At what point did you realize that Sekiro had perfected sword combat?

At what point did you realize that Sekiro had perfected sword combat?

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i was at a youtube hangout with some friends and was watching a streamer play

>vit damage to enemy 5’11
>enemy damage to character 6’0”

>perfected sword combat
Probably around rApe desu.

>someone makes a webm of himself playing
>it's trash
errytime

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Mordhau is better and more balanced.

Hello, absolutely based department?

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>spam deflect
>game plays itself
are people really pretending like this game takes skill

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When I beat Genichiro

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>pretending

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It's good, but it's definitely not perfect. Considering it only won GOTY and not action game of the year which went to DMC5 on a majority basis, there were definitely flaws. Now most people will blame difficulty which is dumb but the one thing that stood out to meI really think stood out was the posture bar implementation vs health bars/deathblows and how From implemented enemy attacks. The end result is a lot of repetition with patterns where it boils down to a "rhythm game" like the memes say. Combat arts were also unbalanced, either too useful or too useless.

You can't really blame From since this is their first try at a no stamina type of gameplay since Shadow Tower Abyss which is much slower as a dungeon crawler and this was originally supposed to be a Tenchu game. But they really could've done more with their combat and took it more in a DMC or Ninja Gaiden Black direction, with more movement options and sword moves which would've been preferable. Jumping and any type of vertical combat still seems to be From's weak point.