Or to be animated but look worse than AKOM and DiC combined?
Is it better to be stiff and on-model
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how about being on-model and well animated
To this day I don't know how EEnE managed to keep their good animation throughout the show, from digital to HD bumper cameos.
It's better to not a be a franchise so fucking dead that not even the furries will yiff it willingly.
why did they waste half the animation budget of the network on such a stupid ass show?
it was made in canada AND characters were in perpetual squigglevision. it blows my mind as well
>mocks don bluth and makes this overanimated crap in the same life
holy crap
This looks better animated than Rise
They had actual talent working on it, it's the only explanation. I don't know what happened to the animators involved in it but I hope that they went on to good things.
I miss them bros...
That is on model for the show though. They're all hideous baby-men
Where? The calarts twitter post?
The intro animator and director went to heaven.
I mean it's kind of "went on to good things."
This isn't that great though, way too slow for the ambition they're going for.
Danny lucked out and AKA Cartoon were allowed to take as long as they please with production, that's partially why it lasted ten years.
Depends, do you like ren & stimpy or anime more?
Squigglevision has the advantage of making animation both cheaper and easier, with the further advantage of hiding most mistakes a pro would make at least.
Why was this shit greenlit
I know about him, damn fucking shame too. Shine on you crazy diamond, wherever you are.
I've been watching this cartoon for years but I never payed attention on how good the animation was.
It's kind of weird how you don't really notice it until you see it in black and white. If you go back and watch the episodes with the animation in mind though, it's genuinely impressive how consistently good it is.
because they wanted to make fun of the stupid fans of the original
Mao Mao died for THIS??!
you mean mao mao lived? when?
Also looney Tunes have good animation while staying on-model. It's just Thundercats Roar crew is filled with obnoxious cunts who don't know how to animate properly
Looney Tunes were theatrical.
This is a TV cartoon on Cartoon Network.
Mao isn't cancelled. Right?
Roar feels like it's trying to ape what BallMasterz does but in a ten times shittier fashion.
True, but so were Ed Edd n Eddy and Courage the Cowardly Dog, and those both maintained great animation while staying on-model.
I love this show.
I actually really like the direction of this scene it's just these characters(just the thundercats) look stupid but the animation and action looks great.
I think people who grew up on 90's cartoons got spoiled and believed that this was the standard for TV animation when it was just a small, rare pocket of influx in quality when compared to the entire history of TV animation.
A french promo accidently leaked a bit of an upcoming episode
this
What is good-slow then?
Anpanman is slow but its action actually reads better than Dragon Ball's.
>people prefer quality over mediocrity
huh
you can do both and not have it look objectively dog shit.
see: most anime, or, any western cartoon from before 2010.
What? I never said that. I said that if you look at the entire history of TV animation (Hannah Barbara, DiC, Filmation) then THAT was the standard of TV animation. But we had this tiny pocket of quality somewhere in the 90's that I think made a generation of kids grow up thinking, "This is what TV animation is supposed to look like", so when the quality started to go back down again, people now-a-days think TV animation got worse. But it just went back to normal.
The quality stuff was the rare stuff, it wasn't the standard.
People who grew up on 90's cartoons saw what was possible with animation. The same argument could be made for kids who saw Who Framed Rodger Rabbit and ATLA. When you know what is possible, why settle for what's cheap? Especially when Koreans are being overworked regardless.
Everybody seems to have different ideas about what on-model/off-model really mean.
You can draw "on-model" and still show a great range of motion, physics, perspective and sensible exaggeration.
>why settle for what's cheap
I think it's because it's hard to berate these studios for not pumping in the money when they're failing really hard because of the streaming wars. However, Netflix, current king of the streams, is making its own modern-day version of ATLA with Kipo (Done by the same studio).
There are times when these studios are still putting in the money for select properties. Nick's Rise of the TMNT is visually great. Disney's Ducktales and Owl House has a lot of moments of good animation. And CN clearly favored a lot of AT and SU with its guest-animated spots. CN was always the lower-budget end of the networks, they rarely put in Nick-tier money for their shows.
>most anime
ha
What makes EEnE on-model even in their goofiest faces?
