across the board soundtrack
Man it sure is rare.

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It's not bad. Just mediocre. Well, the Classic Sonic sections are kind of bad. The levels don't even feel worth replaying since they're about 2 minutes long on a casual run.

>The Mobile Runner game with the same name (+ a subtitle) is better than the actual game

automation

Avatar stages make the game for me.
Everything else is Meh.

Should just make a game around Avatars with more play style options

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Nah, my man. Sonic Team might be slipping in the game play department, but the music is always good.

youtube.com/watch?v=GvGhDTIb9OM

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It used to be GREAT. Now it's just okay.

I jest got shalow of leconakkuss for fun, gotta say it was a good year for Plus, I got a lot of games I would never have paid for and at this point it's above the yearly subscritpion I originally made just for GT Sport, which I'm kinda tired of

also I can get sanic for free on PC with much better graphics and I could use cheat, but I really have no idea about how the game plays

If Infinite can create flawless clones of people, why didn't he just make fake versions of Sonic and his friends to backstab them when it was convenient or something?

That's generous. Forces is about 3. Maybe even less if you skip all cutscenes and dialogue.

Because that would be interesting.

Sonic 3D has been on a losing streak since Sonic Boom (Lost World was passable in comparison to Boom, Forces and TSR).

Why did Infinite never try to backstab Eggman and take control himself? He acts indifferent to Eggman the whole game, but he's still subservient and never directly refuses an order.
Come to think of it, he's the most loyal lackey Eggman ever had.

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>very last avatar level introduces a wall jump mechanic that barely works and kills you if you mess it up
But WHY would they do this?

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Shouldn't have bothered with Modern and Classic solo stages and just make the game centered around the OC and Wispons where you team up with main characters for Bosses.

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>could've picked any levels to put Shadow in
>make one of them Aqua Road

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>4 years between this and that last mainline 3D Sonic game
How is this trash fire all they could come up with? 90% of the levels are over in less than 2 minutes and every boss feels like they were scrapped together in even less time.

Good soundtrack. Infinite's theme is the perfect amount of Genuineness to Edgy ratio cause ya know...THATS WHAT IT TAKES TO BE INFINITE

>People actually got suckered to preorder this game because of Shadow DLC
>3 stages
>A weak backstory for Infinite
>Your reward for this wack DLC was playing Shadow in place of Sonic in stages as a skin with no difference in ability

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>A weak backstory for Infinite

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The game is 4 hours long and 1:30 of that are cutscenes telling the most asinine story in Sonic's history. And the rest is a broken mess because they fucked up the Hedgehog Engine and had to use the Lost World version of it, hence why everything feels like shit compared to Generations. And the music is decent at best.
This game is legitimately, seriously worse than Sonic 06.

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Hedgehog is a lighting engine.

Lamest Sonic Villain with the strongest set of powers given to him.

>they fucked up the Hedgehog Engine
WHEN WILL YOU LEARN
WHEN WILL YOU LEARN THAT the Hedgehog Engine is a lighting engine

if sonic team spent 5 minutes refining the controls and designed 20ish longer levels, it would've been fine. unfortunately, they spent 3 fucking years updating the lighting engine and tried to cram 40 shitty, short levels in instead.

Why are there so many fucking places in this game where the level slows to a fucking CRAWL? I'm playing a god damn Sonic game and the last classic Sonic stage I did had a fucking autoscrolling camera that forced me to WALK.

Them fucking up the engine disrupted the development completely. I'm pretty sure they even planned to implement VR.
Sonic Forces uses physics from Sonic Lost World (compare the running momentum, it's exactly the same) because they had no time to do anything better, it's also the reason why levels are reused like mad throughout the game.

You know, I think that autoscroller level had one of the better original songs in the game.
youtube.com/watch?v=EIlLM9n28bk

not even Eggman voice acting could save this mess

Fun fact. Eggman says absolutely nothing during the final boss battle.

they’re the best platformers ever mad unless you’re a mechanical casual

why'd you badly mspaint playstation plus onto the sonic forces box art?

It's free on PS+ this month so a lot of Anons are likely to be playing it for the first time.

that doesn't answer my question

>Get a load of THIS

OP probably did it to signal to all those people that this was the thread for them.

again doesn't answer my question.

WHY WAS IT EDITED SO BADLY? HE HAD TO HAVE DONE THAT ON PURPOSE AND I DONT FUCKING GET IT! I'M ACTUALLY SEETHING!

The Infinite-Eggman relationship felt like a genuine partnership. We haven't really seen that from Eggman since SA2 (and even then, both of the characters he was working with in that game ended up backstabbing him).

Absolute fucking diarrhea goddamn.
Doesn't help that an A+ game in the series was release RIGHT BEFORE this C- (at best) game.

Hey Sony, if you want better Yas Forums shills hit me up cause OP sucks.