How did they do it? How did they manage to make the best Spuder-Man media in decades?

How did they do it? How did they manage to make the best Spuder-Man media in decades?

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They used Arkham's combat system and wrote an enjoyable Peter Parker.

Because Insomniac is full of Spidey fans and they went to SONY asking if they could make their own game/universe. They got Chris Gage to help with the script, weren't bogged down by a specific canon, and they wanted to create a setting with a seasoned Peter/Spider-Man thus enabling them to pull from the character's entire history.

Most of this game was good, and personally I found it to be a far better adaptation than any live-action movie. However, there were some missteps here and there, namely the DLC, and Mary Jane Watson's characterization. But that aside, overall an enjoyable Spidey experience.

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Ugliest costume in the game

They weren't tied to a deadline for an upcoming film or forcing out a Spider-Man game a year?

Like, I get the idea that they just spent a lot of time on this. I am baffled what they can do for the sequel, cause the moment people boot it up and see that their near identical map of NYC is being reused again and people would say "Lazy developers!"

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>and see that their near identical map of NYC is being reused again and people would say "Lazy developers!"
Yeah that’s going to be a problem. The benefit of DC’s fake cities is you can do whatever you want with them and totally shake them up. But fucking ALL of Marvel is in NYC, like it’s completely fucking stupid. No point in making a Daredevil game because not only would it play the exact same, the map would be the exact same too

You get used to it, but yeah, I immediately switched back to classic Spidey.
I don't really see why the map would be an issue. Really the sequel should just expand upon the original, keeping all the costumes, landmarks, etc.

All they really need to do is have certain milestones happen, like for example how in the original game there was a widespread virus that dramatically changed the landscape of NY. Seeing the city go from normal, to chaos, back to normal is part of the adventure. But they should really add The Baxter Building next game. Easy explanation for why it was missing in the first game too
>"Doctor Doom shot The Baxter Building into another dimension, but we're fine now. Hey Spidey!"

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>No point in making a Daredevil game because not only would it play the exact same, the map would be the exact same too
At least then it would always take place at night.

They got Gage? Regardless the game's overarching plot was done by Slott, right?
I'm seeing numerous Slott-era stuff in the game such as Yuri, Mr. Negative, F.E.A.S.T., and an extreme focus on Otto being the driving force. He loves Otto. There was also Silver Sable thrown in there which reminds me of how he had her show up intermittently throughout his run and then made her into a starring role in Ends of the Earth. When I realized this I just felt like I was playing a Slott comic, but if he had someone better to reel him back and remind him of how he wrote back when he was good.