Still no explanation for this

>still no explanation for this

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what would change if you got a good explanation?

Time is convoluted or something, who cares. Why would you play Dark Souls 2 in the first place?

The game would change into a good game

The real, unironic explanation is that the Iron Keep (and a lot of areas in Dark Souls 2 for that matter) was originally much bigger and you would have had to climb up the mountains in Earthen Peak and an enter through the front of the castle

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Can we just forget about the anaomly known as Dark Souls 2? It's getting tiresome.

if it's not good without that explanation then it won't be magically good with it

it goes into a mountain retard

It wasn't that hard, just make a long ass corridor into an elevator, instead of an elevator.

>this nigga never heard of howl's moving castle

who cares lmao they got me a good long soulgrinding autistic game

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>howl's moving castle
>howl's moving mountain ridge
>howl's moving lava lake

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If you think i'm bullshitting just re watch the original trailers for the game. Almost all the footage of the Iron Keep isn't in the game like this pic. Basically they made the area too big so they had to cut out all of the beginning of the Iron Keep and just send you inside with an elevator

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there is actually, Dark Souls 2 is a terrible game

>Dark Souls 2 is all about forgetting your past and seeking to stop it, so its o ly logical that if lore-wise you forgot for example long walks from one location to another

What if the walkway after Harvest Peak is much much longer than it is ingame

>Time is convoluted
What does this even mean

He might be referring to the magic door in the castle that can open up to distant places.

magic warping sense of direction. has this really been a proper whinge for the game?

Daily reminder that Lordran floats over the overly-narrow Great Hollow, just like this image!

NOOOOOOOO YOU CAN'T SAY ANYTHING BAD ABOUT DARK SOULS 2 IT'S Yas Forums'S OFFICIAL FAVOURITE SOULS GAAAAAAAAAAAAAAAAAAAAAAAAME

When you leave Majula through the sewers you also travel like 5 km away from the village
Space works strangely in Drangleic

Dude time is convoluted.

The lack of explanation is what gives SOUL to it

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DaS 2 > DaS 3 > BB > DeS > DaS > Sekiro

I don't know about you guys but I actually prefer my fantasy settings to have impossible nonsensical geography

Except in game there's nothing behind the windmill. There's mountains in the distance behind it but nothing right up next to it like you're pretending

I always thought that the gray sky in ash lake is super hardened ash or some fossilized foliage and that the archtrees act as supporting pillars

>lost isalith was supposed to have shit bosses why would demons be fun to fight?
>why yes bloodborne running at 14 fps is supposed to simulate how insane you are going its part of the lore

Same shit in Dark Souls 1, but nobody cares

also: Stop making this thread every 2nd day like a full blown autist

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that doesn't count

Wrong pic. Here

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>soulgrinding in DS2
Literally just fighting the giant lord over and over

who are you quoting

You can't bullshit cut content away as "it's actually intentional and a reflection of the player's Alzheimer's kicking in"

Just pretend the elevator is going down

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Ups, so its been mentioned before, and I have nothing against the trees acting as pillars, but having a sky with sunbeam right under the swamp is retarded beyond explanation

yes what is the problem exactly?

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The original way to it was through Forest of Fallen Giants.
Earthen Peak connected to Undead Crypt.

>Still no explanation for this
Explanation is given
>Doesn't count I don't like it

What's with the water level in Heide's and No Man's Wharf anyway?

Iron Keep has a sky though