>load up game
>pick mage class
>look at spell list
>fireball
>fireball but recolored blue
>fireball but recolored yellow
Load up game
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I have been always disgusted by this, also, mages being useless untill late game then being beyond broken near the endgame.
>>pick mage class
See, now that's where you went wrong.
I can name maybe three games with interesting/cool-looking magic systems, OP. Magic is just too awesome a concept to exist, even in videogames.
More like
>spell but aoe
>spell but singletarget
>spell but with CC
> fireball
> firebolt
> fire bomb
> fire blast
> all are just incrimentally more powerful and have no variance in the actual attack animation aside from the projectile size
konosuba is gay as shit and megumin is trash
I always play rogue anyway.
give me a suggestion, I was told dragon´s dogma, but I didn´t like the game itself, never was able to even reach interesting spells. Only kind of interesting spell tree that come to my mind are the diablo/diablo clones.
Divinity: Original Sin 1 had some fantastic magic.
BLASPHEMY
Megumin is the upper echelon of Anime Girl Goddesses, alongside the fiery one Satania, the Wolf Girls, spirits of the forest, and Tenshi, Guardian of Time
Sir, please don't insult my sisterfu, thank you.
Nobody beats Dragon's Dogma when it comes to magic
The trifecta I was thinking of is Dogma, Arcanum, and Magica. Only those three made me think "yep, this is magic, this is cool", although each did it in its own way. DnD implementations usually suck massive cock, but I remember liking some spells conceptually in Planescape. I haven't played that many diablo clones, but among them I can name Nox as being exceptional (surpassing diablo itself in my book, but that's against the general consensus).
ok, I was looking videos of magicka (not sure if magica was a typo or are two diferent games tho) and arcanum. they look fine, but they "diablo-like" or at least baldur´s gate-like (for arcanum) which is good I don´t complain and maybe I check them later, I was looking for something like dragons dogma tho, with more fanccy magics, the video the previous user posted was a more unusual use of magic, but still not as fancy as I would like.
Try Arx Fatalis.
>capcom shills really think Dragon's Dogma "hold X to charge" magic is good
Every time someone brings up an RPG, one of those retards brings it up.
Yeah, I keep forgetting about it, mostly because my palsy made drawing the runes nigh-impossible, but yeah, the concept is excellent. I hear there's a spiritual clone in the works, don't remember the name though and I think it's by some nobodies unrelated to the original devs.
Yeah, it's Magicka. You had to combine elements to make your spells, which meant slamming your keyboard like crazy, that was the shit. Then they dumbed it down and turned it into a moba.
All anime is trash
>Mages have an MP drain spell so they can supposedly be self sufficient instead of having to carry 50 billion MP recovery items around.
>Spell doesn't even drain enough MP from the enemy to cover the cost of even the most basic bitch spell in the game.
Is there a game where you can skip basic spells and go for the strongest ones first?
This tbqh.
>With with no casting
Fuck off retard
>casters have an mp drain spell
>attempt to use it on a boss to keep it from using special moves
>bosses have infinite mp
>Instant gratification zoomer
>bosses do have a finite MP stat
>but they can still continue slinging spells once they hit 0 anyways because fuck you player
>wanting to play a game with customization that allows for unique builds is "instant gratification zoomer" material
>casters have an MP drain spell
>you need to spend 20 turns using it to regain all mana
>you also need to heal the damage enemies cause in the meanwhile
>it's technically optimal, but too tedious to ever do
>fireball
>does flat damage and then a DoT
>lightning
>is just blue/yellow fireball that sometimes stuns on hit
>Iceball
>white fireball
>slows on hit
WHAT AN INTERESTING MAGIC SYSTEM, THANKS DEVELOPERS!
Seriously you could spend 20 minutes looking through a DnD spell book if you were that hard up for ideas and get a few. Why not make the mage powerful but frail and also his or her spells affect allies if they accidentally shoot them their way. Oh wait can't do that that would be "anti-fun".
just imagine beating the shit out of this trash
letting that fist smash in her face not matter how often she tells you to please stop and crying her crimson red eyes out
but no you keep smashing her trash face
just imagine haha
>entire class built around throwing out debuffs
>every boss in the game is immune to every debuff except obligatory zombie boss who dies to phoenix down and boss that dies really quickly when poisoned
Just fucking Final Fantasy in general for this. What's even the point of providing me with debuff moves if they never work on the enemies you want it to work on? I don't give a shit if I can drop the attack power of a basic enemy because basic enemies are rarely big enough of a problem to worry about.
