best headset, individual drawbacks? I've heard Oculus remains a proprietary console-like platform, but you can apparently still use the new headset via USB?
mock each other's choices ITT so I can take notes and choose what to buy
best headset, individual drawbacks? I've heard Oculus remains a proprietary console-like platform, but you can apparently still use the new headset via USB?
mock each other's choices ITT so I can take notes and choose what to buy
I had a vive already, my IPD might be too high for the rift s and waiting for the index isn't ideal. do I get a cv 1 with 3 sensors, or go for the quest with link cable? is it a downgrade from the vive? my only concern with the quest is that it's going to blow cocks with lower refresh rate and shittier display than the rift s.
Index is the best but it's stupid expensive. Rift S is the best deal for the money. Quest is the one you get if you can't do PCVR. Vive Cosmos is garbage stay away.
Honestly I still think that CV1 is a good and relevant headset
Quests display is same as Vive Pro - it's definitely good enough. Refresh rate is somewhat noticeable when you look for it, but it never bothered me.
Controllers and tracking are great - never had an issue. Comfort is 4/10
I'm not really concerned about money. it's like a thousand bucks right? big investment but it doesn't seem to be a dying fad, and with actual games on it that maintain a population like pavlov it's probably worth it. Any drawbacks to it? like shitty controllers, etc? I saw someone say one of the headsets can't be used in the dark, that kind of thing.
>Vive Cosmos is garbage stay away
how does this happen? the original vive was the best available at the time, and index seems to be the new benchmark, so what did the cosmos do that was so shitty?
looks like I'm picking one up today then. I can get those weights for the strap off amazon.
CV1 is better than Vive, but not by much. Get something newer. Quest is okay choice, but since you already have base stations and Wands - just get Index headset.
>the original vive was the best available at the time
Nope. It's was always worse than CV1 with 3 sensors by every metric - price, build-in audio, controllers, software, comfort.
The controllers can be a little awkward for some games, but it's not a big deal, at least for me. Not sure about playing in the dark, but you definitely can't play in direct sunlight. Valve is supposedly going to announce a new VR set in a couple months, if you want to wait for that.
sorry, CV? I've only tried an original Vive and it was pretty great, it's what sold me on VR which I initially thought was a meme
oh I don't have those anymore. I sold my vive when they were still new and novel. I just haven't owned a vr setup since then but I remember the SDE and blur being the main reason I disliked it so I waited for better displays. if I still had those I'd buy a headset off ebay and deal with the scalping. most people though say "if you're new to VR" when suggesting the quest like it's a that much worse than everything else.
Nah that's just gonna be a Reverb refresh.
It might have native Steam support since WMR platform is dying, but it's not a Valve headset, nor a successor to Index
might as well wait, fucking everything is gonna be outta stock until then anyway.
are you required to use their controllers? I have a steampad, I'm wondering if you could use it's gyro in some hacky was as a handset
VR has no games lmao
CV1 is original Rift (Consumer Version 1). Yes Vive was good for 2016, but CV1 was objectively better.
I think the biggest misconception came down to price - Vive was always more expensive, therefore people simply assumed it's better.. Boy what a mistake.
You can use whatever controller that you want. Not sure if a gamepad can function as a VR
controller, though.
Really? I thought HP was working with Valve to make a completely new set. That's kind of a bummer.
The upcoming headset is called HP Reverb G2.
To be fair specs are not announced yet, but I'd be surprised to see Lighthouse tracking or Knuckles support.
>I saw someone say one of the headsets can't be used in the dark, that kind of thing.
That would be the Cosmos. It uses inside-out tracking, which relies on reflective symbols on the sides of the controllers which are tracked by cameras on the outside of the monitor. The downside is that, if there's not much light in the room (or in some cases even if the room is well-lit but has walls with dark paint, or any other number of reasons), it just won't see them. I got one and returned it for that reason; I literally could not use it in my den, regardless of how bright it was. Moving it into a room with brighter paint fixed it but c'mon Vive I'm not gonna repaint my room to use your headset.
Isn't Alyx a game
Rift S is better than Quest if you only want to play on PC.
if your IPD is within their range yeah I'm sure. otherwise you're fucked into choosing a sidegrade or going for the index.
Index is the best headset right now but you're going to be waiting at least eight weeks to get one unless you want to pay twice as much and get one through a scalper.
even if you're a pleb who can't find dedicated vr games, every big normie title has some level of bashed together vr support
Index is the overall best, but it's $1000 and on a 2 month waiting list. Rift S is cheaper and significantly worse in many ways, but as long as your eyes match its fixed IPD it's probably the best value right now, if you can find it at MSRP at least (good luck). Quest should only be considered if portability is your primary concern, running PCVR via USB introduces some extra delay and causes some image quality loss due to video compression.
Oculus is trying to keep its platforms closed, yeah. They're quite obviously trying to go for a console-style market. Oculus has games which are technically exclusive to Oculus headsets, but there's a 3rd party program (Revive) which can get those games to run on SteamVR headsets, for the most part at least.
Index isn't related to Vive or HTC, Index is made in-house by Valve.
CV1 is still quite good, yes. The main drawback is the lower image quality compared to newer headsets, plus it has the most difficult setup procedure out of any headset out there, getting 3 cameras to operate properly can be a complete bitch, depending on what motherboard you have and how many USB controllers it has. Other than that, it has very good audio, very good controllers and very good tracking (arguably equivalent to Lighthouse if you get it set up properly). Rift S and Quest are worse than CV1 in every way except for the better visuals (which are a big deal, to be fair).
I have an index. I got 2 base stations and I'm having an issue getting it to work for 360 degree tracking because I can't mount them on the walls (apartment rules suck ass). Any advice?
>knuckles support
is that what Alyx uses? I see people giving the finger and shit in that game but the controller I've seen clearly doesn't have any finger tracking. only thing I've seen that does is leapmotion, and idk how common support for that is
Find some workarounds. They don't have to be on the walls specifically, they have to be high up. I have on base station mounted on a small tripod sitting on top of a closet and the other one is basically fastened to the curtain rails, hanging upside down.
You could also buy big, tall, tripods of course, but that's an extra expense.
Alyx works with all controllers. Individual finger tracking is unnecessary whatsoever
Alyx supports Index controllers (knuckles), yeah. Index controllers have finger tracking.
So I just got my VR headset today and obviously I tried Koikatsu and VR Kanojo.
I was kinda disappointed with both desu.
What else can I try? I am feeling a bit pukey so I'll try a bit later. The annoying part is I have to switch to contacts and then put it on. I might get prescription lenses later for it but doesn't look like I'll be able to get it now thanks to covid.
>ordered the index
Only 6 weeks left bros. How long does it take to ship?