Would you be interested in a remake/sequel/re imagining of pic related with modern tech and procedural...

Would you be interested in a remake/sequel/re imagining of pic related with modern tech and procedural generation/animation? What changes should be made?

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As soon as I posted this I saw a thread about evolution games at the top that I swear was not there, what the fuck

restore the cut content
having an entire alternate progression path for aquatic species would've been awesome

Return everything cut.
All darkspore creature parts added.
Take lessons from the greatest mods
Add in more evolutionary stuff
Rerelease Darkspore with dedicated servers and offline mode.

they used to pay people to come in for this kind of research. now studios just send interns to Yas Forums to decide if they should remake a game and how and everyone does it for free.

give me the version that ea scrapped because googly eyes

>original had gore effects, dynamic physics on all bodies and during combat, semi-realistic art style that was still fairly stylized, cities had 5x the detail and planets/atmospheric effects looked incredible, space exploration was much more true to life and accurate in terms of how creatures could implode on places with low gravity, etc.
>release was cartoony and ugly as fuck and had virtually no dynamism in the world whatsoever, everything felt like a scripted event that followed the exact same path with a different coat of paint the game let you choose, designs of creatures and traits were totally cosmetic and nothing affected how anything functioned or developed

What a fucking disappointment, I still remember picking this up when I was 10 thinking it was the E3 2005 version because I was a dumbass kid and legit thought I got the wrong version of the game.

i don't think i'll ever forgive ea for this, for what they did to will's dream and company
imagine having your legacy completely shat on by a bunch of corporate assfuckers who sidelined your dream project because some dumb bitch thought googly eyes appealed to casuals more and she was sucking off the board so she got her way
til the day i die i will hate ea for this

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no

That vision of Spore was never, ever going to work.

The demo was all bullshit, but actually pulling off what they advertised would have been one of the most interesting and innovative video games, a next generation of life sims, and it would certainly be easier to achieve in the modern day. And yet it came out and I guess no one ever gave a shit to try it again, not sure why considering how hugely hyped it was.

Jannies are still assblasted about the Tiktaalik and what he did.

> remake or re-imagining?
No
> sequel?
Yes
> procedural generation/animation?
I actually prefer Spore's way of having the core developer made creatures and then you can have user created creatures imported adding variety, so yes but also no, it depends on what element of the game you're referring to.
> What changes should be made?
1) Focus entirely on the Creature Stage
It's easily the best stage in the original game and had the most thought put towards it along with the Space Stage, start with just before the Cambrian Explosion style life and move towards the ascent of an advanced species.
2) Drop the Parts System and go for a more core features system
Instead of having complex parts like entire mouths or hands or what not, give the player a smaller set of parameters and have a greater customization within each components, you don't need six insectoid eyes if instead you just make a singular insect eye with options for its shape and number of bands an eye has. Same applies for hands, instead have a more fundamental digit based system where the hands shape is dictated by the player's orientation of the digits. Also instead of having the linear progression of features which ends up with creatures typically looking quite similar, you should instead have it that ranges of the customization of features leads to those features appearing, so for instance if the game detects you've made a creature with claws similar to that of burrowing animals then it would give the player a burrowing ability.
3) Have size be a more significant variable
Size is pretty irrelevant in Spore and I think it'd add an interesting degree of replayability to include some impact on gameplay due to size, mainly through whether other creatures would try to hunt the player's species, whether they do or don't have access to certain skills, etc.

A properly done Spore is my dream game. It needs to be complex like fuckin' Paradox made it. You can let it ramp up fairly slowly, introducing new concepts, but by the time you hit tribal/city/space it should be playing like a 4X.

If it had at least half of what was promised, then yeah, I'd be interested.

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A spiritual successor might work since the IP is in the hands of EA.
The game as it was initially imagined would be very interesting I think.

Spore, No Man's Sky or the Fable Trilogy, which was the bigger lie on release?

Spore was very up front about what it was, unfortunately.

Make it full, indepth and proper strategy game in real time. I didnt like how it was jumping from shit action game to shit strategy game from stage to stage. Space stage would be especially cool if I could command and design all of my empire armies and planets instead of flying one ship and somehow being solely responsible for defense and expansion of my entire race.

Bring back Will Wright and every other developer EA fired, give him an unlimited budget and total creative freedom, and then release Maxis from EA as I refuse to give the hebrew cocksuckers any shekels.

there is an indie project that is working on a basic but more realistic version of the cell/creature stages, think its called Thrive

Yes here it is revolutionarygamesstudio.com/

Seems like vaporware but the only other thing I've ever seen remotely attempting to accomplish a similar goal

>Fable
Peter has been a lying hack for almost 2 decades now, every project he involves himself in is based on lies. No game developer can compare to him in terms of both the grandiosity of his lies and the the rate at which he lies.

They would have to put actual effort into science based locomotion and animation and other biology related shit which means it won't happen. Games with revolutionary technology or with complex and original mechanics have stopped being made 10 years ago. Nowdays it's watered down formulas that every game has with a few numbers tweaked here and there. There are no new original AAA games that play completely differently and uniquely. It's FPS, Moba, TPS, Card Game, Turn Based Strategy and all of them sharing 70% of the same fucking mechanics.

>if the game detects you've made a creature with claws similar to that of burrowing animals then it would give the player a burrowing ability
You can call that convergent evolution mechanic.
>Size is pretty irrelevant in Spore and I think it'd add an interesting degree of replayability to include some impact on gameplay due to size
Irl size affect how much fall damage receives an animal (small animals can withstand falls from greater heights compared to their size). Also animals that breath through their skin like arthropods have a smaller size limit than other animals.

Scribblenauts

Have you guys seen thrive?, i think it looks cool

It only has the cell stange and even that looks a long time form being finished. We all know about development hell and it's probably gonna end up like that. Most games do.

While I agree with stagnation of the industry, advanced technology and ease of access is much more widely available now compared to 2010.

and nobody bothers to make anything big and revolutionary anyway

>modern tech
No.
>procedural generation
Yes.

It'd be better if it was a indirect sequel that expands on the previous game, but with a different atmosphere and style compared to the first one.

>Gameplay is less of a first-person experience but instead it goes on more of a strategic gameplay style, inspired by top-down strategic games

>New Formation Stage that focuses on gathering resources to build your atom, planet and DNA strand by flicking it around as you navigate through gravity wells and weird time-space oddities that attempt to rip your creation to the shreds

>Cell, Aquatic and Creature Stages are merged into a one stage, called Emergent Stage

>Creature creation is expanded to be more detailed.
>Instead of dragging a spine around. You now have a option to add spine modules, including ribs to make a body wider or thinner in certain sections and split sections that allow you to make creatures with more than 1 spine.
>Separate UI for tree-like upgrades for creature genetics that improve stats and add enhancements.
>Organs, which allows you to add functioning organs to your creature that affect stats and it's abilities.
>Sex options are a thing. You have a option to choose various different reproduction methods, along with baby development organs depending on the strategy that you choose
>Ability to create custom parts, with a functioning AI that determines it's purpose based on it's collected information.

>Civilization and Tribal stage are merged into a one long stage, called Progress Stage
>Gameplay is like Sim City with periods from SimCity Creator

>Space Stage is similar to Stellaris, with a more focus on developing your civilization and exploring the "tech tree" and doing science to answer the unknown

>God Stage is the postgame stage where you just fuck off to your own universe and create simulations

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Yeah I was so excited for spore. Very disappointing. I even went so far as to make my own piece of shit world sim game (pic related)

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Oh, cool.