>game has environmental hazards such as rolling boulders, sharp objects, lava, etc
>touching them doesn't give you damage, or kill you outright
Shit game design.
>game has environmental hazards such as rolling boulders, sharp objects, lava, etc
>touching them doesn't give you damage, or kill you outright
Shit game design.
Do all slavs have fire resistance 100%?
Only those born under the sign of Svarog
That's not lava
if you wet your hands beforehand, touching things like hot metal makes the water on your hand evaporate instantly, creating a steam cushion that can protect your hand for a split second
ironically, i he tried that with something less hot he would have burned himself because the water wouldn't evaporate fast enough
>zone of the game has a lot of hazards
>no reward at the end
>you have to drink potions of unknown composition in order to restore health
>you never get side effects
>a shooter game where ammo is limited
>no ability to melee, soft locking you in the game if you ever run out of ammo
leidenfrost effect, bitch.
he also makes a long ass motion to ensure that everything is out, its not like its just a small flick in the lava
Underrated post.
what in the fuck
that's not game design if it's not a game mechanic you dumb fuck
it's bad art direction
He literally takes his hand out of his glove moments before
The video is cut you dumbass, it skips the part where he soaks his hand in the stream behind him.
thats pepsy cristal wtf
>[Skynet disliked that]
That's one hell of a way to commit suicide.
Mercury in its liquid form is quite harmless. It's the toxic fumes that gets you.
Mythbusters tested this, something to do with superheating or something.
How did that work out for you Qin?
Imagine how many peasants died putting that river of mercury in his mausoleum.
Do chinks still believe mercury cures illnesses
go back
He was immortalized at the least.
Mercury in its liquid Form is harmless because you can easily avoid getting in contact with it. Bathing in it and drinking it kill you just as much as breathing the fumes does.
>"After the burial, it was suggested that it would be a serious breach if the craftsmen who constructed the mechanical devices and knew of its treasures were to divulge those secrets. Therefore after the funeral ceremonies had completed and the treasures hidden away, the inner passageway was blocked, and the outer gate lowered, immediately trapping all the workers and craftsmen inside. None could escape. Trees and vegetations were then planted on the tomb mound such that it resembles a hill."
Imagine building all that shit only to have them lock you inside so you starve to death.
on the other hand you have nonsense like
>touch big ass spikes from the side
>die
They should be honored to be allowed to die in such a traditional Chinese manner.
leidenfrost effect
That's not bad design, that's good design.
Literally textbook good design.
i've yet to play a game that does randomized loot well
garbage mechanic through and through
What would be a good way of doing it?
>there's a slow moving boulder
>it's rolling down slow enough that you can catch up to it
>running into it from behind kills you the same way it would if you had been in front of it
Or:
>lava glob is an aoe effect that slowly phases out
>hitbox is bigger than it appears
>hitbox is still active even when it's practically invisible