FFV not having this problem was the greatest.
Canonically she's probably stronger than you considering her high level. If you're setting yourself in her world at a similarly high level though, yeah, I guess.
I have literally never played a game where debuffs have mattered in anyway.
I find it hilarious how FF13 managed to drop the ball in pretty much every fucking way EXCEPT somehow making debuffs and ailments not only good but nigh mandatory for even some of the normal cannon fodder battles.
In SMT you can use stat debuffs on bosses without issue. Some will cancel it if you get it too high, but they do have to waste a turn or part of their doing so at least. The games tend to allow some ailments to bind on bosses as well, though the effectiveness is mixed depending on the specific game.
Unironically, Pokémon of all things is the best RPG when it comes to debuffs and ailments mattering
The only one that springs to mind is SMT games where a great majority of boss battles will go very poorly for you if you don't drop the boss' stats down as hard as you can as soon as you can.
Persona series comes to my mind.
I regularly use attack and defense debuffs on bosses.
>stronger
she cant even beat a dog with out her explosion
Lol, I played a porn game like that.
Unless you get within any kind of proximity to her. Then she can't do shit because her explosion magic will blow you and her both away. You could strap her to your belly and chest and wear her like a permanent onahip and she'd never be able to do shit to you.
this is where status effect combos come into play
Play more games.
>Pokemon has a ton of shit that can actually make battles really complex.
>Campaigns are so piss easy you can just solo them with your starter spamming the highest BP STAB move you can find.
fucking gamefreak
Kazuma is said to have average strength. Megumin has a higher strength than him due to her level. She regularly wins against Yunyun in hand-to-hand because she can't beat Yunyun in magic, but has absurdly high STR for a mage given, again, her high level. She's most likely stronger than the average person here on Earth, because status bullshit.
DOT CHADS
RISE UP
No, you warlocks need to go home and stay home.
>tfw no games want to do high dmg, hard to cure dots
>even if the final damage is barely over same-level instant damage attack
I wanna slap the milk out of Yunyuns fat cow tits
Dots sometimes are just cheese mode but I think they really shine only in pvp encounters or in games with similar to pvp encounters
The fireball is actually the lightning bolt recolored red.
Etrian Odyssey. Its also good about making ailments useful.
does anyone know how much i'd screw my character over in dragons dogma by moving from a fighter to a mage? i'm fairly early, around level 16-17, but I don't want to have to redo the opening sections again with the hydra and ox escort quest.
>pick mage for the gear
>none of the gear is a witch hat
And dropped.
kys pedo
>pick mage
>game doesn't have staves
>most spells are on-touch
I instaflush any RPG that does this.
Dragon age 2 had some really cool magic
not he but
>Tome4
Some examples of 'magicky classes'
>Doomed
Auto summon sentient hate that teleport through walls to kill things you've not even seen. Bitch slaps with hate. Just so mad the madness itself kills things.
>Demonologist
Punch things so hard they get pregnant, harvest the children and strap them to your armor for bonuses
>Paradox mage
Split time in two, kill an enemy in the second timeline, then merge it with the first before you killed it, confusing reality so hard it forgets the guy ever existed, putting you on the turn you first cast - that enemy. Create your own mini-reality to chill in. Summon yourself to erase time with you. Get pimped slapped by reality for fucking around too much.
It has a lot of fun, unique abilities, mechanically or not, along with a lot of different resources for different classes.
D&D mana mechanics are fucking terrible in video games and the only reason they keep being regurgitated is that they're traditional and modern combat designers don't have a braincell between them.
A resource that depletes very slowly over a period of minutes and then recovers very slowly over a period of minutes doesn't fit with the pacing of anything else in a real time videogame.
Not at all, it doesn't really matter unless you're changing to a class with completely different stats after 100 levels.