Work on your art/donut steel thread

you HAVE been drawing while under quarantine, right?

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bump

come on now Yas Forums artists
theres got to be at least some of you guys left

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I started drawing a different way recently. It's still bad.

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gud stuff

some smiling friends fan art I just finished

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here's some Chaotix fanart I did too I guess

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its a decent starting point.
guessing this is just a sketch, so i wont touch too much on line quality. what you do have there does make it clear whats going on. however, her eye isnt looking at the little orange guy. it helps to draw a line from the eye to whatever they're looking at.
colors are a bit bright and oversaturated for my tastes, but they still look okay and your shading really pops.

and everyone thinks their own art is bad in some way. stupid artist brain is like that for some reason. learn to pick out what you like from your art and keep striving to improve the parts you dont like. never stop improving

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Like how your doing dynamics and action
Any inspirations or books that helped you with that?

Love your Kobolds

When I trying inking things fall apart. I'm trying to figure out how to "paint" more?

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knocked out a couple character sketches the other day
i agree that this is a pretty good start, the colors especially really pop!
these are great dude i love these. so nice to already see some good smiling friends art

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I feel like I have a bad habit of drawing arms and legs disproportionately thick. And not "thicc" but just plain disproportionate.
Also, I am not a furry.

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Still working on my Rick faces.

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im not super great at it, but what i did to get to this level
(this is a couple months old and didnt get me anywhere so take this with a grain of salt)

> study animation
knowledge of how things flow in motion is invaluable for doing good motion in a single picture. most institutions bundle comics and illustration together, but animation is honestly just as (if not more) important
look at frame-by-frames of your favorite motions you see in movies and animations and learn to break down how its done. the weight, motion, and follow through are important

> focus on exaggeration
exaggerate perspective, line weights, and the motions. keeping things flat is boring, so make use of the camera and have things coming at you. use line weights to exaggerate depth and emphasis. exaggerate the motions to add some more punch to it

> line-of-action and composition
still learning and improving on this one myself, but where you place characters and how their line of action flows around the frame is important. especially in a comic page where it can be used to pull the reader's eyes to areas you want

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you ever just get the end of a drawing and realize you hate it?

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Yes. I wipe it instead of saving and start another. It's still practice.

> use whatever tricks you can
this kinda falls under the exaggeration one, but the difference in my mind is stuff like speed lines. it's its own form of exaggeration that some people seem to think themselves to be above for some reason. its a tool in our arsenal so its foolish to think you shouldnt use it.
unless you're on the level of being able to do clear, impactful action like in Luther Strode, consider using it.

aside from that, do minor things artists do all the time, like fudging the anatomy and hiding things. anything to help sell the action and composition

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I keep it as a reminder. I personally like looking back on shitty/old pieces so I can figure out where I went wrong or gauge how much i've improved since

> pull from multiple sources
animation, live action, comics, and (gasp) manga
the last one especially if you want to do action oriented comics. western comics can be incredibly shit at portraying action sequences, so grab a few references from manga that arent so shit at it
dont get that shitty attitude that you're above it or that manga is trash. theres stuff to learn there, so look at it

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> try to do the motions yourself
within your ability at least. its honestly really helpful to just hold a ruler or something and pretend its a weapon or something. gives you a proper reference for how to hold things and where to position it so you dont poke yourself and can properly swing from a given point.

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nearly every single time I finish a drawing
I usually just suck it up and post it online anyways

think thats about everything
just dont be a prude or elitist or whatever. learn from absolutely EVERYTHING you can get your hands on

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just gonna post the last few of these action oriented ones

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but yea. youre free to ignore me and learn things your own way. not like im good enough or prolific enough to get myself anywhere.

just never stop improving. always try to learn and grow.

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You know it, Dark Knight.

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Shitty pun characters

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And another
I really like your sense of motion. I'm big on movement in comics too, so I think you have an excellent handle on it.
Do you have a blog?

