>Metroidvania
>Souls-like
>Roguelike
>Underbound
Metroidvania
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>Wolfendoom
>>underbound
Anyone that actually uses this needs to be decapitated
>doesn't like Metroidvania
Okay, what word should we use?
teh fuck is underbound
>digigotchi
>poopscuds
>underbound
nani?
>the angelafag is on Yas Forums too
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Metroidlike. Metroid invented the genre, Castlevania copied it, so it doesn't deserve name credit.
One that isn’t retarded. Same for calling gameplay “crunchy”
Progression platformer
Gonna need a basic gestalt.
Its because it originally only referred to the castlevania games which had levels like metroid instead of being an entire genre.
The problem most critics of the word have is that they don't have an effective word/phrase to use.
You're gonna wanna fuck her up the ass
Without meeting the faggot in this gif I can already tell I would hate them.
When did all of Yas Forums's arguments come down to just
>crisp
>Metroidlike
So if soulslike is onions and metroidlike is based, what do we call "soulslike" games?
Action RPGs
So they need to resort to using things meant to describe food?
Redpillme on angelafag
>Underbound
>Undertale and ???
The fuck is a bound in this context?
earthbound, you fuck.
2D platformer.
2D platformer.
2D platformer.
2D platformer.
2D platformer.
metroid prime is literally just a wolfendoom clone
What’s Earth bound?
That's a little too broad, though. Wouldn't Elder Scrolls, Fallout and The Witcher series fall under that tit;e as well? But those sure as hell don't scratch the same desire for slow, calculated combat against large bosses. (Witcher comes close, I suppose.)
>Street Kombat
>Sonio
>Cuptra
>Bare Fi-Knuckle Fight
>Rockhero
Why should anyone take you serious when you are so retarded that you can't see the difference between metroid games and the metroidvanias?
>Wouldn't Elder Scrolls, Fallout and The Witcher series fall under that tit;e as well?
Yes. Those are action RPGs too
>slow, calculated combat against large bosses
not a genre. its like saying mario is a platformer game and sonic is a 'zoomrunner' game because its faster
Your Mother, that whore.
Your Mother 2.
a way of besmirching the name of earthbound with tumblr trash
>slow, calculated combat against large bosses.
>(Witcher comes close, I suppose.)
lol?
Elder Scrolls is open world sandbox
Fallout is post apocalypse survival rpg
Witcher is cinematic movie action
I want to play games with open worlds that encourage you to back track and explore early areas to find new routes and secrets using items and abilities you have picked up. So I should play a 2D platformer like Super Meat Boy or Mega Man 2, right?
So what you're saying is that they have a small vocabulary.
in what way is earthbound better than undertale? they both suck
Fallout is Elderscrolls with guns.
Soulhunter
Never heard of underbound. For the other terms, who cares about the name when you can clearly understand what it represents. It serves its purpose.
Are all "metroidvanias" done in 2D? Yes. Are they platformers? Yes. Now shut up and stop making up needless words, nu-boi.
>Streetfighterlike
It's always weird seeing people admit to sucking AIDS infested dick. Yet here you are, doing exactly that.
I'm so used to Mother I forgot. Thank ya.
Are all "Romanians" Europeans? Yes? Specifically from the east of Europe? Yes. Now shut up and stop making up needless words.
What's the best Mariosonic?
Holy shit you guys are stupid.
A game can have more than one label.
Dark souls is an action rpg, like many other examples like a tales of game or a diablo game or a fallout game. But that's pretty vague isn't it? So when a game is clearly inspired by another game, like the a soulslike, you use a label that conveys that info better. So when someone says "it's a soulslike" they mean "it's an action rpg inspired by the dark souls series". Do you understand now you fucking spergs?
They are europeans, nigger.
Symphony of the Night added the entire RPG element to the genre.
Do you see the point I'm trying to make, though? With so many games being released constantly, worldwide, that take inspiration from generations of games prior, using broad genre labels such as "2D Platformer" in a digital market place like Steam mean's you'll still have to sift through a lot of Mario clones if you're looking for a Metroid clone.
>Same for calling gameplay “crunchy”
What the fuck does it even mean?
nice early 2000 forum insult, with that level of wit it’s hardly surprising that you think earthbound is any better than undertale
My favourite 2D platformer is Metroid Prime.
