Mysteries, challenges...

As I get older and have less time for vidya, I start agreeing with the completionist autists. If I want to experience all the meaningful content, I shouldn't have to replay the same shit multiple times or do things in a super specific manner a normal player would've never even attempted

>that pic
what the actual fuck

What's wrong with not wanting to miss content? You've never played a JRPG before have you?

Nobody wants to finish a game and have 94% completion cos they missed a few one-off hidden things. You shouldn't have to obsessively replay a fucking game and sit through it all several times to get the 'best' path. Fuck off with this shit.

If you complain about walkthroughs you are severely autistic.

There 's an imprisoned NPC in Demon's Souls who starts killing other NPCs including important vendors if you free him and aren't smart enough to kill him first. There's no savescumming in that game either. It's amazing and I wish more developers had the balls to do something similar to this.

You weren't bullied because you played video games, you were bullied because you were a faggot.

Secret content loses its value when every bloke on the planet can experience it with no effort i.e. it stops being secret

>I think I want the players to have a different experience based on the choices they made up until this point. I'll give them dialog wheels and "shove dijkstra aside" type bullshit to make these choices impossible to discern until it's too late.
i'll stop googling when this stops happening

You are a loser. Go outside more

Back then games were super cryptid to force people to buy guides

>miss the experience of going into games knowing nothing
>get animal crossing
>immediately look at guides for literally everything
I know 99% of you fags did the same. We cant go back

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