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>headscarf
excellent taste
nice. is that a skaven?

as far as my own stuff, my most recent thing i've already gotten a couple warnings for posting it on /tg/ so i'll just link it this time and leave a sketch here

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link the naked version on aco later writefag

naked version of what? that sketch? there isn't a nude version

Pixelhat/Pixxxel
i dont do a ton of stuff in motion, so its probably not going to be as exciting as you expect it to be

inking is hard
confidence is honestly the most important part, as theres some artists who have messy lineart but the confidence and understanding of what theyre doing shines through
practice with a brush that doesnt have a lot of pressure sensitivity. go back over lines to make them thicker instead of trying to do it with a heavy hand. you'll build up that confidence and knowledge of where to apply the right line weights better

as for painting... i dunno. doing it without inks first is a mystical land of mystery that i just cannot wrap my head around. closest i can get is doing messy backgrounds with it

this is a very good pic and i love the style, but theres a few places where you overlap the strong striking silhouettes you have going.
> Charmy's antennae crossing over the hand
> Vector's downward pointing finger crossing over the scales on his back
> Espio's tail just barely touching and overlapping that shoe
> Mighty's arm crossing in front of his leg and shoe
Charmy, Espio, and Vector's is easy enough to fix, but Mighty could probably do with their arm curving the other way, matching the curvature of the shell and continuing that "C" line of action going from the left hand and around the body

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oh come on now. live thread

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A bit from the ol' sketchbook.

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A sad person

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A lot of good artists on Yas Forums these days.

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She's cute , is she like a Frog (amphibian)?

If this thread is still up, I'll scrounge up some work later.

Question to you artists of all levels here: any key advice you know now that you wish you did when starting?

Yeah, her name is maddie. She wanted to marry sprigg but he wasn't interested. So she's marrying someone older who's interested.

I'm not sure I count as an artist but as far as I can say I wish I was more consistent back then.
As long as you work on something you can progress , you can learn from working.

What your saying sounds important. Can you be more specific?

Cool , is she from an show or your own story?

To put it simply , I wish I didn't get hung up on not doing too great on something and then just leaving it without trying to fix it or figure out why I did so poorly on it.

I wish I made the process of learning how to draw more 'exciting' rather than making it a chore.

I wish had known what to study. A lot of my early practice was based around poorly mimicking cheap "How to Draw" books which were mimicking techniques taught by the masters.

Literally way too much time spent thinking "I don't need to learn that junk, I'm going to draw anime/cartoons/comics/whatever."

I feel like I'm always going to be a step behind what I could have been if I had gotten on the right track sooner.

shes from amphibia

Yeah I'm having the same problem myself and I'm trying to fix that. But in not sure if I'm finally learning to draw the right way or if I'm learning wrong in a different way. :( I'm better than I was before I relearned from the beginning but I'm currently practicing gesture but failing. I can make a couple good ones out of the 20 gestures so is that supposed to be improvement over time.

I feel that too sometimes. There's no way to get back lost time but you can still work on learning the basics and making more 'anime/cartoons/comics/whatever' artwork.
Just keep in mind what you have to improve on and implement that into the 'anime/cartoons/comics/whatever" artwork.

Then again I suck at art so I might be dead wrong.

Nah, I agree with you. You have to learn the rules to break them, but I spent a lot of time avoiding them.
I'm getting better following the mindset you have, so it can't be all wrong.

I'm trying to learn gesture drawing too , the best I can say is to try and break down the figure into lines and shapes to keep the proportions good and add in the details you can see from your references.

I'm glad you are seeing some progress , I hope all goes well for you.
Instead of treating the basics as a chore , we can see them as tools. You can only make use of the tools when 'have' them , once you own these skills you can decide when you need to use them.

The gesture lines are hard for me to see a body position to follow

This is the first thing I could find. It seems like it could be helpful as a starting point.

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That actually is a great point of reference to start off on. I can follow the gesture line that comes from his head because it has the construction on the side. I'll redraw that one to get the feeland draw at least 3 more different ones.

Sweet , glad it's helpful. Goodluck with drawing.

Yeah, its so surreal how important small bits of knowledge are for humans.