It's time for FFXV: ROYAL EDITION: FF7 COMBAT EDITION

It's time for FFXV: ROYAL EDITION: FF7 COMBAT EDITION

Attached: 25345436346.jpg (385x483, 37.19K)

That wouldn't fix the awful story and open world.

Just give me more Aranea and the rest is fine

FF15 with FF7R combat would unironically make it slightly better. However the story would still be a mess.

No more time or effort should be wasted on this game.

Move onto the next 7 Remake instalments and a new FF, please.

Why? Just give me VIIR-2 and XVI. XV is done, it had its chance.

>Move onto the next 7 Remake instalments
Or just drop that piece of shit entirely and make a decent game. They shot themselves in the foot by padding the game so much. They only adapted 20-25% of the original game and made it 40 hours long. That means they've got two choices, continue the same pacing for 4-5 more games or condense it. So either the game is going to be absurdly long just to complete it (160-200 hours. Nothing like having to play the game for EIGHT FUCKING DAYS STRAIGHT to finish it) without even 100%. Or the pacing is going to be fucked up and be drawn out for the entirety of Midgar and then compressed for the rest of the game. It'll be a shitshow.

>Or the pacing is going to be fucked up and be drawn out for the entirety of Midgar and then compressed for the rest of the game.
So like the original?

Much worse. Like I said, Midgar was 20-25% of the original game. They can either stretch that out more, e.g. making it 50% (fucking up the pacing even more) or keep the same pacing and have a stupidly long game.

You are not allowed to complain about the story in FFXV if you liked the story in FF7R

More Aranea wouldn't change the disastrous combat, incomplete story, empty world, broken magic system, and non-existent pacing.

I don't think the pacing has to stay exactly the same. You could give each location about the length of a chapter. So you've got:
>Kalm
>Farm/Swamp/Cave
>Junon
>Voyage/Costa del Sol
>rollercoaster place and that one town
>Gold Saucer
>Corel Prison
>Gongaga
>Cosmo Canyon/Red's cave
>Nibelheim and Mt. Nibel
>Rocket Town
>Temple of the Ancients
>City of the Ancients
Some of those would be one chapter and some would be two, some would be longer than others, but I think it would definitely work as a ~20 chapter game just like Remake pt1. The biggest challenge development wise would be that they can't really reuse any assets

You are not allowed to complain about FF7R’s story if you enjoyed FFXV’s.

>I don't think the pacing has to stay exactly the same
Cool, so you chose the "They can either stretch that out more, e.g. making it 50% (fucking up the pacing even more)" option. I personally think that's a shit option for adapting a game, and will fuck up the story even more. But it's probably better to have a game that you can finish by only playing for 3-4 days straight instead of fucking 8. It's ruined either way.

Chill out.
Midgar was always a very condensed part of the narrative, after that the game gets a little bit more loose and slowly paced. Just moving from location to location looking for Sephiroth without no idea what to do once you find him.
A lot of shit happens in the first 6 hours of the og, after that the story only starts picking up pace again after the temple of the ancients. They can do a nicely paced part 2 where it ends right at the end of disk 1.

why did they make him look like shit

This final fantasy sausage fest is so shit that I regretted playing the first 10 hours of this game

>It takes two games to end disc 1
Defend this Squaredrones
>But Midgar is actually fleshed out!
A bunch of dhitty fetch quests and forced walking sections does NOT make up for 1/7th of a game

Attached: images (17).jpg (224x225, 5.93K)

Midgar is essentially the intro of the game. Given what happens right before you leave, it's when the game truly opens up. Padding out an intro for 40 hours is kinda dumb.

To be honest if people like it because the game play isn't shit like combat I guess that's fine. I didn't buy the game so maybe it's because I don't care that I'm being optimistic. I just went and got the original so I can experience it.

I wouldn't bet on that "padding" being insignificant if I were you considering Cloud and friends basically just broke the universe.

