About the Marge turn, I had originally done a version where she did a nice head turn but, again, they didn't want it...

Sneed feed and seed

This is one of those Comic Sans scenarios: people criticize something but they don't realize the actual reason why it's worthy of criticism.

It's stiff and dull, and what they used the extra time for is also stiff and dull?

Fuck, it's not even that well done and by this point it actually looks off

It's as well done as a show where the higher-ups forbid common animation techniques like stretch and squash, smears, and multiples because they don't like their characters being off-model for even a frame can possibly get.

i hope bart's VA gets cancer and dies
what the fuck do you need all that money for you stupid selfish cunt

It's hilarious. Groening didn't like the stretches, smears and such but it's what makes animation fun to watch. I worked for a guy who wanted me to animate a character but not use squash and stretch. It looked ok in the end but could have been so much nicer with the same amount(or less) of work. These things bring vitality to a character.

>It looked ok in the end but could have been so much nicer with the same amount(or less) of work.
Yeah, that's the general feeling of it. Highly limited and conventional animation where it never goes off model can look okay in some art styles (Venture Brothers pulls it off well enough), but I would never turn down a moment to see the characters animated with all the principles in hand.

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I unironically agree. Bart's va is also literally a scientologist and used to have his voice used to call people and try to get them to sign up by "bart" calling them, till fox told her to cut that shit out.

Unpopular opinion (but sort of agreeing with ): S&S does look nice but using it shouldn't be a "rule". I think there's certain inherent visual comedy on a controlled and conscious rigidity in the animation, almost like a form of deadpan humor. I think traditional animation has evolved in terms of variety of language and expression beyond (some of) the principles of animation, and using them as a checklist for criticism seems a bit text-bookish and rigid in itself