>coherent map that makes sense but with samey and uninspired locations
>incoherent nonsensical map but with visually distinct and varied locations
which do you prefer?
>coherent map that makes sense but with samey and uninspired locations
>incoherent nonsensical map but with visually distinct and varied locations
which do you prefer?
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i'll just replay des, das1, or bloodborne instead bro
I couldn't give less of a shit about whether the map "makes sense," and I highly doubt 99% of shitposters do either. How much of a fucking sperg do you have to be for that shit to matter to you?
First because despite the uninspired places, the time between the two games was long enough that they at least felt fresh to me.
Which one is which?
Either way Dark Souls 3 has a far superior level design.
It matters to me. Coming from Demon's Souls to play Bloodborne and find its nonsensical architecture, stairways that lead to windows or doors that lead to nowhere was so immersion breaking. And what's with all the gates that only open from one side? it's so stupid.
I prefer a Dark Souls that doesn't play like Bloodborne and that has more colors than 5' different shades of grey
2 had lots of samey locations tho. Huntsman's, Shaded Ruins, Harvest/Easthern Peak. All pretty much had this washed out gray/green layout.
DS3 levels suck, and have samey uninspired locations.
>coherent map that makes sense but with samey and uninspired locations
You mean hallways? Yah, no thanks. Sounds like DS3 has nothing over DS2.
I prefer Dark Souls 1 map.
>Coherent map that makes sense and has visually distinct and varied locations.
Sekiro is better than all of them
DaS3 is phoned in but what is almost definitely unfinished is just sort of neatly cut off even if it is sort of obvious that it's not as cohesive as it should be.
DaS2 is unfinished garbage that got hacked off at random with stuff cut for performance issues and placeholder shit still mostly in existence because it tries to patch together the few areas they made appreciable progress on with corridors and elevators. Where DaS2 manages to give the impression of being distinct and varied it is because it is grabbing the unrefined scraps of a broken project that was likely hugely out of scope and desperately trying to make a different game out of it.
As a PvPfag who's put the most hours into DS3. DS3 is the worst in the series.
>As a PvPfag
Oh, so we should ignore you. Good to know.
>but with samey and uninspired locations
But thats not true?
>but with visually distinct and varied locations
Hahaha oh so youre a braindead 2cuck
Just because you play games just to see pretty colors and flashing lights doesn't mean people who care about quality and attention to detail are spergs.
>people who care about quality and attention to detail
I prefer a coherent map with varied and visually distinct locations.
Separate zones alltogether is also acceptable.
Basically Demon's and Dark Souls are the only Soul games worth playing.
Yes, and? I don't remember saying DS3 is perfect, or even saying anything about DS3 at all. 2 and 3 are about the same quality but for very different reasons, but feel free to stay mad that people still hate your game the most.
>hasn't played bloodborne
>or even saying anything about DS3 at all.
This thread is comparing both though
>but feel free to stay mad that people still hate your game the most.
But both sequels fucking suck though
>feel free to stay mad that people still hate your game the most.
>is the 2nd most populated version
things that make you go hmm
>Bloodborne
>"Souls"
Yes retard.
I prefer DeS DS and BB.
No!
Bloodborne is a separate franchise.
Its a souls game end of discussion autist.
>Doom is a Wolfenstein game.
Get a load of this retard.
both are shit
I prefer Dark Souls 1 and Demon’s Souls
(you)
these
>This thread is comparing both though
Yes, but I was arguing against you suggesting it's somehow a bad thing to care about things making sense. My post had nothing to do with Souls.
>But both sequels fucking suck though
Eh, they're okay. I think Bamco is largely to blame for how all those games turned out, but DS1 is the only one that turned out to be a genuinely great game.
That's because of the PvP. Most people agree 2 had the best PvP and that 3 has the most boring PvP. Doesn't mean people hate 3 more (though the difference gets smaller with each passing day so it doesn't really matter anyway).
>conceding
At least you know when you're beat.
>but I was arguing against you suggesting it's somehow a bad thing to care about things making sense.
But my first post towards you was , I'm not >I think Bamco is largely to blame for how all those games turned out.
Agreed
>ds3 has the worst pvp
No shit idiot, even bloodborne "press l2 and triangle to win" had better pvp than ds3
PvP is for subhumans anyway.
Fair enough. I was just saying my initial post had nothing to do with Souls at all, but rather about that user saying you're a sperg if you care about things making sense in vidya.
Yet, Sekiro has none and gets judged harshly just because of that.
The 2nd? I still don;t understand how, "The map makes sense" makes ds1 so good to so many people.
That's not the question though.
Bloodborne's levels are not coherent at all.
Yes, by subhumans
it's all a dream bro
ds2 for life
A map that makes sense does a lot for immersion, especially in an RPG with such a heavy emphasis on exploration.
Also, don't act like "the map makes sense" is the only thing people praise DS1 for.