XV has vastly better combat than 7R
7R has
>Only 1 combo per character the entire game
>Only 6 weapons per character in 7R with each weapon having the same animation per character except 1-2 weapons
>Compared to XV having over 15+ unique weapon types with unique combos, finishers, abilities and warpstrikes just on noct alone, and with 7 regular weapon types having over 6 different weapons each which add way more than 7Rs barebones ass weapons do
>All basic attacks you have at the start are identical at the end
>No jump
>No dodge cancels til near end game on a wasted materia slot that still has no iframes, XV has dodge cancels through Blink at the very beginning
>No iframes on dodge making dodge useless, also because it has shitty range
>still take damage when blocking while in XV you have perfect blocks requiring timing which blockstun enemies and guarding with shields or armiger actively deflects damage as it should
>No directional input attacks
>No manual finishers
>No weapon switching
>The same 3 hit aerial attack the entire game, making you fall down each time after attacking
>No aerial dodge or aerial abilities
>No proper enemy tracking attack that also works for traversal like warps or warpstrikes
>Less abilities for the entire party in 7R than Noct alone in XV
>No AI customization and they're completely braindead compared to XV AI which improve with Ascension
>No team attacks
>Have to waste a materia slot for deadly dodge which gives an attack after dodge rollling which FFXV has by DEFAULT on every weapon type and on different characters too
>Autocounter on Cloud functionally works worse than the parry counter in XV, in 7R you just hold R1 and any physical attack is autocountered, while in XV parry counters require timing the guard button on Square for parryable attacks and having the follow up attack button input on Circle attack to actually counter
>No tech roll recovery to cancel knockback, XV has tech roll recovery through Impervious

Attached: FF7R just hold R1 to win on hard mode.webm (700x394, 2.66M)

I'm on Chapter 13, and the gameplay is pretty fucking fun. If the entirety of VII was expanded like the Midgar section, I would love it, because the changes (outside of time jannies and Sephiroth) are fun. There's just no change that that would happen, though. The next part would at least have to incorporate a world map, Gold Saucer and Junon, which would be gigantic.

combat is the least of the game's problems

If its two games of good content, this is cool. There is some nice good expanded content like chapter 4 and there is shitty sidequests like finding three cats.

There is a lot you can do to expand on the FFVII open world, or do you want Junon to be like six houses with 5 npcs in it?

Well they have the opportunity to fix only one of these titles

Everything has been canceled and the director fired for the rest

xv has better story and world than any ff

>infinite item spam
>shitty magic
>shitty weapons
>RNG and location-based summons
>piss easy bosses
>zero pacing whatsoever
>broken leveling due to the shitty magic system
>zero team synergy that matters because the game is too easy
>empty world
>story not even in the main game
>love interest dies after one meeting
>sausagefest party
>no Iris
>no Luna
>no Aranae
>insanely short story chapters
>camera sucks
But hey, you cherrypicked an enemy who specifically is weak to counter attacks in VIIR, so that makes XV a good game.

Try again, Barry.

At least FFVIIR had a story, with actual characters in it, that develop and have moments. And it actually feels cohesive inside a 3 act structure. You know that whatever Nojima and Nomura wanted to tell here they had could do it fully.

XV has barely a finished story, terrible character moments that are awkward as fuck (finding that Insomnia was nuked in a newspaper) outside of the part that Ignis becomes a blind man, unfinished final boss and unfullfiling ending.

I can forgive plot padding for more character moments.

There is more of an arc in each chapter of VIIR than there is XV in its entirety. XV's story is that fucking bad and neutered.

7R with xv combat would make 7R better
how is not being able to have jump, warp, airstep, aerial dodge, weapon switch, armiger, dodge cancel through blink, phase, tech roll, directional inputs, manual finishers etc somehow better? 7R is so fucking barebones compared to XV
7R is also emptier with less content than XV, literally empty corridors, no pacing, shitty magic that makes itself redundant quickly.

You literally don't learn anything about Sephiroth or why the gangs after him in 7R, nothing in the story of 7R makes sense and its inferior to XVs story in every way which fully establishes Ardyn and has Nocts journey fully end by his sacrifice
7R literally requires you to have played FF7, crisis core and seen advent children just to understand anything in the main story of 7R, meanwhile none of XVs side things are required to understand the main story of noct journey to becoming true king.

You mean improve his design better than any protag design nomura has ever done?

No one cares about waifufags.

Attached: KingNoctisFFXV.jpg5.jpg (1280x720, 386.38K)

7R is garbage, I cannot defend it.
Midgar in 7R is smaller than like 3 random dungeons in XV.

>7R with xv combat would make 7R better
how is not being able to have jump, warp, airstep, aerial dodge, weapon switch, armiger, dodge cancel through blink, phase, tech roll, directional inputs, manual finishers etc somehow better? 7R is so fucking barebones compared to XV
Which is mostly meaningless in actual game mechanics because it is easier to just hold square and circle to dodge. While doing that on the first boss in FFVIIR will get you killed.
I platinumed base FFXV and have 100 hours in it, never touched the DLC because fuck that noise, Squeenix didn’t give me the full game the first time not going to pay for it again. Also Ardyn was never developed on base FFXV you retard.