>it's a Yas Forums talks about the animation industry thread
Not that user, but I don't think any "slow action" animation ever looks good. The drawings in your video are great, but I think the timing ruins it and makes it feel way too floaty and awkward. I think action scenes need to have a level of quickness and jumpiness to them in order to successful convey an exciting fight.
Most of EEnE's deformations are informed by motion/force. It's exaggerated, but it makes intuitive sense, thus it remains recognizable and decode-able. We buy into the idea that they're just really limber, and the deformations are material physics.
They're also fleeting, they don't hold on the weirdness too long. They bounce back to normal once the energy dissipates, which is again something our minds intuitively understand. It's like watching a boxing match in slow motion, and seeing a punch ripple and deform a face.
The counter example to all of this are those select Steven Universe episodes where all the scale is off. There's no exaggerated perspective, motion, of emotion in the scene. It's just wrong. Trying to push that as intentional off-model drawing is what confuses this discussion for everyone.
>The counter example to all of this are those select Steven Universe episodes where all the scale is off.
Problem is people working on SU THINK they're doing all the stuff you're describing.
>Look! Steven is making a goofy face in the moment with high energy, but then he goes back to being on-model right after!
That's some decent animation but I hate everything about the design and aesthetics.
>eene is a good Canadian cartoon with no tweening
How'd I not realize this sooner
Yeah, I understand what they're trying to do in that gif. They'd probably say "we're inspired by anime!" But even when anime does this kind of really abstract faces, they tend to snap back to normal in a really crisp and forceful way. This gif is like watching the liquid metal terminator slowly morphing into someone else.
Higherups like Family Guy's new animation over its old.
Fuck the industry.
This is what OK KO should've looked like. I think the show would've had a more loyal fanbase if OK KO actually had this kind of style to it. But trying to repurpose Thundercats with it just turns people off.
get fucked
youtube.com
>show is fateful by using the old soundtrack
>some of the soundtrack does not fit how current era is directed
youtu.be
the bumpers had even better animation
>people actually shilling this fucking garbage
It's NOT the fucking same, just because you are biased against a new show doesn't mean you can just make some false claims to shit on it.
The issue is that there is more people, more talent, better software & more money than ever these day. Yet the quality we are seeing (from CN especially), is less than or on par from small budget productions from the 90's.
This shit reminds me of the CD-I zelda games
I'm sure the style would look fine if it were something else, but here it' straight up ugly.
the cdi cutscenes have better designs
youtu.be
to be fair at the time it was still good animation wise. just look awkward.its not no dragon quest though.
But more possibilities to make better art doesn't change business mentality of hitting the bottom line. If anything, the execs in charge see it as a way to cut the budget, not a way to use previously established budgets to their full potential.
It's the equivalent of having a time machine and instead of using it to its best potential, they use it to bring a sports almanac back in time and make a bunch of money.
The answer is in the middle, but if it’s supposed to have a serious tone then stricter models, but if it’s a comedy being off model has more merit.
Because you people have shit opinions and are blinded by nostalgic bias.
>more talent
This is arguable. To be more diplomatic about it, the skillsets between past and current generation of animators are not comparable.
>more money
This also requires an asterisk. The budgets may be bigger, but the allocation of that budget is not the same. Producers, writers, and voice actors are getting a far larger chunk of it now. On the animation end, it's a race to the bottom as outsource studios try to underbid each other.
(1993)
it's high-res animation, i'll give it that
aight, here's some animation that isn't nostalgic
Because there is this really odd counterculture idea that shitting on something people like is the same as paying respect to it.
This isn't even a good example, you are posting a Family Guy clip.
>Straightforward action series with a lot of colorful ideas, settings and characters that people are fond for and want to see more of in better quality
>What if we make it retarded
Are you currently sporting a man bun, sir?
Who are the people who actually defend calarts style? I don't hate it but it's just so overused FUCK it's almost as bad as anime style, which only gets away with it by calling itself it's own fucking genre. God I hate it so much.
reminder that this was hand-animated
in
WOAH, AMAZING 3 SECONDS!!!
It still looks more time consuming than the better animation it had in the first seasons.