>adds push to talk to Rocket League and Monster Hunter World
>switch items/spells without taking thumb of the left stick in Dark Souls
>switch between camera and shooting sensitivity in sandbox games
Why are these not standard yet on PC controllers? The virtue of not having an always-on mic is fantastic by itself
Adds push to talk to Rocket League and Monster Hunter World
>PC
>Controllers
There's your problem
>playing action games with a mouse and keyboard
LOL!
STEAM CONTROLLER 2 WHEN FUCK RRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>Not being maximum comfy for certain genres by using a controller
zoom zoom zoom
>He doesn't git gud by playing with a gamepad in the living room and M+K at his battle station
I was thinking of buying a chatpad for MHW so I could quickly type while I'm playing on PC. Not going to use voice chat with a bunch of people I don't know. Only with my friends.
I love mine, but after years on use I don't use the gyro or trackpad in any meaningful way, I'd much rather have a traditional D-pad and right stick, but the grip buttons are why I'm not replacing it any time soon.
I'd replace it with an Xbone elite controller so fast if the grips were software remappable and not face button bullshit.
I like mine, hell I bought a second for my upstairs TV, but man I just can't get my brain to accept the right touchpad as a stick substitute, even with the return to neutral on release setting, something just doesn't connect for me.
Shit is Godly for enter the gungeon though.
just use l3 for push to talk
desu I want to just chill and play Red Alert 2 on my couch.
6 face buttons should be standard too.
My fear with that is devs will start using them, instead of letting us remap them for our convenience
I agree, but I believed everyone moved to 4 face buttons and extra shoulder buttons to make it seem more appealing to casuals at a glance.
Based Valve bringing the only real innovation to controllers since gyro. The back paddles are a godsend. The triggers as well are incredibly useful as you can map them as two separate buttons. I played through the Witcher 2 and 3 using RT as both heavy and light attack. It was super intuitive after a couple minutes.
yes, and?
>Sony adds official addon back paddles for the DS4
>They won't have that for DS5
damn that's a much better controller than the PS5 one IMO
Cringe!
I was honestly surprised by this. I figured it would be a given that the PS5 controller would add back paddles.
>unintuitive and not fun way to play
>if you don't play it that way you're inferior
Yes i'm definitely on Yas Forums
I hope I'm proven wrong, the back paddles on the Steam controller is really cool. A perfect controller of the next gen would have that and 6 face buttons similar to
I've had a steam controller since like dark souls 3 came out. They fucking blow. I ended up just getting an xbox one controller and in the very very few games where a controller is better I use that. The xbox controller is compatible with essentially everything, steam controller isn't.
>Why are these not standard yet on PC controllers?
Because they are not standard on console.
I'm 100% on board with that. Inb4 Sony sells a special Pro edition controller for $100 with those features.
lol what
The Steam Controller is compatible with pretty much everything since you can configure it to do almost anything.
if you like tweaking the shitty touch pad constantly to get it right, the shit sucks
It takes like 10mins~ when you're familiar with the interface, and you only have to do it once per game.
As always the Steam Controller proves itself to be the ultimate hardware retard filter. Only retards don't like it.
keyboard is old news nigga
Looks very uncomfortable
On launch it wasn't very intuitive, but it only takes a couple minutes in most games now. My only complaint is the home button doesn't bring up the controller menu unless I'm in big picture so I can change settings on the fly.
just because it's unintuitive to you, doesn't mean it's wrong