At what point did you realize that Sekiro had perfected sword combat?
At what point did you realize that Sekiro had perfected sword combat?
i was at a youtube hangout with some friends and was watching a streamer play
>vit damage to enemy 5β11
>enemy damage to character 6β0β
>perfected sword combat
Probably around rApe desu.
>someone makes a webm of himself playing
>it's trash
errytime
Mordhau is better and more balanced.
Hello, absolutely based department?
>spam deflect
>game plays itself
are people really pretending like this game takes skill
When I beat Genichiro
>pretending
It's good, but it's definitely not perfect. Considering it only won GOTY and not action game of the year which went to DMC5 on a majority basis, there were definitely flaws. Now most people will blame difficulty which is dumb but the one thing that stood out to meI really think stood out was the posture bar implementation vs health bars/deathblows and how From implemented enemy attacks. The end result is a lot of repetition with patterns where it boils down to a "rhythm game" like the memes say. Combat arts were also unbalanced, either too useful or too useless.
You can't really blame From since this is their first try at a no stamina type of gameplay since Shadow Tower Abyss which is much slower as a dungeon crawler and this was originally supposed to be a Tenchu game. But they really could've done more with their combat and took it more in a DMC or Ninja Gaiden Black direction, with more movement options and sword moves which would've been preferable. Jumping and any type of vertical combat still seems to be From's weak point.
Rank these from easiest to hardest.
Sword Saint Isshin
Demon of Hatred
Owl (Father)
Isshin Ashina
>Sekiro
>Action game
Based retard.
Says so in the game description. Don't bother commenting if you aren't going to refute it in an intelligible way. You're wasting everyone's bandwidth and electricity downloading your comment and furthering the heat death of the universe.
Haven't done Shura yet, but for me
Owl
Demon
SS
>Demon of Hatred
>kills himself
>thank you...
isshin sword saint
Before that I just spammed crackers, double ichihimonji and block spammed.
Yeah if only it hadn't gone backwards in multiple other areas that other soulsborne games had already perfected
>soulsborne
umm excuse me dumbass, its souls soulsbornekiro now
How do you do shit like that?What the fuck?I have played until Lady Butterfly then i was bored after like 10 hours of playing.It didnt click for me for some reason.Maybe i should get back to it.Any tips for skills and ninjutsus?
>he had to spam deflect to win
It's actually Soulsbornekinoring.
Do you really want to know?
That is a funny way to spell Chivalry 2
Yes
>How do you do shit like that?What the fuck?
You don't. user has at least 100 other recordings where that shit failed.
It takes experimentation. Sekiro is literally fucking punchout
It literally isn't.
Mount and Blade did it years ago
getting that fucking jump takes more time than actually getting good, person experience...
Nobody's played it yet fag, I have a hard time believing it'll be anything worth looking into if it doesn't learn from its own mistakes and what could make it stand out from Mordhau.
Isshin Ashina
Owl (Father)
Sword Saint Isshin
Demon of Hatred
What's the difference. Swing and then parry while also learning how to punish certain animations. Sekiro is an actual rhythm game.
I always had this problem with souls game but it holds true most of all for sekiro, let me rematch bosses, I loved the genichiro fight but I'm not gonna spend an hour getting back to him every time I want to rematch him, Its a shame because it was one of the most intense fun fights in any game I've played
I don't know about the general feel, but the way that they developed a system where you basically only ever hit your opponent a few times, especially if they're a human, is incredible and makes the game feel much more visceral.
There is a boss rush mod retard.
Unless you're on console. But let's hope you weren't that stupid lol.
Combat was literal trash though. Spam parry like itβs fucking Dance Dance Revolution just with one input. Of all the From games it had the weakest combat.
It feels like a stripped down version of Bloodborne with worse everything.
>i was at a youtube hangout
What's that?
Too bad they nerfed the fuck out of high monk despite it using up your one slot, being an end-tree skill and being super situational.
Not really. Blood borne has the best From combat just because it encouraged aggressive play and punished defensive play. Sekiro sort of does the same thing, albeit worse, but the good thing about BB was that despite the world full of terrors and nightmare monsters YOU, the Hunter, were still the scariest thing in that world. Sekiro combat feels very flimsy in comparison.
>Sekiro combat feels very flimsy in comparison.
You're talking out of your ass. Admit it, you were killed by Ogre and uninstalled the game. You fucking suck.
Parry spam is not good combat user. Face it you never played BB.
I finally got the game, but I'm getting filtered hard. Dark Souls and Bloodborne gave me no trouble at all, but I don't have the reflexes for parrying this shit.
Indeed, it isn't which is why it is punished in Sekiro. Learn your timings, user.
It isn't parry spam though.
It functionally isn't designed to be a 'parry' it's a simple tool at your disposal. You can run and poke and change move sets to take advantage of weak points in the enemies defense. The game has plenty of room for experimentation.
Face it, you've never played Sekiro.
here's the big tip
if you hold the button, you block, right?
okay, you can do the following: hold the button, release for half a second, hold it again
if you time it right, you parry, if you don't, you block
no damage taken
you don't have to be precise
When I used my super special, use-limited move that flings me 7 feet into the air above the enemies head and still got hit by an uncounterable thrust.
Oh wait that's the part where I uninstalled, because the engine will visibly contort the arm of the enemy hitting you, its sword will still not land anywhere near your foot, but hitsparks are popping up in thin air regardless because hitboxes don't mean jackshit in this game. Might as well play a text based QTE, it's obvious the 3D models only follow the conclusion of the engine instead of driving it
The miniboss before Genichiro punishes this hard.
It has a nice fast-paced hack-and-slash style of combat, but it's nowhere near Dark Messiah's combat, and that came out over a decade ago.
It is an average hack and slash with fuck all replayability in order the three endings are; 1 end game early by being a retard, 2 dont collect the not umbilical cords, 3 collect the not umbilical cords.
Face it Sekiro is more of a craptivision game than a from software game and it suffers greatly from it.
So people are ironically wasting their own time typing out retarded shitposts now that are blatantly wrong just from reading them?
Huh.
UMMM, it's actually a RUNE-LIKE.
Thought sekiro was easier than any souls game. I died more to that first purple ninja guarding the mist raven than any boss. Even with the demon bell debuff and later ng+ without charm. The movement was great but the combat was effectively mashing.
lol no
he literally teaches you how powerful that technique is
to beat Jinsuke
>hold block, release, press, release, press, hold again
he's the most useful tutorial boss, should've been in the first ogre's place
t. someone that got filtered.
When I realized that Sekiro doesn't have sword combat.
>block into parry is less frames than normal into parry
>dashing has less startup when standing still than when moving
what the FUCK did they mean by this
What the fuck is that backdash I never saw it
we could have had a game where doing this fancy shit was effective and necessary but no, they ruined the game because fromshit drones need their dose of online bragging about beating epic difficult single player games
Pressing parry more than once beforegetting it cuts parry frames by as much or more than half each time. Starts at 30, then 15, then 7, finally 2
You're unclear. Do you mean that parrying from a block has less frames able to parry and that it's preferable to parry from standing around normally ?