>Soulsborne
There's a reason why "Soulslike" caught on as a descriptor and it's not that "Action RPG" didn't exist.
This thread reminds me of the kids that get all pissy when I refer to Path of Exile or Torchlight as "Diablo clones."
Upgrade-based Exploration Game
god fucking no
please please please please please please dont make underbound a thing please please
Metroidvania isn't a genre, it's a mechanic.
>Metroidvania
Exploration-platformer
>Souls-like
Boss-focused action RPG
>Roguelike
Proceduraly Generated Dungeon Crawler
>Underbound
Faggotry
ITT autists that don't understand the concept of abbreviation.
ITT means "in this thread" btw
btw means by the way
Just want to make sure you guys understand.
Yeah, it's that redditors like you do.
Steam has tags, use them. Making up new genres will not fix the problem with them branching up.
>Sonio
>Mariosonic
That's dumb because they're two different flavors of 2D platformer, it's as dumb as saying "Kirbman".
SWUEYJW
>ITT means "in this thread" btw
everyone laugh at the newfag
>pee pee
>poo poo
>haa haa
>hee hee
>hoo hoo
>FUNNY WUMPY
>GUMPY DUMPY
>baby monkey cries out because it know it is worthless
>NOW!
>Basepill!
>GrungeBill!
Wow!
>NIGGER!
>Yeah, it's that redditors like you do.
Metroidvanias are platformers and/or action games. Souls-likes are ARPGs. Roguelike is the name for the description you gave.
he's a faggot obssesed with the Talking Tom franchise (especially Angela), he spams his shitty pics about his shitty waifu all over Yas Forums
It's just a JRPG innit
>wanting less genres
for what purpose?
What reason could you possibly have to make a overbloat a genre instead of having multiple specific genres?
The point of genres is to help classify things. If you make the classification too broad it becomes useless.
Having a bunch of genres that very specifically define a game (like metroidvania, soulslike, rogue-like) is much better than just putting everything on "action adventure" or whatever and calling it a day.
If Action RPG and Soulslike are synonyms, then can I describe Skyrim as Soulslike?
>unironically watches the content of the mouthbreathing megatard in OP
It would take a special kind of mental redardation to do this.
Right, so Romanian is completely useless and shouldn't be used I agree.
It doesn't? I've been here since 2005 btw
Give one single reason why making up new genres is bad.
>overbloat a genre
This doesn't make any sense. What do you believe happens when you "overbloat a genre?" If your answer is anything other than "nothing at all," you're full of shit.
dark souls is a teslike
What did you mean by the post I'm currently responding to?
>What do you believe happens when you "overbloat a genre?
It loses any possible meaning it could have.
How is that not obvious?
Also, I asked the question first: What's the point of having less genres?
Reminder that OP is the only guy who has ever used to word "underbound" and is most likely that autistic chode Toby himself trying to meme his shitty tumblr game into a gaming lexicon.
At the moment it's needless because industry stagnates.
Sure, we could work with that, if TES was actually innovative. That would make the Soulslike a subgenre of TESlike.
>>Souls-like
>Boss-focused action RPG
Someone as stupid as you shouldn't be allowed to live.
The games are not focused on the bosses at all. in fact most bosses in those games are fucking shit. Even the memorable are poorly designed and are mostly liked for the music, lore, mood and shit like that.
Those games are focused on the world first and foremost. Focused on exploration and the satisfaction of overcoming challenges (most of which are not bosses).
WDYMbtPICRT
Obviously sure, we understand everything you just wrote.
IAAMOA
>>Metroidvania
>Exploration-platformer
>>Souls-like
>Boss-focused action RPG
>>Roguelike
>Proceduraly Generated Dungeon Crawler
Notice how each pair can be used to say the same thing but one is longer than the other, i wonder which one would people prefer to use.
>Immersive
It reduces creativity. Look at electronic music. Most of the iconic shit comes from artists who label themselves "electronic". Everyone who hinges on their subgenres like french house, techno, dubstep, etc etc lean on their genre like a crutch and formulaicly pump out their good accordingly.
