FKMT Thread

Kaiji, Akagi, Ten, Kurosawa, what have you.

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If you had learned a single lesson from FKMT works you wouldn't be here.

i learned, but don't want to put them into practice.

*takes fat smoke on cigar*
That just means that you didn't learn.

Maybe i'm just drowning in my own success.

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FKMT SOL series when? I want more of something like the tonegawa anime.

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Read Shin Kurosawa.

I'm typically a manga guy, but I would prefer if there were an anime for all these stories

Post Hyodos

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Zero sequel when

Riichi.

I'm looking for a man called Chong

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kaiji is so FUcking good

>tfw kurosawa adaption never

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I can't get into Kurosawa, he's just too autistic

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Could Buraiden Gai fit into a movie?

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That's what makes parts of this hilarious.

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The chapter when Kaiji lost One Poker gave me the most intense feeling I've ever had from a manga.

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Kaiji season 2 is good

Good opinion

I picked back up an old project of mine, that involved Akagi. I was so disappointed in the anime for ending right before the real shit got started, that I wanted to make my own anime for it. Actually it's more like a motion comic or whatever they call those.

that's all I have

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>Tonegawa manga
>Hancho manga
>Shin Kurosawa
>FKMT All-Stars

Shut up Tonegawa you got owned on Twitter

>When you realize Kaiji had a 3

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based oldkagi

Why did he stop vaping?

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I didn't read manga, only watched few TVs.
I like Akagi, but Kaiji was horrible, first arc was ok, but the rest 1st season was really bad.

Trust me, user. You will cry like a baby.

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I don't know anyone named Chang, fuck off!

>Chang

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I hope arima beats the shit out of endou

Is the sequel any good?

Does anyone else feel like an absolute brainlet whenever they read gambling manga? I understand that everything is predetermined beforehand by the author and that the character's actions are done to suit the story, but I can't help feeling a sliver of envy slither up my back whenever the characters come up with ideas that I never thought about.
Sure, it makes gambling manga crazy exciting to follow because I'm never able to guess how a character will win out in the end, but fuck me. Where most people would self insert into Kaiji, I'm looking at the fodder getting eliminated in the background and thinking "That would've been me." until those very same characters start grasping the concept of the game before I do.
I'm so fucking autistic man

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I want more of the Tonegawa squad. The anime was a bit confused towards the end it should have focused more on the Tonegawa group instead of splitting it 50/50 with the foreman.

lol
i'm sure i wouldn't have been as good as kaiji at rock paper scissors so that made me feel a little retarded

I get another feeling. I write alot, and when I read FKMT, I get jealous because I'll never be able to write such a smart, logical and complex series if events. What he does is crazy. I mean the guy had multiple series going on, with Keikakus that had to be planned in advance for years. How the fuck does one man do it? I understand that with a book, you can rewrite the manuscript as much as need be, until its airtight. But with manga, you need to get it right in the chapter you are writing. So what you put out there, can't be changed. So basically he has to plan ahead like a madman. I honestly think FKMT is like one of top 5 mangaka in terms of writing ability.

Yeah, the dude is crazy good at planning.

I'd assume he outlined the major points he wants to reach with each story. As in all the cool moments, twists, wacky plans, and moments of poignant suffering. It's a fairly common technique that just requires a good deal of editor confidence that the author isn't a drooling retard.

I definitely think FKMT uses some very effective techniques which makes the events unfolding in his series appear more complex than they really are.
Having the ability to perfectly control your characters is extremely powerful when designing plans, because you as an author have no blindspots nor need to plan for any unexpected outcomes. Setting up an impressive plan where the victim falls for it would be one, simpler layer of keikaku (despite how absurd the plan is such as tilting an entire building). Developing your plan deeper allows your victim to see through the plan which ups the stakes a lot. While I'm not trying to undermine FKMT's work, the slower pacing of his character's decisionmaking gives him enough time to seal shut most holes one would expect to appear in a weekly gambling manga. The most impressive part of his work is how he builds suspense through simple events through fantastic internal dialogue. Kaiji's choice of the card he'll play in One Poker isn't nearly as impressive as the weeks spent reasoning with himself.
My point is that you'll be fine. Keep writing and you'll get there eventually.

The plans can be fairly accessible but the foreshadowing and great use of themes is very impressive

They’re not ready for it

they're waiting for the soundtrack composer to get out of jail for posessing weed

Is true that the new series has a girl as mc?

ok just today i started reading FKMT. started with kurosawa and will probably finish it tomorrow. now my question: how much of mahjong do i need to know to enjoy akagi?

am i supposed to relate with him?

You can like it with no idea of the rules, but I advise playing the mahjong tutorial on mahjongsoul.game.yo-star.com/

In mahjong you start with a random set of tiles, and take turns pulling a new one from the pile. to win a hand you need sets of doubles, triples or sequential number tiles of three, anywhere from one to nine but they have to be a set of three numbers. The most basic winning hand has at least one of those of those.

You can steal one of your opponent's discarded tiles by calling Chi, Pon or Kan, but only when they throw it away. Calling any one fo those will expose part of your hand, which can tip off your opponents to the hands you're trying to form and gives you less points for winning, but in the event of no one forming a winning hand it gives you a stronger hand and more points. If you win a hand with a tile you draw from the pile that's Tsumo, if you win by stealing one of your opponent's tiles that's a Ron.

