What went wrong?
What went wrong?
devs are jews
Your mom,OP
why are tripwire games so disk space hungry?
- Bad optimisation
- In harder(hardest) difficulties, the zeds are jumping everywhere in retarded manners, very wonky
- SDK was very buggy, dunno if they fixed it since then
- Weapons are ultra expensive (4 weapons in KF1 for 1 weapon in KF2), store integration is also bad, you can only purchase in-game
- Retarded art direction, muh anime and muh neon skins everywhere
It was amazing on release, but it got old super quick compared to the first game
soul
10 minutes to load up the fucking game.
Started playing last week again, feels good. Not always able to find people but I do its just like old times.
mtx, lootboxes, gibsons power trips
Using wwise I made myself a few mods that replace the female character pain sounds with much more amplified ones that express greater pain and hopelessness of survival. Getting gang-skinned by a group of gorefasts is top priority.
Unironically lost it's soul.
The visual design of the game went from Campy Grindhouse Horror with a sense of humor to nu-horror sleak and shiny.
Made Weldan dis Doar literally pointless.
Took away all of the fun characters for Token Sterotypes/Diversity Quotas
Took nearly two fucking years to put in classes from the original game.
Released dumb bullshit like Survivor
Took away the ability to taunt other players because it might hurt their feelings.
The only good thing kf2 has over kf1 is a sprint function.
Monetization. It's the Jewish devil that's slowly been destroying the industry from the inside out for a little over a decade.
>festive map had literally nothing festive about it other than the zeds.
For a company that went out of their way to hire Gary fucking Busey to voice Santa Claus in a previous map, it was disappointing.
*grunt* One in the pipe!
The sprinting feels like absolute shit though. It's comical how the animation for it looks in comparison to the incredibly slow movement speed
Gameplay is better, but everything else is worse.
It was cool until the immersion was broken by player models wearing fucking christmas hams on their heads.
It's okay to make money with cosmetics as long as you dont implement shit like this. There are endless possibilites for cosmetics that would fit the game theme.
Just throw in all kinds of soldier and prepper items.
Gameplay wise I preferred KF 1, it was a normie filter.
If you played on HoE, or suicidal even, and some lvl 3 newfag joined, he either was immediately kicked or left as soon as he was annihilated within a moment being grabbed, screamed or vomited at. Now they just stay and teammates even give you shit for starting a kick vote, not that it matters since carrying is not an issue, KF2 is way too forgiving. I remember people throwing a fit if 2 people played medic because of the inferior DPS output. In KF1 you actually had to work as a unit and if someone choked and one flank fell could make the entire team wipe. It was really cool and a challenge to git gud enough to carry alone. I clutched many waves as sole survivor and it felt like an achievement because people were cheering.
KF2 is good and before all polished not like that clunky tractor of a game KF1, but KF1 was the better game.
Sjw shit and locking the best costume behind buying a magazine that's shit and instantly sold out. Can't insult other players no more because sjw shit
installiere KF1
Is KF1 popular in Japan, or is just my imagination? Back when I played I saw a bunch of always full JP servers and even today on EU servers I encounter them regularly .
Do they play KF2 as well, anyone noticed?
Initially it FEELS like you're moving faster though. In KF1 we just had the knife movement speed. Having some ability sprint that at least gives the illusion of faster movement feels better. That's about the only good thing I have to say about the game.
Are the servers even up anymore?
Doom 4 captured KF's feel better than KF2 lmfao. The tracks in kf2 lack soul.
By the way, most of the bands in the OST are christian metal bands, fucking hilarious.
Plenty of (empty) servers. Just not with people, depends on the time as well, I've seen most players in the evening/night (EU zone).
I'm playing every day or at least try to. It's fun.
boring enemies
do you know about the browser refresh issue?
you gotta click refresh and as it starts refreshing minimize the game a few times
when you max it again it should have the serverlist full
an issue TWI hasn't bothered fixing ever
So bad server browsers are a Tripwire tradition or what.
KF1 map is still way bigger and better than KF2 even if it a bit buggy.
The way they design the map it more like they just clamp up everyone in a small area and then throw in all the zed at you.
This. Very unenjoyable. The invisible walls everywhere even more so.
I'm a noob but in KF1 everything was slower, but it felt once you got overwhelmed 1 time it was over. In KF2 it feels like you can fuck around a lot more, there's less tension.
It just feels soulless. It doesn't have the same dark and oppressive feel. First game had large waves of powerful zeds slowly marching at you, now its like 30 weak zeds sprinting at you. I don't like most of the maps other than the ones that started off as mods and became official like the Cthulhu one. So many of the maps feel like the same bright colors space station hallways.
On the off chance anyone of you was the zerker in kf1_manor a minute ago, fuck you and your first grade "trolling" attempts you cunt.
These hit the nail on the head. I'm friends with a few Tripwire devs and they are completely aware how badly KF2 got twisted. They might just be passing the buck but you can generally blame Gibson for the direction it got taken in, down to the smallest, most nonsensical changes like toning down the swearing in a gore-ridden game.
idk, the only KF I liked is the MOD
Bad/incomplete launch didnt help mantain popularity, i never understood how a game as simple as this could have so many bugs/problems.
