What's the best Spider man game?
What's the best Spider man game?
Web of Shadows
>Guy posts mega link on a Youtube video claiming it's Ultimate Spider-Man
>It's a fully working pc copy of Ultimate Spider-Man
I love Youtube.
>Ultimate Spider Man
>PS1
>Web of Shadows
>Friend or Foe
>PS4
>Shattered Universes
in that order
Shattered Dimensions
Best ending coming through
Good to see Ultimate getting some love for once, usually people forget about it while singing SM2's praises, forgetting that both had physics-based swinging but USM actually had any other good traits.
This is a good list, I'd personally put PS4 at the top though, it pretty much perfected almost all the good things from previous titles, minus a few specific gimmicks like the symbiote stuff from Web of Shadows and Ultimate.
I like Ultimate, Wed of Shadows, and Shattered Diemensions the most because I'm an edgy teen and I love symbiotes and venom
>all the good things from previous titles
>Inferior Web Swinging and Combat than WoS
>Didn't bring back collecting comic pages to unlock full issues from Amazing
>Perfected
user
The ranking is
>Insomniac
>Web of Shadows
>Ultimate
In that order
>Inferior Web Swinging and Combat than WoS
WoS had moon swinging, which is an automatic deduction of points.
WoS
Ultimate
N64
PS4
Spider 2
>Muh Moon Swinging faggotry
KYS
Ultimate
2002
Shattered Dimensions
Web of shadows
Ps4
Spider 2
I didn't play the ps4 Spider man do but if they don't even have mid air and wall fights then it's fighting system isn't better than WoS
It's a valid complaint. If you're swinging of fucking air, you have a shitting web swinging mechanic. The only time the PS4 game EVER does that is for a swing kick attack when fighting thugs.
You get to fight Electro and Vulture at the same time in mid air. There are also jetpack enemies in the second half.
Skyhook swinging is always a disappointment. There are games that have it which are still fun, but it's always inferior to the stuff you can pull off with physics-based.
I don't see what the problem with the moon swinging is? Like I know everyone uses Spider man 2 has the basis for the best web swinging mechanics but doesn't having to always attach to buildings kind of restrict movement and freedom and make the swinging less fluid and fun
There's a big focus on aerial combat. As mentioned there's several fights that are entirely air-based, but there's also a lot of upgrades and incentives that make aerial maneuvers a good choice for general combat. The devs really made a great effort at making combat feel like what you'd expect from Spider-Man instead of a repainted Arkham Asylum.
For me its the authentic Spider-Man experience. In the PS4 game you can web zip around low buildings, and it forces you to adapt.
Alright you dis-organized wreaks here's a proper segregated list
>Muh Feels like Spider-Man
Web of Shadows >+ Insomniac > Ultimate > 2 > Amazing >>>>>>>>>>>>>>> Amazing 2
>Muh Beat-Em's
Neversoft & Enter Electro >= Treyarch > Shattered Dimensions >>>>>>>>>>>> Edge of Time
Yes and no. If you're shit at the swinging mechanics then it can be less fun, but that's true of any game where skill is needed. That said, if you learn the system you can pull off insane insane tricks and it really feels like YOU did that, not the game, which I find to be super fun. I can kill hours just swinging around the city in USM or PS4 trying out what I can pull off.
That said for me skyhook's not a dealbreaker, I'm just never happier with it. If I'm not in control of how I'm swinging around the city then I'd rather just fast travel personally.
Nah ultimate didn’t have physics based swinging at all it’s the reason I never finished it
>It's a valid complaint
Except it's not it completely ignores the actual gameplay of the swinging and how it feels for autistic detail hunting
Fair enough but just to make sure we're clear you do have to be in the correct altitude/near buildings to Swing in WoS it's just a glitch/incomplete programming that it doesn't always connect to the building.
That's why I called it
>Muh Moon Swinging Faggotry
Because the "Moon Swinging" in WoS is far from Treyarch/Neversoft or Shattered. You do have to be at the right place even if the web doesn't "stick" to the right place
But it did though
>if you learn the system you can pull off insane insane tricks and it really feels like YOU did that, not the game, which I find to be super fun. I can kill hours just swinging around the city in Insomniac trying out what I can pull off.
It really feels the other way for me. I find Insomniac too automatic and too "easy"/controlled where as with WoS it's just pure joy swinging around the city and seeing all the cool shit you can do/think of
>You do have to be at the right place even if the web doesn't "stick" to the right place
How is that a thing when you're still swinging on absolutely nothing? Yes, WoS has its fun moments, especially sliding on buildings, but don't get so defensive when people prefer other games. It's not nitpicking, it's having a preference on physics
Are you just holding the trigger down in the PS4 game? Because that's now how you're supposed to play
>I find Insomniac too automatic and too "easy"/controlled
I didn't get that at all, if I'm not careful I feel like it's really easy to accidentally maneuver in a way I didn't mean to so I'm always on my toes so to speak when I'm swinging, paying super close attention to what I'm doing.
>How is that a thing when you're still swinging on absolutely nothing?
Boot up the game and try it. The floating Web always sticks "near" a building if not on one. With how rushed the game was it's probably some odd programming bug
I guess I'm used to WoS which Insomniac feels a step down from
I just played it a couple months ago for the first time and they dumbed down the swinging CONSIDERABLY from 2 I couldn’t get into it at all
>It’s a bug
Doubtful. You could even do that in the park or by Stark tower. Hell I used to just hang on nothing, stopping all momentum, just to hang upside down in thin air
PS4, but I have a soft spot for Shattered Dimensions.
It's been 10 years since that game came out, btw.
Shattered Dimension was such a step up from everything else around when it came out. I feel like it gets shit on a lot by people who were mad it wasn't open world, but honestly not every game needs to be and for what it was I think separate level design worked in its favor, trying to add a full open world (which would likely need to be reskinned into 4 different versions) would have just ended up feeling tacked on and likely empty like a lot of shitty games which use open world as a crutch without any real reason.
I thought it was refreshing to have a level-based Spidey since the PS1 games. I mean, there's Friend or Foe, but I don't think anyone counts that. The multi-dimension gimmick was new as well.
It's not a AAA game, but Beenox put in a lot of love in the details, from having levels being themed around specific villains, to all of the comic references, to the unique visuals for each world. A lot of that effort is shown right now in their Crash Team Racing remake.