Riichi is where you declare you're one tile away from winning and discard any other tiles until you get a winning one. It gives you a small point bonus if you win but if your opponent forms a winning hand you lose the points you wagered calling Riichi. If you could have formed a winning hand with a tile you've already thrown away, even if you pull that tile again you cannot call Tsumo, you have to make a hand without it.

You play with four people traditionally, each person is given a cardinal direction wind as their seat that determines order of play. The wind seat rotates from round to round and depending who wins each round. The dealer usually takes a 1.5 point bonus/penalty for losses and wins. A full game has each person play all four winds four times, or until one person loses all their gambling sticks.

There's three sets of tiles numbered one to nine; Black ones, Green ones and Chinese numbered ones. There's four wind tiles (North, South, East and West) and three Dragon tiles: Red Dragon, Green Dragon and White Dragon.

And that's it. There's tons of bullshit scoring rules that affect how many points your final hand gives you though.

Sure, but look at Akagi for example. He had to come up with that entire last game. From start to finish, every hand, every bluff, every victory or loss. He had to write the entire game out. And not some mediocre game, but a good one, with actually smart moves. Then he had to take into account how the transparent tiles affect the game. Then he had to write multiple onlookers perspective on the game, and solid enough reasoning around every move that the characters make. And also the drama around the game. That does not sound like an easy task. I honestly think he sits down, takes a year or so, and just writes out the entire thing from start to finish, as a novel or something. There he can plan, attempt different things and etc. Once he has it all down, he just uses it as a manuscript for the manga, and goes off of that for years. I tried to do a similar thing but using chess as the game, and it's incredibly hard to come up with a game that could believably be played by geniuses.

thanks, i played some but i think i understand it now with your Post.
>If you could have formed a winning hand with a tile you've already thrown away, even if you pull that tile again you cannot call Tsumo, you have to make a hand without it.
this especially confused me

There's various different rule sets to the game in different parts of Asia (Japan has a high stakes variant called Wareme mahjong which gives huge payouts to the dealer or the winner depending on how exposed their hand is) but that's the basics. Your goal it to make a winning hand before your opponent does, the trick is in misdirection and keeping track of tiles in play so you can guess what hands your opponent might be trying to form and either pre-empting them or preventing them from making that hand.

Score multipliers include Dora, which gives you a cumulative bonus for making a winnign hand with Red Dragon tiles in it (both the regular kind and special red dragon versions of the three numbered tiles), Riichi, making a winning hand with tiles that match your current wind seat, a hand that matches your current wind seat and the current game seat e.g. four North wind tiles when you're the North Wind seat and the game is in the North wind phase, winning the game with the last discarded or drawn tile of that round, winning a game with only one of your tiles left unexposed, winning a game within the first ten or so turns, or winning a game with the very first tile you drawn, which is a Tenhou.

Winning hands are rated by a criteria of difficulty forming them and some of the above factors. The order of score rates is starting from the bottom Han, then Mangan, Haneman, Baiman, and Yakuman at the top of the list. A Yakuman is really fucking good, the only score you can get above that is Double and Triple Yakuman.

Getting a Yakuman requires total bullshit impossible winning hands like three triplets of all the main winds, or quadruplets of the three Dragon tiles. There's a lot of different winning hands in Mahjong, you can look them up online. The big one is Thirteen Orphans, which is basically a straight flush, and Thirteen Pure Orphans, which is basically a Royal Straight Flush. Just way harder.

Just learn the tiles themselves and you'll get Akagi.

Yeah that one trips up a lot of newcomers.

Kek

You can actually draw the tile by yourself in furiten. Furiten tsumo is a legit option if your wait is really diverse, you just have to draw a lot to get your tile with a 1/4 of a chance (as opposed to combining your draws with the potential of other three players' discards).
You can not win in furiten with opponents' discards (ron). If you have even one of your possible winning tiles in your discards, you are in furiten as long as you don't change your wait to exclude that tile.

One tricky detail of furiten is that you can not ron if you already passed a winning tile during a round, though this effect will only last until your next own turn.
For example: your wait is 2-2-3-3-4, which completes with either 1 or 4.
The player on right discards a 1 that would give you 1-2-2-3-3-4, but you pass because the only yaku in your hand is iipeikou (paired sequences) and you need a valid yaku to win a hand.
Then a player after him (either front or left of you) discarded a 4 that would give you 2-2-3-3-4-4 for an iipeikou, but you can not ron on it because by passing up a winning tile you are now in furiten.
However, if the same player who discarded the 4 discards it again on the next round because he thought it was safe, you can now ron on it since after drawing a new tile on your own turn, your furiten status was "reseted".

Once you understand that furiten exists to limit players from winning with cheap quick hands and pinpoint gimmicks and allows players to play defensively, it starts making lot more sense.

>playing defensively

I'm at the point where I can barely work out to make a decent winning hand man. A strategy other than crawl to a slight win is beyond me.

I can't say I learned a lesson per say, but Tonegawas speech scared the shit out of me. That time he talked about people not taking life seriously and telling themselves that soon their life begins and they will do stuff. And on their deathbeds they discover that life was actually going all that time. This shit shook me to the core. I don't wanna be like that. So I began going to the gym, signed up for film school and got a part time job.