Overall is fun to play for a couple of hours a week, nothing more, they didnt balance the classes properly neither and there is not enough variety in the gameplay to play it daily.
For me, it was the way the difficulty was handled. Granted I never played kf1, but kf2 on release was infinitely more fun then the kf2 we have after many updates. Idk if it was just me getting better, but the feeling of fleshpounds and scrakes being fuckshit scary was my favorite part on release. Whenever a scrake or fp spawned the tension increased a ton and I loved it. Fast foward to current kf2 and now fp and scrakes are throwaway trash. You need like twice or 4 times more for them to be scary. My friend pins the blame on DARS for the game going to shit, not sure if I agree with that or not though.
kekkerino
To add to this, teamwork is extremely de-emphasized in 2.
>Talents turns every class into an all-rounder do-everything which, despite having more classes than the first game, make them all feel similar and de-emphasize class variety.
>Self-heal is busted in KF2, the animation is 5x faster and doesn't have the heal amount and recharge penalties from 1. You will never see people heal each other in 2 unless they're a medic.
>Because waves went from 40/60 trash/large zeds to about 80/20, there is rarely a need to focus down large zeds since a single burst class can handle everything on their own
>KF2s maps are designed to loop on themselves and have less 'hold out' areas, you can go several rounds only seeing your teammates at the shop
>EDARs, which were the fucking nail-in-the-coffin addition for me, discourage grouping since their ranged attacks do full damage in an AOE
and finally
>ZEDS TELEPORTING, FUCKING WHY
KF2 is designed for the cunts that would run off on their own in KF1 and get mobbed by clots before getting kicked. It feels extremely arcade-y and the utterly butchered atmosphere, music, and level design doesn't help.
DARS are just such a retarded addition. KF2 prides itself on its gore, to the point where you can blow chunks off zeds while they're still alive. DARS are bullet-sponge pieces of shit that don't react to being shot unless you take their head clean off, which is still less satisfying than any zed headshot. They also just ruin the zombie horror atmosphere by simple virtue of being sci-fi garbage.
Combine this with the gameplay imbalance from their Husk-on-steroid ranged attacks and they're utterly unlikable. I haven't talked to a single person that appreciated their inclusion.
>Whenever a scrake or fp spawned the tension increased a ton and I loved it.
this is how it was in kf1
>It was really cool and a challenge to git gud enough to carry alone. I clutched many waves as sole survivor and it felt like an achievement because people were cheering.
imagine having a life so sad and empty, you spend your time on a bulletin board bragging about being good at videogames
just imagine
This thread triggered my nostalgia hard.
Looking at old screenshots.
Bedlam was my second favourite map after offices, it made me want to go urbexing. Looking at the screenshot I notice the surprisingly sharp textures.
The atmosphere was infinitely better.
To anyone still playing KF1, I recommend spectating HoE DTF servers. The handful of players still active are extremely good and you'll be blown away by their playstyle.
fleshpounds in kf1 are so goddamn intimidating. there's something off-putting about their wonky fast-walk animation as they charge to gib the shit out of your face
look at this retard who got rekt wave1 lmao
He's not wrong. In KF1 a player clutching out a wave solo was actually impressive and exciting to watch. KF2 is so piss-easy it rarely happens, but when it does, it's just end up fucking boring, because between sprint and self-healing any moron can solo a wave.
Ow that edge
Early access killed it for me. Got sick of it long before a decent amount of content and variety got in it.
I liked to roleplay as a cowboy but then it got boring and with plenty of microtransactions
I miss welding. Many a time WELDING DOAHS in KF1 felt like an essential part of the game whereas in KF2 it seems like an afterthought.
I will always miss the unique voice lines and even accent for the Patriarch during the special events. Now Hans, Patty, and Matriarch all say the same shit, regardless of any special event going on
>Daddy always said "BRAAAIIINNS", bless his undead heart
>In KF1 a player clutching out a wave solo was actually impressive and exciting to watch
Unless it was a Berzerker because it was the equivalent of:
>it's just end up fucking boring, because between sprint and self-healing any moron can solo a wave.
Minus the sprint but Berzerker had fast movement speed anyway
N1gg3rf4gg0t: fp
xXretsukoXx: No
SilverWolf: Insult Players
Welding doors in KF2 is usually straight up detrimental because of zeds teleporting. If zeds are targetting a door, its supposed to disable teleportation, but it's bugged and they'll usually hit it once or twice before teleporting to another spawn group. The result is welding doors usually just cuts off your escape options when zeds do show up.
The only fix is to play on custom maps that disable teleporting, or at least have areas you can legitimately section off.
It's extremely discouraged in KF2. If you weld, you're gonna get kicked, mostly.
>
They added those robot mobs
>That time when Tripwire completely fucked the balance
>Crawlers resisted fire damage and gave bonus XP to firebugs
I totally forgot about that