Well, Yas Forums?

funny if you draw a diagonal you can title that 'genre deadness'
if you dont agree post yours

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bump

Add a logarithmic scale to the Knowledge-Axis

what the fuck is an autochess

>RTS
tip top kek

Isn't knowledge a skill?

@498303595
>hero shooter above mmos
>that entire list

here's your you

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>VN
>no knowledge
It is next to impossible to get the true end in some vn's without a guide.

>bullet hell
>all skill no knowledge

Ahaha, fuck off. 80% of a bullet hell is game - or just shmups in general - is pattern memorization, aka knowledge.

Same with racing - it's mostly track memorization.

Is Autochess the worst genre of games to ever exist?

>Mario has more knowledge than MMO's and Mobas

>Card Games lower skill than JRPGs

>Bullet Hell and Racing not having more knowledge than VN

Shit graph

>card games
>requiring any skill
lol

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>RTS
do you have a non-retarded version of this?

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Requesting OP to split fighting games into two catagories: pre SF4 fighting games and post SF4 fighting games.

Knowledge requirements in RTS are overrated.
Card games, mobas, mmos, arpgs, all require more knowledge.

Memorization might get you to completion but not necessarily the best completion. Just figuring out a route doesn't mean you're done.

what the fuck is autochess?

will the answer make me feel old and out of touch?

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well done RTS-fags, well done...
However!

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This.

You know MOBAs right? Autochess is a MOBA that plays itself

>no sc2 at the top of skill when even pros can't reach the skill ceiling
Clearly a case of just saying the games you like are better.

It's more like Autobattler, they just coined Autochess to make it sound better. You pick some fighters and then the AI fights out battles for you. It's somehow even worse than card games.

natural selection 2 as an FPS is quite high skill though,

All single player games can be cheesed with enough knowledge.
>t. only plays bullet hell, rhythm, and jrpg games

>OP thinking Skills are not Knowledge
How does a Human being become this stupid?

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I can perfectly explain a game's mechanics to you, if you can't properly play the game you'll still suck shit.

holy based

It's one thing to have someone drone on about game mechanics, it's another thing entirely to actually play the game. Even if you were to explain the mechanics of a game to someone who hasn't played it, they're not going to absorb any of that knowledge without experiencing the mechanics of the game themselves.

Why say 'skill' instead of 'execution'

This is pretty much it.
Pack it up folks.

Did you mean to reply to someone else because your post makes no sense to my question?

you need as much knowledge as skill for racing retard, at least if you play real racing games and not bumper cars like need for speed or forza

Not everyone is as stupid as you. Many people can accomplish a task they have never done before just by reading or hearing the instructions.

Name 5 real racing games

An RTS requires precisely as much skill as a MOBA. To believe otherwise is willful delusion.

Please don't try to correct people's words in a language that's obviously not your first, you make yourself look silly.

The execution or skill in this case is either knowledge retention in the case of MMOs or 4x, or muscle memory and reflexes in the case of genres like bullet hell or RTS.

thats because no one good plays sc2, they all moved to dota (western scene) or lol(gooks).

>no Wargame
>no World in Conflict

Game mechanics, especially for a game you haven't played are incredibly boring, more so than regular tasks.

There's plenty of things that I know but still suck at actually doing.

swap bullet hell with rhythm, moba all the way right. Also knowledge is a bad thing. It is fake skill. If I lose to someone in a 'knowledge' game 99% of the time they probably just knew more than me. I wasn't outskilled I was out-playtimed.

so I'm right and you should change 'skill' to 'execution'

decent bait made me reply

yes, he isn't saying the skill does not exist, he is saying that knowledge is also a factor

It's a graph, not a power switch.

Saying it's most of the game is more than just a factor.

>Also knowledge is a bad thing
Yas Forums - Video Games

>Click here make man do thing
>Oh but I control MANY MAN. This make click much harder!

T. 10k hours + actually good at the game

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Skill is doing execution well.

>I wasn't outskilled I was out-playtimed.
This also applies to more skill-based games, perhaps even more so because in a knowledge-based one you could read online about the best strategies without actually playing but for a skill-based one the only way to get better is constant practice and repetition i.e. more playtime

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least intelligent post of the thread

>soldier
>pyro
>high skill
lol

>RTS
>Snowbally meta restricted hell
>Misclick too many times in the first 5 minutes and you can never get your footing back
Shooters take more skill than RTS games, any "competitive" game that relies on snowballing outside of the mental aspect is a fucking joke.
The reward for being ahead should be being ahead, not being literally unstoppable, same reason "Comp" Quake is fucking boring to watch, camping spawn pickups to kneecap your opponent isn't fun to watch nor could it possibly be fun to play.

No, skill means many things
Knowledge is a skill

I wonder who could be behind this post

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Objective MMO skill ranking for all MMOs

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100% wrong. I'm not even going to write a list of things you need to know to be good in warcraft 3 for example, look it up if you are actually interested. Or remain an ignorant retard.

If it's a skill, it's one you clearly don't have.

No. Knowledge is knowledge.

but it's true, I would actually rescale the ceiling on skill by 2.0x and the knowledge by 1.5x just for demo to be put at the tippity top because once you understand nearly every aspect of him, you'll understand just monsterious the ceiling is.
I could talk a lot about what makes him hard, and I can start when anyone wants to disagree

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n

Like what knowledge do you need, track layout and breaking points? You could easily compensate those with good intuition. I guess you would also need to know the characteristics of the opponents car, like if you should try to overtake him on a straight line or not. But that's not really much to know.

Except skills can carry over from other games and other things.
>read online about the best strategies
I would also consider strategy a skill, but you can't begin to strategize if you don't know what all the characters do.

not putting moba way near the top is a joke.

This kills the sniper and scunt main sperglords.

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I don't like this notion of "Every game should be samey bullshit so my skills can carry over"
This is the kind of thing that makes people shit their pants over R2make having some weird mouse accel when it's not even a competitive game because "It's messing up muh muscle memory"
You're not a pro and even if you were you would be able to fucking deal with it.

ITT: I absorbed all of liquipedia so now I can best gooks at their clickgame.

what the fuck is AFPS?

So you're still being "not outskilled but out-playtimed", but because it was the playtime was in another game it's fine?

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Maybe this could be remade with how much it takes for maximum potential for a class.

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>t. zoomer

You need to know a lot about the car if it's a sim. Also it helps to know how body roll affects the car, uphill cornering vs downhill cornering, how you can weight transition while cresting, flicking, left foot braking, etc.

fuck off with your casual garbage
tf is literally the fortnite of yesterday

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asetto corsa, asetto corsa competizione, iracing, dirt rally, gran turismo sport

Tire characteristics, car setup, pit strategy, when to attack or defend, racing lines to take when attacking, defending or just lapping. Knowing how a new car behaves based on drivetrain, brake bias, etc. Flags, pit lane rules, track rules, how to behave predictably in race or flag scenario. And much more in terms of engineering knowledge to know whats wrong with your car and how to fix it.

I mean't more basic skills like reactions, quick thinking, 3D depth perception.
Yes.

>Roguelikes requiring more skill than turn-based
Roguelikes ARE turn-based (actual roguelikes not roguelites which require reflexes). Roguelikes boil down entirely to knowledge and decision making, sometimes luck. But there is no mechanical skill involved. If anything Roguelikes should be further along the knowledge spectrum than plain turn-based considering how much you need to know about any given roguelike to reliably clear it, if even at all.

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>Yes.
Why?