You can see the same in gaming. Even the most praised modern Metroidvanias throw in retracing your steps like a requirement on a homework assignment. They don't do anything new with the idea, just tack on some barebones form of it because that's where the standard was set when you gave it a name. Otherwise they would have taken inspiration from those games and iterated on it.
>It loses any possible meaning it could have.
How? 200 first person shooters doesn't change the meaning of first person shooter any more than 5 titles would. You're just looking for something to bitch about without the acumen or vocabulary to put your complaints into words.
Rogue didn’t invent the genre either, it just rolls off the tongue better
>more narrow and clearly descriptive names should be discarded for generic ones that don't actually describe the game well
>names that could fit pretty much anything
Yes, clearly that makes sense.
When someone says metroidvania you know precisely what kind of game it is. When someone says exploration platformer you have no fucking clue what they mean.
Did TES popularise action RPGs? Can you even call most of the series action RPGs?
EP, BFRPG, PGDC
Isn't the "souls-like" label used to describe a game where you use the souls of enemies as currency for upgrades and overall progression, while you lose them when killed?
>It reduces creativity
Megatard. If you think the label something has any influence on the creative aspect you're fucking brain dead.
No don't even bother replying you sack of cum, I only wanted to let you know how utterly fucking retarded you are.
I think more variety is great but that has pretty much no bearing on my hatred for the term Soulslike. That stems from Souls not really inventing anything, the whole point of those games is that they decently amalgamated a bunch of shit and even then they're pretty damn similar to a lot of older games. People just aren't familiar with old shit and somehow digital natives suck at Google so now we have yet another meaningless term being bandied about, often by people who see a game doing something that predates Demon's Souls and get their panties in a knot about it copying Dark Souls.
>It reduces creativity.
A game gets called a specific genre after the fact, not during the games creation.
Even if everyone stopped calling games "souls-like" or "metroidvania" there would still be metroid clones, only they'd be more annoying to find.
The problem I'm pointing at is when you just add wildly different games on the same genre.
See: "Action Adventure", or "Action RPG".
>your opinion is dumb
>doesn't explain why
But that's on the creator, not the label, if the creator wants to copy a formula they'll copy a formula, if they want to be creative they'll be creative. The label "soulslike" wasn't a thing until devs started to copy the dark souls formula so it's the label's fault that devs are too lazy to be creative, they just are what they are, labels or not.
If you think the label CANNOT have any influence on the creative aspect then you're brain dead.
>When someone says metroidvania you know precisely what kind of game it is. When someone says exploration platformer you have no fucking clue what they mean.
Because nobody fucking uses it. I wouldn't know what Metroidvania means unless someone explained the term to me first because I sure as hell wouldn't know that "vania" in Metroidvania means "something like a PS1 and GBA era Castlevania game".
>The problem I'm pointing at is when you just add wildly different games on the same genre.
I know, because I can read. When I mentioned first person shooters, that's called an "analogy." Reiterating your problem isn't lending it credibility. You're going to be full of shit no matter how many times you say it.
>it's not the labels fault
Fuck.
A new genre doesn't have to be original. It just has to have a lot of common points.
Souls games have absolutely popularized a specific style of game, and refusing to accept that this has become a new genre is just you being mad at souls games cause they're bad.
Serious question: Is English not your first language? That's the point I'm trying to make. If I go on Steam wanting to play what most people call a "metroidvania" but I only use the tags "2D" and "platformer" it's going to bring up a LOT of games that don't fit the criteria I have in mind.
literally every entry bar redguard is an action rpg
do you even know what an action rpg is?
and you;d be hard pressed to find an action rpg more popular without going into diablo territory, which has nothing to do with DS
I'm not talking about the official naming. It's a mindset. Truly creative people will always beat their own path. But going in to this stupid million-different-subgenres game gives less creative people a very restrictive framework to work under.
Instead of going in thinking "I'm going to make a open world game with that drop-your-exp-on-death dark souls" element, they go in thinking "I'm going to make a soulslike with guns". That ends up just being a chink-grade dark souls knockoff with guns.
That's a problem with any term you come up with to replace it. People already know "Metroidvania" though.
M8 your analogy is shit. FPS tells me next to nothing about a game.
Doom is an FPS
So is fallout 3.
They're both completely different fucking games, making the FPS "genre" meaningless.