DS3 is the worst, this isn't even a contest:
-The most linear of all the games, less branching options than DeS and even BB. Rehashed areas in an already short game (and third of the game is a swamp). First DLC was a 1.5 hour long disappointment with a rehashed arena. Second DLC had no end despite being the very last dark souls thing we'll get for the forseeable future. Bonfires out the ass. Overall the less replayable game From has made in this decade;
-Filled to the brim with shitty references, nostalgiafagging and pandering out the ass;
-Armor variety is less than DS2 base game, despite copypasting a 3rd of the armors from previous games. The heavy armors are the heaviest they have ever been in the series, while offering basically no additional defense over medium/light sets (in short they suck). The armor system is in general a horrible imbalanced mess;
-Too many useless fucking stats. Awful scaling balance. Poise working as intended. Equip load is now done by VIT, which for some reason gives less per level than fucking dark souls 2. Some Ultra Great Swords, Great Axes, and Hammers weigh more than entire armor sets. Some weapons have retarded stat requirements where they don't even scale with said stats.
-Enemy design is overall catered to Bloodborne R1 spam. And even simple mobs are more troublesome than most Bosses;
-No backstep i-frame, but rolls cost next to nothing with extremely fast recovery and many iframes;
1/2
-A majority of the small weapons sped up to bloodborne speed, but most of the Great weapons have been made slower and consume more stamina, while barely doing more damage. Straight Swords and Curved Sword are as fast as daggers. Left hand weapons no longer have full movesets. Weapons in general are 90% quality based. These quality weapons are also usually the best weapons in their class, no redeeming qualities for special weapons resulting in less weapon variety than even BB. This also means Boss weapons are shit. Weapon Arts are mostly just special R2's or Powerstance moves copypasted. Very little moveset variation;
-Magic needs 2-3 ring slots just to dish out melee level damage. Magic itself does reduced damage for PvP. Removes a shit ton of cool spells from the previous game. FP is the most awful casting management system introduced yet (worse than DeS mana, which had better regen options and more efficient), it's horribly ineffiecent with damage, ends up causing everyone to use 1 or 2 FP efficient spell like Great Heavy Soul Arrow. Miracles suck, the best and most viable ones locked behind the final boss. Hexes are gone and dark magic is shit. Overall magic is garbage;
-Covenants are stickers which can be changed on the go - also awful covenants (ex.: blue sentinels and darkmoons are the exact same). They also have shitty rewards. No blue eye orb. No arena. Dragon form the worst it's ever been in both aesthetic and practical sense - also no Dragon covenant. MLGS is the worst its ever been. The game punishes invaders and encourages ganking;
-Lowest Boss count after DeS. Half the bosses are the same roll R1 spam fest, the other half are gimmicks...
2/2
I hate how fucking inconsistent parry is in DS3
For me, it's dark souls 2.
ABSOLUTE ULTIMATE LIST CANNOT PROVE ME WRONG:
>best overall setting: bloodborne
>best pvp: ds3
>most diverse: ds2
>best characters: ds1
>most shit and buggy: ds2
>most boring: sekiro
Fucking based. Can't speak for Covenants 'cause I'm never cared for PvP and I'd argue the low boss count shouldn't boss as quality > quantity but DS3 has neither.
Except that gay shit is essentailly just prettier colours and flashier lights you utter spastic.
Chads care about mechanical skill ONLY. Even if the entire game was a featureless hallway, Chad wouldn't give a shit if the combat was tight.
Onions lads would complain that the world didn't make them FEEL gay feelings like wonder, Chad can ONLY feel the glory of competition and worthwhile victory.
I honestly don't get the hate with DS2, I thought it was a pretty fun game.
With DS2 you have:
-best NG+ of any From game
-some of the best levels From has made
-best DLC's
-best PvP
-best Convenents
-best magic
-the most solid mechanics in the 4 Soul games
-the lore isn't fanservice like in 3 and expands upon past themes
-possibily the most creative aesthicts
-a very good batch of bosses (even in the base game)
The game world is suposed to be a country, which does admitedely make it a bit jarring in the first playtrough.
No consistency is bullshit has you can see the levels in the distance and there's clear tranistion from area to area.
The Iron Keep is the only exception to this and it was the fault of having to restructure the game partway through development (the salamander tunnel below Forest of Fallen Giants was planned to wind its way through the mountain and let you out in Iron Keep, and there was an area below Earthen Peak that was meant to lead down into the Undead Crypt).
And saying the game has bad world level design just because of this one flaw, is just dumb.
The whole problem about the game world has been blown out of porpotion.
>varied locations
What are you smoking?
Every level plays the same in Dark Souls 2.
Chad seems like a retard.
All true. I especially loved the weapon variety 2 had. With 3 straight swords hilariously outclass everything dps and staggering wise. Real bummer for PvP and a shame to see few people straying from them when I'd be summoned to help. Everyone uses the lothric sword or ice sword since it's just stupid to use anything else
With 2 almost every weapon and every build was viable. For me, it has the most replayability. Just wish the bosses moved faster.
Man I miss early faith builds so much
What happens if you press L2 and triangle exactly? Seems like an odd combination to win.
>A majority of the small weapons sped up to bloodborne speed
Bloodborne doesn't have many fast weapons, most of them are medium speed to slow. Are you sure you played the game?
The weapon variety of Dark Souls 2 is just reskins with different scalings.
Dark Souls 2 has neither unique R2s nor weapon arts. Even the black knight weapons were neutered and standardized.