ITT: Villains that did nothing wrong

>ITT: Villains that did nothing wrong

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youtu.be/-5a4aCveGQg?t=16
au.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
twitter.com/AnonBabble

>Thinking Spec Ops has a villain
bruh...
Also: Solidus Snake did nothing wrong.

Solidus didn't deserve what happened to him.

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Why did the army bring White phos with them anyway?

>Walker
>villain
C'mon now. The villains were scum who hanged Lugo

>The use of incendiary and other flame weapons against matériel, including enemy military personnel, is not directly forbidden by any treaty. The United States Military mandates that incendiary weapons, where deployed, not be used "in such a way as to cause unnecessary suffering."

He did destroy their water supply ensuring they'd all die.

Well, they were terrorists

>People are surprised when they realize you can fire above the crowd to scare them off instead of mowing them down and wonder why they never thought of it
>I'm surprised that they would even want to let the crowd live

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the VA was fucking great, he passed away sadly.

I was sad they didn't get him to voice Big Boss in MGS4. Since Solidus was the perfect clone it stands to reason that his voice should be the same as the original as well.

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How can Walker be evil if he's still a good person

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How can he be a good person if he isn't good enough to not be here?

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He isn't here
It's all just in his head

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>Wait, this isn't right!
>Well it's too late now...
>No, no I mean we did this already!
>What do you mean?
>Ah FUCK IT it's nothin, just shake these fuckin guys!

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>Dies and goes to purgatory
youtu.be/-5a4aCveGQg?t=16

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>Do you feel like a hero, yet?
Even though the gameplay was average at best, the storytelling was god tier. I wish I could play it again for the first time.

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>killing feels like winning
Neat, I missed that one.

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>No matter what happens next, don't be too hard on yourself.
>Even now, after all you've done, you can still go home.
Lucky you.

>Developer exposes Cowadoody brahs for being mindless killing drones
au.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
>In military shooters, players are conditioned to trust the hero more than his superiors. Whatever Goodguy McHero says is your guiding force -- Spec Ops turns the tables by transforming him into a delusional liar and a despicable monster.
Incredibly based
Have one more

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To be honest, I enjoyed gameplay more than 90% of action games just because story was too good. I mean, there no many single player action games interesting to play. They're all repetative and has no story.

>He thinks Walker actually went home
>That said, Williams notes one last, vital visual trick. "Any time the game is doing a normal transition, it'll fade to black. Any time Walker is hallucinating, or lying to himself, in a kind of delusional fashion, the game will fade to white," he says. "The entire epilogue sequence where Walker goes home, it fades to white. Even if you are not reading that Walker died in the chopper crash, it is meant to be understood that Walker is hallucinating going home."

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Whatever you say, Walker.

fuck that - where are my villains that did heroes?

>Go to Dubai
>Can't drive a single Ferrari
What a shit game

I have to admit, one line that genuinely got me was this loading screen. I really did forget that the whole thing was just supposed to be a recon mission.

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Kino. Now I wanna go play it again.

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Also watch for the burned out eyes.

Welcome to Dubai, gentlemen.

Walker fucked up the mission the second he didn't turn back after the encounter with the Persians which is great because at that point most players barely know what's going on in the story and totally miss how colossally he has blundered himself and his team into an absolute world of shit. When his squadmates complain later it probably just sounded like whining, to the player, but in reality they were totally right and Walker just dragged them into a quagmire that would get them all killed pointlessly.

>The only villain here is you, Walker

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Spec Ops really is a marvel of art direction and atmosphere. I would have loved to have seen Yager do more high profile video games, but sadly they've been lost to time.

I wonder if something as small as removing Spec Ops from the title would have helped the game. The Line sounds more artsy but could also seem like a typical Call of Duty jingoistic term which they tried to make the game look like from the outside.

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>Check him up on Twitter
>After Spec Ops he wrote Star Wars Battelfront 2, is now unemployed and suffering from Corona
Wew, that was a flash in the pan

>If we're lucky, we do what's necessary, then we die.

Why is spec ops so praised everywhere? The gameplay is painfully average and the whole point they're trying to convey just falls extremely flat since you're never given any real options.

498633190
dumb nig

Shephard.

>still seething over spec ops

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Yeah they would have more funding if it looked like they weren't so broke you could actually choose some shit. They could use as a training tool.

Wat

Oh no, not DR 1+2 Monokuma. I'm talking about the V3 universe Monokuma where all of the fuckers in the killing game signed up for it. He's just doing his job the entire game and he got punished for it.

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I only played the game because Yas Forums told me it was kino. I'm not stupid and I'm not a bad person.

>I did somethting because Yas Forums told me to do it
>I am not stupid
Pick one, and only one

>gets tricked into committing a slaughter by coronavirus monitoring site
>not stupid

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>The road to hell is paved with good intentions: The game

They were roped into doing Dead Island 2 for a long time, but got replaced by some literal whos that also dropped the game in favor of the Homefront: The Revolution team.

>Cognitive dissonance is an uncomfortable feeling caused by holding two conflicting ideas simultaneously.

>bashes fellow US of A soldier's face in with butt of rifle
>GOT THE FUCKER

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But the game IS good, so Yas Forums is not wrong in recommending it.

KILL IS FUCKING CONFIRMED

>kill fucking confirmed
Walker becomes pretty brutal by the end of the game

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Non-based moralfag game. Chemically slaugthering inbred dune hoppers doesn't make me a bad person, it makes me an American goy champion of greater Israel.

Unironically Solidus shouldn't have died in MGS2, the Patriot AI used him to see if they could emulate creating the Shadow Moses incident to create a new Solid Snake and he should've come to that realization after the shit Ocelot pulled with hijacking Metal Gear RAY. I'm not saying he should've made a heel-face turn either, Solidus definitely strikes me as a character who wouldn't be interested in the same idealized version of the future that Solid has but I don't think he'd keep playing into the Patriot AI's plan for no solid reason.

>Israeli lap dog slaugthering fellow Israeli lap dogs and (((CIA)))
Walker is indeed based.

I mean death has never really stopped Monokuma in the past, dude probably exists well beyond physical form especially given the manifestation of Junko in DR2.

Still, he got treated like the villain when he was just doing what he was programmed to do in the V3verse. Killing a bunch of suicidal fucktards.

I get the impression he revels in being the villain though, I mean he clearly takes pleasure in seeing the various creative ways the characters go about killing their targets but also seeing the player's character figure out who was responsible effectively leading to a second death that Monokuma himself gets to enact.

One interesting part that everyone overlooks (probably because it's subtle theming instead of epic mindlow twist) is that Konrad and Walker share identical character arcs.
>after failing in Afghanistan, Konrad wants to mend his broken ego by saving Dubai, fails but sticks to his plan and only escalates the situation
>after failing in Kabul, Walker wants to mend his broken ego by saving Konrad, fails but sticks to his plan and only escalates the situation

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